Glenn Maynard
f8b90e0bcf
remove some old experimental stuff
2005-01-15 01:38:42 +00:00
Glenn Maynard
f4391c932b
remove some old experimental stuff
2005-01-15 01:35:58 +00:00
Glenn Maynard
3a9b2f7f4b
working on fixing up extra loads when entering play mode in the editor
2005-01-15 01:28:29 +00:00
Glenn Maynard
36445d1e1b
typo
2005-01-15 01:09:08 +00:00
Glenn Maynard
8431430721
merge PlayerMinus and Player back together
2005-01-15 01:03:48 +00:00
Glenn Maynard
0a6ac4092e
remove unneeded comments
2005-01-14 23:37:52 +00:00
Glenn Maynard
856dc5c2ff
Handle editor keymappings more sanely; this fixes the "#ifdef XBOX"
...
everywhere (tip: if you're putting that many preprocessor checks in
high-level code, you're doing something wrong).
2005-01-14 23:17:04 +00:00
Glenn Maynard
dbca4bbf7f
fix crashes due to big meter values
2005-01-14 15:58:19 +00:00
Glenn Maynard
19512c4e9c
remove oaep
2005-01-14 15:00:26 +00:00
Glenn Maynard
a2995abbd2
cleanup
2005-01-14 14:59:27 +00:00
Glenn Maynard
87b65e5f8a
remove oaep
2005-01-14 13:19:56 +00:00
Glenn Maynard
69ef41300e
remove oaep
2005-01-14 03:06:13 +00:00
Glenn Maynard
c554712d08
more unused
2005-01-14 03:05:41 +00:00
Glenn Maynard
0d3d5efb92
merge http://www.tartarus.org/~simon-anonsvn/viewcvs.cgi/putty/sshbn.c?rev=4372&r1=3760&r2=4372
2005-01-14 03:00:42 +00:00
Glenn Maynard
367f192d6d
create keys with the same object that we sign/verify; not instantiating encrypt/decrypt objects saves ~100k stripped
2005-01-14 01:57:56 +00:00
Glenn Maynard
7b141f8f1f
remove rng.h
2005-01-13 23:40:25 +00:00
Glenn Maynard
1687def015
cleanup, remove rng.h
2005-01-13 23:39:44 +00:00
Glenn Maynard
a44c970ca8
cleanup
2005-01-13 23:35:46 +00:00
Glenn Maynard
fcda95a607
remove unused stuff
2005-01-13 22:14:14 +00:00
Glenn Maynard
f44facda48
fix roulette not being sorted
2005-01-13 17:40:56 +00:00
Glenn Maynard
6b931070cb
fix wrong preferred sort for songs that have no easy steps
2005-01-13 17:39:14 +00:00
Glenn Maynard
f082368325
fix up Song::GetClosestNotes: search all difficulties; if not looking for an
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edit, don't return one
2005-01-13 17:38:18 +00:00
Glenn Maynard
887020242b
base class should be explicitly initialized in the copy constructor
2005-01-12 19:20:18 +00:00
Glenn Maynard
0460501020
check Lua, even when using lua-config
2005-01-12 14:24:44 +00:00
Glenn Maynard
2592150cb9
fix long/marathon StageStats::GetAverageMeter results
2005-01-10 18:55:49 +00:00
Glenn Maynard
917893ec06
simplify
2005-01-10 15:37:29 +00:00
Glenn Maynard
faa835f980
rename iMaxScoreToNow -> iCurMaxScore, to look like iCurCombo, iCurMissCombo
2005-01-10 15:26:21 +00:00
Glenn Maynard
c7c28b9aea
narrow StageStats* -> PlayerStageStats*
2005-01-10 15:18:13 +00:00
Glenn Maynard
fc163a4c04
do save ScoreDisplay optoin to profile
2005-01-10 15:10:36 +00:00
Glenn Maynard
8c89672c89
float m_fScoreDisplay -> ScoreDisplay m_ScoreDisplay
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minor cleanup
2005-01-10 15:10:02 +00:00
Glenn Maynard
681cf95ebc
work around compiler oddity
2005-01-10 13:09:19 +00:00
Glenn Maynard
f98a51d87e
fix player 2 getting wrong player options applied
2005-01-10 13:04:31 +00:00
Glenn Maynard
87c4555a0c
fix some cases of transforms brute-force iterating over rows
2005-01-10 01:03:36 +00:00
Glenn Maynard
cde599f33a
clamp .gz/.zip data: don't read more than it said would be available
2005-01-10 01:01:34 +00:00
Glenn Maynard
8d40bee10c
fix shift-0 hold notes
...
