Fix warning.
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@@ -150,7 +150,7 @@ float AnimatedTexture::GetSecondsIntoAnimation() const
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for( unsigned i=0; i<vFrames.size(); i++ )
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{
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const AnimatedTextureState& ats = vFrames[i];
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if( i >= m_iCurState )
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if( int(i) >= m_iCurState )
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break;
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fSeconds += ats.fDelaySecs;
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