Glenn Maynard
fa9b61a9d6
fix MemoryCardDriverThreaded_Windows chewing CPU
2004-08-12 05:42:47 +00:00
Chris Danford
873c148f0e
fix crash on exiting editor
...
clean up invalidation of Song and Courses
2004-08-12 04:49:15 +00:00
Glenn Maynard
cbe80105fb
don't bother keeping a separate vorbis buffer; it doesn't help
2004-08-12 04:38:33 +00:00
Glenn Maynard
5e685199de
if banner caching is disabled, don't waste time on load
2004-08-11 22:52:35 +00:00
Steve Checkoway
e88a5994c1
cleanup
2004-08-11 21:52:29 +00:00
Chris Danford
13dd1a9bda
fix crash on exit editor
...
move management of Song resources out of Song and into SongManager
2004-08-11 08:23:14 +00:00
Chris Danford
09d8807927
populate mini menu with values of the current BGChange.
2004-08-11 07:30:41 +00:00
Chris Danford
d7953ded5c
fix "style icon shows P1 even if P2 is the only player"
2004-08-11 03:58:25 +00:00
Glenn Maynard
2fe7dc9095
fix WITHOUT_NETWORKING
2004-08-10 23:46:24 +00:00
Glenn Maynard
f0c0a532f9
sscanf("%f") -> strtof()
2004-08-10 22:19:06 +00:00
Glenn Maynard
aad73b53e9
(float) atof() -> strtof(), which computes in float instead of computing in
...
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Glenn Maynard
9db234c181
cleanup
2004-08-10 20:56:16 +00:00
Glenn Maynard
08086e8c33
NEED_STRTOF
2004-08-10 19:12:39 +00:00
Glenn Maynard
3b6a5e9957
strtof fallback
2004-08-10 19:12:03 +00:00
Charles Lohr
5929cf4e49
Added hit offset, for better statistics for SMLAN/SMOnline.
2004-08-10 06:39:25 +00:00
Chris Danford
bdb15e07a7
allow a Theme to specify a parent
2004-08-10 04:33:36 +00:00
Glenn Maynard
023c05a502
reserve(0) to free
2004-08-10 01:52:55 +00:00
Glenn Maynard
d301f20937
make debugging deadlocks easier on systems without ForceCrashHandlerDeadlock
2004-08-10 01:27:42 +00:00
Glenn Maynard
b060753242
allow WINDOWS instead of _WINDOWS
2004-08-09 19:54:20 +00:00
Glenn Maynard
1a7be98f86
fix g_bIsShowingDialog not being set false
2004-08-09 19:50:09 +00:00
Chris Danford
9edce13765
don't play attract sounds one whole time through when pref is set to Never
2004-08-09 08:09:20 +00:00
Chris Danford
2951dec4c1
special case 0.5 since the change was causing artifacts at other zoom factors
2004-08-09 08:08:37 +00:00
Chris Danford
6d811066ee
update comment
2004-08-09 07:36:43 +00:00
Chris Danford
6621f28a13
update comment
2004-08-09 07:36:03 +00:00
Chris Danford
f5d7d915ab
fix alignment when magnifying
2004-08-09 07:32:49 +00:00
Chris Danford
71186e34ec
update comment
2004-08-09 05:56:38 +00:00
Steve Checkoway
4b09d31db6
Too few arguments for format.
2004-08-09 05:53:10 +00:00
Steve Checkoway
0bf0eb3455
Fix warning.
2004-08-09 05:44:19 +00:00
Chris Danford
e435165014
clean up memory card logic:
...
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford
404ed69faf
fix "invalid Difficulty value causes garbage calculation"
2004-08-09 05:00:20 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Glenn Maynard
3f927e6280
define XBOX, so defined(XBOX) works, like WIN32, UNIX, etc
2004-08-08 20:44:07 +00:00
Glenn Maynard
8e706dc26b
add rational.h
2004-08-08 19:08:40 +00:00
Chris Danford
551800cceb
Fix unnecessary remounts of cards that weren't changed since last update.\nDon't do OS mounts or unmounts while after cards are locked. It can cause skips.
2004-08-08 18:44:41 +00:00
Glenn Maynard
fc4251f798
link fix
2004-08-08 18:38:44 +00:00
Glenn Maynard
93bc2ae219
trying to track down:
...
Actor.cpp:109 -1.#IND00, -1.#IND00, 0.849000, 2.000000, 0.000000, 0.849000, 0.000000
2004-08-08 18:12:28 +00:00
Glenn Maynard
610aa36a7d
fix compile
2004-08-08 17:58:06 +00:00
Glenn Maynard
8e3864824a
cleanup
2004-08-08 17:27:43 +00:00
Glenn Maynard
386fa1d4f2
cleanup
2004-08-08 17:18:41 +00:00
Glenn Maynard
de4b0cc408
update comment
2004-08-08 17:17:11 +00:00
Chris Danford
d47ab7e9f9
wait 60s max in debug builds, 15s max in optimized
2004-08-08 15:46:53 +00:00
Chris Danford
0aae5eef32
fix artifact if Sprite fade extends outside of the texture image area
2004-08-08 06:18:21 +00:00
Chris Danford
ceba132da9
larger grace period when entering codes
2004-08-08 03:10:06 +00:00
Chris Danford
e7958c0a89
add texture hint to force mipmaps. Let the texture hint override the global pref.
2004-08-08 00:04:42 +00:00
Chris Danford
d755e660a6
Don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most dialogs.
...
Increase Win32 semaphone timeout from 15 -> 60 secs.
2004-08-07 21:38:54 +00:00
Chris Danford
1d0dff5ad5
don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most Dialogs
2004-08-07 21:37:20 +00:00
Chris Danford
a63d657454
don't show a message box inside of throwing an exception. Instead, break into the debugger immediatly so that the movie semaphore doesn't timeout and throw its own exception
2004-08-07 21:35:25 +00:00
Chris Danford
2dab376f9b
show retry dialog if actor file has invalid reference
2004-08-07 21:32:43 +00:00
Chris Danford
089d1e109b
disable regex debug prints
2004-08-07 19:02:41 +00:00
Glenn Maynard
a7badfb3ba
simplify/optimize blit_same_type
2004-08-07 17:43:22 +00:00