Commit Graph

87 Commits

Author SHA1 Message Date
Glenn Maynard a5eed9dfa5 vc6 workaround 2004-06-06 01:48:53 +00:00
Glenn Maynard 89cc0b9391 fix crash
remove unneeded include
2004-06-05 01:56:51 +00:00
Glenn Maynard 2ccea8dcf6 very temporary hack to try to track down all_sounds corruption 2004-06-05 01:04:17 +00:00
Glenn Maynard 59412b533e const fix 2004-05-25 04:28:25 +00:00
Glenn Maynard 838bb0aba4 remove catch() that's preventing us from getting complete backtraces to
unexpected sound driver exceptions
2004-05-23 21:13:19 +00:00
Glenn Maynard 9dfcb5b7e1 convert sound types 2004-05-11 20:32:55 +00:00
Glenn Maynard 8f6d7362ae checkpoint 2004-05-09 08:27:20 +00:00
Glenn Maynard f87bfe8b34 no, this is needed (but for a different reason) 2004-05-08 23:27:36 +00:00
Glenn Maynard 732024f1a6 remove unneeded code 2004-05-08 20:54:29 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard 712e1ec445 If a sound is started, plays for a while, then stopped, repositioned and
started quickly, queued position data from the previous play will still
be flushed.  We clear already-flushed data in StopMixing (pos_map.clear())
so we don't have stale data, but some is being re-flushed afterwards because
we have the same ID.  Change sound IDs when stopping a sound.

(The symptom was the first frame in Play mode in the editor would process
using an old position; the position was usually later in the song, which
sometimes marked hold notes as dead.)
2004-05-02 23:54:39 +00:00
Glenn Maynard b48043dc2e search all_sounds, not owned_sounds 2004-05-01 05:15:21 +00:00
Glenn Maynard 84ac4d3fc9 fix crash if a sound is played, copied, and then the parent is given over
to RageSoundManager; don't think this ever actually happens
2004-05-01 05:13:09 +00:00
Glenn Maynard 6ed0ad1953 noisy 2004-04-25 05:56:31 +00:00
Glenn Maynard 7ffad5c4f6 cleanup 2004-04-20 03:55:36 +00:00
Glenn Maynard b925b61654 fix lock ordering
all sounds are now deleted in the main thread
2004-04-16 22:28:01 +00:00
Glenn Maynard 28449f1ca2 fix race 2004-04-15 23:41:03 +00:00
Glenn Maynard 1875901837 Rewrite sound locking. Having a single global mutex for the sound system
is causing contention, leading to skips.  A detail on this is probably
coming to -devs soon ... (this will break the ALSA hw driver compile until
I update it; an hour or so)
2004-04-13 00:04:09 +00:00
Glenn Maynard 67eb0be6b0 fix race condition 2004-04-11 01:03:18 +00:00
Glenn Maynard 82808801f2 fix crash 2004-04-07 20:17:49 +00:00
Glenn Maynard 837d2d03aa fix RageSoundManager::Update in linux 2004-04-07 07:35:26 +00:00
Glenn Maynard 37de4a8898 Add RageSoundManager::StopPlayingSoundsForThisThread. We
need to stop playing the sounds that a thread started before exiting
the thread, or it causes unpredictable behavior with DirectSound.
2004-04-07 03:47:12 +00:00
Glenn Maynard 960bc1eaac rename RageSoundManager::StopPlayingSound to RageSoundManager::StopPlayingAllCopiesOfSound 2004-04-07 03:42:14 +00:00
Glenn Maynard 058695b969 simplify: get rid of sounds_to_delete 2004-04-07 03:31:27 +00:00
Glenn Maynard e779e80350 give RageMutexes names, so they can be identified more easily 2004-03-21 04:10:43 +00:00
Glenn Maynard 4c9be566f1 fix alloc error 2004-03-18 04:10:50 +00:00
Glenn Maynard f59f22d1fd RageSoundManager::CommitPlayingPosition, RageSoundManager::FlushPosMapQueue 2004-03-18 03:04:44 +00:00
Glenn Maynard 6ea531d584 give each RageSound instance a unique ID 2004-03-18 01:31:34 +00:00
Glenn Maynard 7c001d6370 add offset param to SundMixBuffer::write() 2004-03-18 01:23:35 +00:00
Glenn Maynard be03ed1c21 Pass RageSoundParams to Play() (or SetParams). This should help fix
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard b3ede49d29 better locking 2004-01-22 23:21:07 +00:00
Chris Danford 2f7858f8f5 add comment 2004-01-22 07:22:45 +00:00
Glenn Maynard 8ff6ad9bf5 SoundMixBuffer work 2004-01-21 10:32:01 +00:00
Glenn Maynard 040bba5a8c 64-bit frame counts, so we don't get confused when frame counts
pass 2^31 (takes about 13 hours)
2004-01-19 22:21:02 +00:00
Chris Danford 22fb3ec985 fix VC6 compile error 2004-01-15 03:22:53 +00:00
Glenn Maynard 71e2f1d8d7 partial s/RageSound/RageSoundBase/ 2004-01-15 03:12:18 +00:00
Glenn Maynard 97d088db50 remove RageSoundManager::PlayOnceFromDir (in SOUNDS now) 2004-01-15 02:56:04 +00:00
Glenn Maynard 8b6030e299 remove RageSoundManager::MixAudio 2004-01-15 01:46:09 +00:00
Glenn Maynard f25f68b3f5 add read( float * )
optimize full volume
2004-01-14 22:09:55 +00:00
Glenn Maynard f226bde635 remove "fake" sounds 2004-01-14 08:10:37 +00:00
Glenn Maynard bbbb76d551 RageSound handles SOUNDMAN->playing_sounds itself 2004-01-14 08:00:51 +00:00
Glenn Maynard 6d4ddb2a2d simplify 2004-01-14 01:41:32 +00:00
Glenn Maynard 5228f9df9c sample rate update 2004-01-03 02:36:14 +00:00
Glenn Maynard e9ae2c0803 continue phasing out BASE_PATH and SLASH 2003-12-10 09:44:16 +00:00
Chris Danford bd585e46a1 fix VC7 warnings 2003-10-22 12:28:30 +00:00
Glenn Maynard 51d60e1db1 add RageSoundManager::AttenuateBuf 2003-10-22 03:39:52 +00:00
Glenn Maynard a47708b0b5 simplify and optimize SoundMixBuffer 2003-10-21 21:35:58 +00:00
Glenn Maynard 7ecbd11306 add missing SoundMixBuffer::SetVolume 2003-10-16 19:56:54 +00:00
Glenn Maynard 60e8ec708a remove stubs 2003-07-26 23:09:56 +00:00
Glenn Maynard 99e28a3875 Rename RageMusic to RageSounds. 2003-07-26 22:47:55 +00:00