Glenn Maynard
ecef158b06
eliminate InputMapper dependency on GameState. GameState
...
now tells InputMapper if it should join players.
2006-09-30 22:29:03 +00:00
Steve Checkoway
c404b1ccb3
Initialize.
2006-09-30 09:27:34 +00:00
Glenn Maynard
928e950006
Most of Game is generic, but not all. Split the InputMapper-
...
specific stuff apart into InputScheme.
2006-09-30 08:18:36 +00:00
Glenn Maynard
85fc5a2dfb
simplify (now InputMapper::ControllerToPlayerNumber logic is the
...
same as InputMapper::MenuToGame)
2006-09-30 05:52:06 +00:00
Glenn Maynard
13085923c5
simplify
2006-09-30 05:49:54 +00:00
Glenn Maynard
261849d895
move "merged input" test into InputMapper; this moves the GAMESTATE
...
dependency out of Game (doesn't belong in InputMapper either, working on
it ...)
2006-09-30 03:08:18 +00:00
Glenn Maynard
6e6ea7971d
NUM_GameButton
2006-09-27 04:39:51 +00:00
Glenn Maynard
9e879c57a6
FOREACH_GameButton
2006-09-27 04:29:12 +00:00
Glenn Maynard
1641aec026
InputDevice_Invalid
2006-09-26 21:10:47 +00:00
Glenn Maynard
cf5dba03a4
GameController_Invalid
2006-09-26 20:59:40 +00:00
Glenn Maynard
d19fdc9caf
NUM_GameController
2006-09-26 20:57:31 +00:00
Glenn Maynard
a7e98a7ece
FOREACH_GameController
2006-09-26 20:52:11 +00:00
Glenn Maynard
7de372bd1d
simplify
2006-09-15 05:25:51 +00:00
Glenn Maynard
0d138e13d8
MenuInputToGameInput -> MenuButtonToGameInputs
2006-09-14 20:57:07 +00:00
Glenn Maynard
dd2f259a2f
MenuInput -> MenuButton
2006-09-14 20:45:51 +00:00
Glenn Maynard
f652510cc5
RepeatStopKey: stop repeating a key until it's released
2006-09-14 20:39:54 +00:00
Glenn Maynard
a05fe7e8ab
simplify GameToMenu
2006-09-14 20:37:41 +00:00
Glenn Maynard
3fe68d7f7d
simplify
2006-09-14 05:18:40 +00:00
Glenn Maynard
5a890ba48d
use GameInputToMenuButton
2006-09-14 03:49:12 +00:00
Glenn Maynard
2c3ea735a8
remove transition
2006-09-14 03:45:52 +00:00
Glenn Maynard
0244e48eca
transitional: accept pn arg to MenuInput helpers
2006-09-14 03:34:52 +00:00
Glenn Maynard
d5857acb3a
A problem with removing StyleI.player: an obscure difference
...
between StyleI.player and MenuI.player is that StyleI is set even
if there's no attached MenuButton, and MenuI.player is set even
if there's no attached column. That's an odd distinction, anyway.
Move input.MenuI.player to input.pn. This also puts it in the
same place as input.mp.
2006-09-13 09:57:07 +00:00
Glenn Maynard
8277bdf5dd
typo
2006-09-13 03:20:59 +00:00
Glenn Maynard
e206261b80
ARRAYSIZE -> ARRAYLEN
2006-09-13 03:11:38 +00:00
Glenn Maynard
86857bd6e5
remove unused InputMapper::IsMapped(GameInput)
2006-09-13 02:27:36 +00:00
Glenn Maynard
b53c99f406
remove InputMapper::StyleToGame(StyleI). InputMapper no longer knows about StyleInputs, putting them at the level of abstraction they belong: above the game-neutral support classes like InputMapper.
2006-09-13 01:55:39 +00:00
Glenn Maynard
d6ad18f73e
remove InputMapper::IsBeingPressed(StyleI)
2006-09-13 01:45:10 +00:00
Glenn Maynard
9f54f1b248
remove InputMapper::GetSecsHeld(StyleI)
2006-09-13 01:38:10 +00:00
Glenn Maynard
7da7f3af18
remove unused
2006-09-13 01:33:04 +00:00
Glenn Maynard
6aec914bfc
simplify
2006-09-13 01:18:10 +00:00
Glenn Maynard
5be4331e71
phase out StyleI.player
2006-09-13 00:09:00 +00:00
Glenn Maynard
6e40d3e5ef
oops, fix
2006-09-13 00:05:43 +00:00
Glenn Maynard
10c6320d18
getting rid of StyleI.player
2006-09-13 00:05:01 +00:00
Glenn Maynard
87bb92451b
StyleI.player duplicates MenuI.player when the style is set. It's
...
essentially being used as a hack to see if the style is set, and
as a shortcut for converting from StyleInput back to GameInput,
complicating InputEventPlus in the process. Remove it, and just
pass along the PlayerNumber when it's actually needed.
(incremental commit)
2006-09-13 00:02:23 +00:00
Glenn Maynard
2fa74742c0
remove unused
2006-09-12 23:47:55 +00:00
Glenn Maynard
d93a57c841
add DeviceInputList *
2006-09-08 04:04:40 +00:00
Glenn Maynard
ec3b9382d2
InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed
2006-09-08 02:12:30 +00:00
Steve Checkoway
74ad63769f
fromString -> FromString
...
toString -> ToString const
2006-09-02 20:24:39 +00:00
Steve Checkoway
a07e194cf1
Revert. Fixes Linux build.
2006-07-18 05:51:37 +00:00
Jason Felds
366c3440d4
Fix VC8 macro redef warning. (more to come)
2006-07-18 03:56:37 +00:00
Steve Checkoway
f66cb8c03c
Simplify. Vectors are a type of EqualityComparable.
...
http://www.sgi.com/tech/stl/EqualityComparable.html
2006-07-08 07:07:37 +00:00
Chris Danford
4adbb6e70b
add PG Impact USB pad
2006-07-06 01:10:49 +00:00
Glenn Maynard
94780b3fad
support MultiPlayer inputs
2006-07-01 02:16:38 +00:00
Chris Danford
140f589224
mappings for Trio Linker
2006-05-17 17:41:00 +00:00
Chris Danford
a1270f74c7
add mappings for older Afterburners
2006-03-29 17:58:35 +00:00
Chris Danford
691a0daae5
add description for Ignition/Afterburner
2006-03-28 22:32:54 +00:00
Chris Danford
bf0cc13a47
Change GetDevicesAndDescriptions to fill in one vector instead of 2
...
Ignore changes in non-joystick devices when automapping
2006-02-27 17:51:27 +00:00
Glenn Maynard
1514f2f5d4
remove old checkpoints
2006-02-25 06:07:40 +00:00
Chris Danford
08759a1f67
map ignition Back to Back, not Tri to Back
2006-02-09 01:24:20 +00:00
Chris Danford
ecce21a0b4
automapping cleanup
2006-02-09 00:50:00 +00:00