Chris Danford
f7647ae391
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
2004-01-10 20:34:18 +00:00
Glenn Maynard
c53706b7b2
const fix
2003-12-28 23:04:26 +00:00
Chris Danford
2380638072
cleanup ScreenRanking
...
generalize scrolling lists with ListDisplay
2003-12-28 08:20:48 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
...
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
def867ea8d
effectclock,bgm -> effect follows beat
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effectoffset -> beat offset
2003-12-18 10:31:42 +00:00
Glenn Maynard
a1a68b5beb
fix tweening when switching receptor note skins
2003-11-28 23:27:12 +00:00
Glenn Maynard
e21f149d3b
separate Z-write and Z-test flags
2003-11-18 20:33:18 +00:00
Glenn Maynard
09e856e9ae
add Actor::HurryTweening
2003-11-18 17:50:50 +00:00
Glenn Maynard
b9e910019a
add SetDiffuseColor (SetDiffuseAlpha's brother)
2003-11-17 00:51:35 +00:00
Glenn Maynard
54cd7aea4a
m_sID experiment
2003-11-14 23:01:35 +00:00
Glenn Maynard
7f1872d55c
implement zoomz
2003-11-13 18:05:40 +00:00
Glenn Maynard
12d92a5be1
add edge fade commands
2003-11-08 19:23:40 +00:00
Chris Danford
25a3a2e26a
add Actor::hidden flag (better than hiding by setting diffusealpha=0)
2003-10-22 10:18:46 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Chris Danford
dba1188c97
remove .model file format, replace with more general .actor file format
2003-09-21 20:57:07 +00:00
Chris Danford
6c99547b6a
add ClearZBuffer command for Actors
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add Lighting flag for BGAnimationLayer
2003-07-07 20:24:51 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
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allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
3a3e0c505c
add Actor commands to set blend mode
2003-07-05 21:36:47 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
ad580a760d
add SetGlobalDiffuseColor, SetGlobalX, SetDiffuseAlpha
2003-06-16 20:00:10 +00:00
Glenn Maynard
cdb5c0291d
add FinishTweening
2003-06-16 17:33:28 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Andrew Livy
502f6fa0b6
Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
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In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
da117055a5
Add quaternion commands to Actor. These are always additive.
2003-04-14 22:01:57 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
6bf0b0c304
Add Actor::Reset
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While I'm recompiling everything anyway, move some functions out of Actor.h
2003-04-02 05:41:22 +00:00
Glenn Maynard
2e8654909a
Remove Invalidate and Restore from Actor, Screen and ScreenManager.
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They don't do anything, and they're never called; I think they're
D3D hangovers.
Don't make Actor::DrawPrimitives pure virtual. It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip. This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
07fadbc8f5
add GetCommandLength
2003-03-19 19:56:27 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Glenn Maynard
1d72329ba7
fix music scroll
2003-03-07 20:27:28 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
bed2c0a74b
fixed crash when saving Course records
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fixed incorrect handing of "accelerate" token in Actor::Fade
2003-02-24 00:47:13 +00:00
Chris Danford
5ecd3afdd7
improved editor playback performance by not drawing unncessary Actors
...
fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
5a7b10e989
more work on ranking
2003-01-26 20:49:05 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
ebe5b97b49
add GetDestTweenState and SetTweenState
2003-01-16 05:07:54 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
d4c8420cb5
make these virtuals
2003-01-04 07:55:06 +00:00
Glenn Maynard
d1b2a88a4e
add TweenTime()
2003-01-01 09:05:21 +00:00
Glenn Maynard
07b8ebd809
end-of-file newlines
2002-11-16 08:08:46 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00