Commit Graph
75 Commits
Author SHA1 Message Date
Chris Danford f7647ae391 add pre-parsing for ActorCommands (though not yet used in ThemeManager) 2004-01-10 20:34:18 +00:00
Glenn Maynard c53706b7b2 const fix 2003-12-28 23:04:26 +00:00
Chris Danford 2380638072 cleanup ScreenRanking
generalize scrolling lists with ListDisplay
2003-12-28 08:20:48 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard def867ea8d effectclock,bgm -> effect follows beat
effectoffset -> beat offset
2003-12-18 10:31:42 +00:00
Glenn Maynard a1a68b5beb fix tweening when switching receptor note skins 2003-11-28 23:27:12 +00:00
Glenn Maynard e21f149d3b separate Z-write and Z-test flags 2003-11-18 20:33:18 +00:00
Glenn Maynard 09e856e9ae add Actor::HurryTweening 2003-11-18 17:50:50 +00:00
Glenn Maynard b9e910019a add SetDiffuseColor (SetDiffuseAlpha's brother) 2003-11-17 00:51:35 +00:00
Glenn Maynard 54cd7aea4a m_sID experiment 2003-11-14 23:01:35 +00:00
Glenn Maynard 7f1872d55c implement zoomz 2003-11-13 18:05:40 +00:00
Glenn Maynard 12d92a5be1 add edge fade commands 2003-11-08 19:23:40 +00:00
Chris Danford 25a3a2e26a add Actor::hidden flag (better than hiding by setting diffusealpha=0) 2003-10-22 10:18:46 +00:00
Chris Danford 8ac398d192 optimize Actor::BeginDraw 2003-10-07 04:26:14 +00:00
Chris Danford dba1188c97 remove .model file format, replace with more general .actor file format 2003-09-21 20:57:07 +00:00
Chris Danford 6c99547b6a add ClearZBuffer command for Actors
add Lighting flag for BGAnimationLayer
2003-07-07 20:24:51 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford 3a3e0c505c add Actor commands to set blend mode 2003-07-05 21:36:47 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard ad580a760d add SetGlobalDiffuseColor, SetGlobalX, SetDiffuseAlpha 2003-06-16 20:00:10 +00:00
Glenn Maynard cdb5c0291d add FinishTweening 2003-06-16 17:33:28 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Andrew Livy 502f6fa0b6 Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard da117055a5 Add quaternion commands to Actor. These are always additive. 2003-04-14 22:01:57 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard 6bf0b0c304 Add Actor::Reset
While I'm recompiling everything anyway, move some functions out of Actor.h
2003-04-02 05:41:22 +00:00
Glenn Maynard 2e8654909a Remove Invalidate and Restore from Actor, Screen and ScreenManager.
They don't do anything, and they're never called; I think they're
D3D hangovers.

Don't make Actor::DrawPrimitives pure virtual.  It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip.  This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00
Glenn Maynard 07fadbc8f5 add GetCommandLength 2003-03-19 19:56:27 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Glenn Maynard 1d72329ba7 fix music scroll 2003-03-07 20:27:28 +00:00
Chris Danford d34102b717 scripting support in BGAnimations 2003-03-05 02:52:40 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford bed2c0a74b fixed crash when saving Course records
fixed incorrect handing of "accelerate" token in Actor::Fade
2003-02-24 00:47:13 +00:00
Chris Danford 5ecd3afdd7 improved editor playback performance by not drawing unncessary Actors
fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 5a7b10e989 more work on ranking 2003-01-26 20:49:05 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard ebe5b97b49 add GetDestTweenState and SetTweenState 2003-01-16 05:07:54 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard d4c8420cb5 make these virtuals 2003-01-04 07:55:06 +00:00
Glenn Maynard d1b2a88a4e add TweenTime() 2003-01-01 09:05:21 +00:00
Glenn Maynard 07b8ebd809 end-of-file newlines 2002-11-16 08:08:46 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00