Shut up various Trace calls that were clogging the log file uselessly.

This commit is contained in:
Kyzentun Keeslala
2016-02-10 17:14:17 -07:00
parent a341811369
commit 9fe6f49a55
6 changed files with 13 additions and 13 deletions
+5 -5
View File
@@ -129,7 +129,7 @@ void BannerCache::LoadBanner( RString sBannerPath )
{
/* The file doesn't exist. It's possible that the banner cache file is
* missing, so try to create it. Don't do this first, for efficiency. */
LOG->Trace( "Cached banner load of '%s' ('%s') failed, trying to cache ...", sBannerPath.c_str(), sCachePath.c_str() );
//LOG->Trace( "Cached banner load of '%s' ('%s') failed, trying to cache ...", sBannerPath.c_str(), sCachePath.c_str() );
/* Skip the up-to-date check; it failed to load, so it can't be up
* to date. */
@@ -138,7 +138,7 @@ void BannerCache::LoadBanner( RString sBannerPath )
}
else
{
LOG->Trace( "Cached banner load of '%s' ('%s') failed", sBannerPath.c_str(), sCachePath.c_str() );
//LOG->Trace( "Cached banner load of '%s' ('%s') failed", sBannerPath.c_str(), sCachePath.c_str() );
return;
}
}
@@ -272,7 +272,7 @@ RageTextureID BannerCache::LoadCachedBanner( RString sBannerPath )
if( sBannerPath == "" )
return ID;
LOG->Trace( "BannerCache::LoadCachedBanner(%s): %s", sBannerPath.c_str(), ID.filename.c_str() );
//LOG->Trace( "BannerCache::LoadCachedBanner(%s): %s", sBannerPath.c_str(), ID.filename.c_str() );
/* Hack: make sure Banner::Load doesn't change our return value and end up
* reloading. */
@@ -308,8 +308,8 @@ RageTextureID BannerCache::LoadCachedBanner( RString sBannerPath )
if( TEXTUREMAN->IsTextureRegistered(ID) )
return ID; /* It's all set. */
LOG->Trace( "Loading banner texture %s; src %ix%i; image %ix%i",
ID.filename.c_str(), iSourceWidth, iSourceHeight, pImage->w, pImage->h );
//LOG->Trace( "Loading banner texture %s; src %ix%i; image %ix%i",
// ID.filename.c_str(), iSourceWidth, iSourceHeight, pImage->w, pImage->h );
RageTexture *pTexture = new BannerTexture( ID, pImage, iSourceWidth, iSourceHeight );
ID.Policy = RageTextureID::TEX_VOLATILE;
+1 -1
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@@ -1102,7 +1102,7 @@ bool SMLoader::LoadNoteDataFromSimfile( const RString &path, Steps &out )
bool SMLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCache )
{
LOG->Trace( "Song::LoadFromSMFile(%s)", sPath.c_str() );
//LOG->Trace( "Song::LoadFromSMFile(%s)", sPath.c_str() );
MsdFile msd;
if( !msd.ReadFile( sPath, true ) ) // unescape
+1 -1
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@@ -940,7 +940,7 @@ bool SSCLoader::LoadNoteDataFromSimfile( const RString & cachePath, Steps &out )
bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCache )
{
LOG->Trace( "Song::LoadFromSSCFile(%s)", sPath.c_str() );
//LOG->Trace( "Song::LoadFromSSCFile(%s)", sPath.c_str() );
MsdFile msd;
if( !msd.ReadFile( sPath, true ) )
+4 -4
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@@ -348,10 +348,10 @@ void RageBitmapTexture::Create()
if( actualID.bStretch ) sProperties += "stretch ";
if( actualID.bDither ) sProperties += "dither ";
sProperties.erase( sProperties.size()-1 );
LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u); %s, source %d,%d; image %d,%d.",
actualID.filename.c_str(), GetTextureWidth(), GetTextureHeight(),
sProperties.c_str(), m_iSourceWidth, m_iSourceHeight,
m_iImageWidth, m_iImageHeight );
//LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u); %s, source %d,%d; image %d,%d.",
// actualID.filename.c_str(), GetTextureWidth(), GetTextureHeight(),
// sProperties.c_str(), m_iSourceWidth, m_iSourceHeight,
// m_iImageWidth, m_iImageHeight );
}
void RageBitmapTexture::Destroy()
+1 -1
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@@ -233,7 +233,7 @@ void RageTextureManager::UnloadTexture( RageTexture *t )
void RageTextureManager::DeleteTexture( RageTexture *t )
{
ASSERT( t->m_iRefCount == 0 );
LOG->Trace( "RageTextureManager: deleting '%s'.", t->GetID().filename.c_str() );
//LOG->Trace( "RageTextureManager: deleting '%s'.", t->GetID().filename.c_str() );
map<RageTexture*, RageTextureID>::iterator id_entry=
m_texture_ids_by_pointer.find(t);
+1 -1
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@@ -642,7 +642,7 @@ void ScreenManager::PrepareScreen( const RString &sScreenName )
}
*/
TEXTUREMAN->DiagnosticOutput();
//TEXTUREMAN->DiagnosticOutput();
}
void ScreenManager::GroupScreen( const RString &sScreenName )