fix music scroll
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@@ -81,9 +81,14 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void UpdateTweening( float fDeltaTime );
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virtual float GetX() { return DestTweenState().pos.x; };
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virtual float GetY() { return DestTweenState().pos.y; };
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virtual float GetZ() { return DestTweenState().pos.z; };
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/* Return the current coordinates, not the destination coordinates;
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* that's what the old behavior was, at least, and it's what ScreenMusicScroll
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* expects. I could see uses for knowing the destination coords, though,
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* especially now that setting parameters when tweening and when not tweening
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* is somewhat abstracted. Hmmm. -glenn */
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virtual float GetX() const { return m_current.pos.x; };
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virtual float GetY() const { return m_current.pos.y; };
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virtual float GetZ() const { return m_current.pos.z; };
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virtual void SetX( float x ) { DestTweenState().pos.x = x; };
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virtual void SetY( float y ) { DestTweenState().pos.y = y; };
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virtual void SetZ( float z ) { DestTweenState().pos.z = z; };
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