Commit Graph
11216 Commits
Author SHA1 Message Date
Glenn Maynard fa9b61a9d6 fix MemoryCardDriverThreaded_Windows chewing CPU 2004-08-12 05:42:47 +00:00
Chris Danford 873c148f0e fix crash on exiting editor
clean up invalidation of Song and Courses
2004-08-12 04:49:15 +00:00
Glenn Maynard cbe80105fb don't bother keeping a separate vorbis buffer; it doesn't help 2004-08-12 04:38:33 +00:00
Glenn Maynard 5e685199de if banner caching is disabled, don't waste time on load 2004-08-11 22:52:35 +00:00
Steve Checkoway e88a5994c1 cleanup 2004-08-11 21:52:29 +00:00
Chris Danford 13dd1a9bda fix crash on exit editor
move management of Song resources out of Song and into SongManager
2004-08-11 08:23:14 +00:00
Chris Danford 09d8807927 populate mini menu with values of the current BGChange. 2004-08-11 07:30:41 +00:00
Chris Danford d7953ded5c fix "style icon shows P1 even if P2 is the only player" 2004-08-11 03:58:25 +00:00
Glenn Maynard 2fe7dc9095 fix WITHOUT_NETWORKING 2004-08-10 23:46:24 +00:00
Glenn Maynard f0c0a532f9 sscanf("%f") -> strtof() 2004-08-10 22:19:06 +00:00
Glenn Maynard aad73b53e9 (float) atof() -> strtof(), which computes in float instead of computing in
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Glenn Maynard 9db234c181 cleanup 2004-08-10 20:56:16 +00:00
Glenn Maynard 08086e8c33 NEED_STRTOF 2004-08-10 19:12:39 +00:00
Glenn Maynard 3b6a5e9957 strtof fallback 2004-08-10 19:12:03 +00:00
Charles Lohr 5929cf4e49 Added hit offset, for better statistics for SMLAN/SMOnline. 2004-08-10 06:39:25 +00:00
Chris Danford bdb15e07a7 allow a Theme to specify a parent 2004-08-10 04:33:36 +00:00
Glenn Maynard 023c05a502 reserve(0) to free 2004-08-10 01:52:55 +00:00
Glenn Maynard d301f20937 make debugging deadlocks easier on systems without ForceCrashHandlerDeadlock 2004-08-10 01:27:42 +00:00
Glenn Maynard b060753242 allow WINDOWS instead of _WINDOWS 2004-08-09 19:54:20 +00:00
Glenn Maynard 1a7be98f86 fix g_bIsShowingDialog not being set false 2004-08-09 19:50:09 +00:00
Chris Danford 9edce13765 don't play attract sounds one whole time through when pref is set to Never 2004-08-09 08:09:20 +00:00
Chris Danford 2951dec4c1 special case 0.5 since the change was causing artifacts at other zoom factors 2004-08-09 08:08:37 +00:00
Chris Danford 6d811066ee update comment 2004-08-09 07:36:43 +00:00
Chris Danford 6621f28a13 update comment 2004-08-09 07:36:03 +00:00
Chris Danford f5d7d915ab fix alignment when magnifying 2004-08-09 07:32:49 +00:00
Chris Danford 71186e34ec update comment 2004-08-09 05:56:38 +00:00
Steve Checkoway 4b09d31db6 Too few arguments for format. 2004-08-09 05:53:10 +00:00
Steve Checkoway 0bf0eb3455 Fix warning. 2004-08-09 05:44:19 +00:00
Chris Danford e435165014 clean up memory card logic:
- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford 404ed69faf fix "invalid Difficulty value causes garbage calculation" 2004-08-09 05:00:20 +00:00
Chris Danford 1d376f5795 add support for texture coordinate animation in AnimatedTexture 2004-08-09 00:46:42 +00:00
Glenn Maynard 3f927e6280 define XBOX, so defined(XBOX) works, like WIN32, UNIX, etc 2004-08-08 20:44:07 +00:00
Glenn Maynard 8e706dc26b add rational.h 2004-08-08 19:08:40 +00:00
Chris Danford 551800cceb Fix unnecessary remounts of cards that weren't changed since last update.\nDon't do OS mounts or unmounts while after cards are locked. It can cause skips. 2004-08-08 18:44:41 +00:00
Glenn Maynard fc4251f798 link fix 2004-08-08 18:38:44 +00:00
Glenn Maynard 93bc2ae219 trying to track down:
Actor.cpp:109 -1.#IND00, -1.#IND00, 0.849000, 2.000000, 0.000000, 0.849000, 0.000000
2004-08-08 18:12:28 +00:00
Glenn Maynard 610aa36a7d fix compile 2004-08-08 17:58:06 +00:00
Glenn Maynard 8e3864824a cleanup 2004-08-08 17:27:43 +00:00
Glenn Maynard 386fa1d4f2 cleanup 2004-08-08 17:18:41 +00:00
Glenn Maynard de4b0cc408 update comment 2004-08-08 17:17:11 +00:00
Chris Danford d47ab7e9f9 wait 60s max in debug builds, 15s max in optimized 2004-08-08 15:46:53 +00:00
Chris Danford 0aae5eef32 fix artifact if Sprite fade extends outside of the texture image area 2004-08-08 06:18:21 +00:00
Chris Danford ceba132da9 larger grace period when entering codes 2004-08-08 03:10:06 +00:00
Chris Danford e7958c0a89 add texture hint to force mipmaps. Let the texture hint override the global pref. 2004-08-08 00:04:42 +00:00
Chris Danford d755e660a6 Don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most dialogs.
Increase Win32 semaphone timeout from 15 -> 60 secs.
2004-08-07 21:38:54 +00:00
Chris Danford 1d0dff5ad5 don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most Dialogs 2004-08-07 21:37:20 +00:00
Chris Danford a63d657454 don't show a message box inside of throwing an exception. Instead, break into the debugger immediatly so that the movie semaphore doesn't timeout and throw its own exception 2004-08-07 21:35:25 +00:00
Chris Danford 2dab376f9b show retry dialog if actor file has invalid reference 2004-08-07 21:32:43 +00:00
Chris Danford 089d1e109b disable regex debug prints 2004-08-07 19:02:41 +00:00
Glenn Maynard a7badfb3ba simplify/optimize blit_same_type 2004-08-07 17:43:22 +00:00