These #ifdef Xbox-specific hacks need to go. Making the entire editor
code unreadable and hard to maintain is just not acceptable.
2005-01-10 00:52:04 +00:00
Glenn Maynard
9aaaea6e7e
fix TODO
2005-01-09 22:28:31 +00:00
Glenn Maynard
d7aba9fd68
fix some cases of transforms brute-force iterating over rows
2005-01-09 22:24:52 +00:00
Glenn Maynard
7ccc7731dc
fix some cases of transforms brute-force iterating over rows
2005-01-09 22:13:18 +00:00
Glenn Maynard
c26f402bba
Fix mirror; only the pre-4s transform rows were being iterated over, which
...
broke holds.
2005-01-09 21:42:01 +00:00
Glenn Maynard
a8b8341667
comments
2005-01-09 21:34:19 +00:00
Glenn Maynard
b67e3c6ebd
wrap texture coordinates when in texture animation mode
2005-01-09 21:19:09 +00:00
Glenn Maynard
e4799d5b0e
fix miss combo
2005-01-09 05:24:46 +00:00
Glenn Maynard
71861bd600
PrefsManager should not depend on ThemeManager
2005-01-09 01:43:58 +00:00
Glenn Maynard
3c8e26369b
Lua should not depend on ThemeManager
2005-01-09 01:31:06 +00:00
Glenn Maynard
d58fa5178c
remove GlowMode
2005-01-08 22:40:42 +00:00
Glenn Maynard
8a29cc0459
remove separate glow modes
2005-01-08 22:14:08 +00:00
Glenn Maynard
f9a96f885c
(let's just remove glowmode entirely)
2005-01-08 22:10:04 +00:00
Glenn Maynard
25a5bfa7e7
Remove "blendmode,brighten"; it's the same as "blend,add", use that instead.
2005-01-08 22:08:31 +00:00
Glenn Maynard
35de6e65ae
RageFileObjMem::PutString
2005-01-08 21:50:50 +00:00
Glenn Maynard
c040f6df9d
Fix options menu.
...
(There's no screen class "ScreenOperatorMenu", and you can't have
multiple fallbacks--it's a simple chain, not a tree.)
2005-01-08 21:03:48 +00:00
Glenn Maynard
239066e02c
fix
2005-01-08 19:26:04 +00:00
Glenn Maynard
5e102d4946
Profile::LoadStatsXmlFromNode
2005-01-08 19:15:56 +00:00
Glenn Maynard
8ee052516a
XNode::LoadFromFile(RageFileBasic)
2005-01-08 19:12:44 +00:00
Glenn Maynard
8960227799
fix start sound being cut short
2005-01-08 16:59:59 +00:00
Glenn Maynard
26bae5f769
add DeleteSoundWhenFinished, PlayCopyOfSound
2005-01-08 16:58:37 +00:00
Glenn Maynard
85ee2cfd41
fix skip when start is pressed on the title menu
2005-01-08 16:40:32 +00:00
Glenn Maynard
fac3d59da6
metric
2005-01-08 16:34:12 +00:00
Glenn Maynard
ae3b4d0f19
fix title menu cursor not wrapping
2005-01-08 16:32:43 +00:00
Glenn Maynard
1fad7467df
missing metrics
2005-01-08 16:24:47 +00:00
Glenn Maynard
84333f37f5
fix leak if RageThread::Wait() is never called
2005-01-08 15:36:12 +00:00
Glenn Maynard
3366f50e31
fix combo announcer
2005-01-08 15:34:22 +00:00
Glenn Maynard
7e9a296b7a
cleanup
2005-01-08 15:31:55 +00:00
Glenn Maynard
fae341d21f
cleanup
2005-01-08 15:30:57 +00:00
Glenn Maynard
7dc7d2a917
cleanup: use TimingData::SetStopAtBeat
...
use strtod(), not atof() (to avoid double to float warnings)
2005-01-08 14:00:15 +00:00
Glenn Maynard
c9a0e11e3d
add TimingData::SetStopAtBeat
2005-01-08 13:58:34 +00:00
Glenn Maynard
1524e0a38f
fix TimingData::SetBPMAtBeat adding redundant BPM segments
2005-01-08 13:57:48 +00:00
Glenn Maynard
3740f6d7b8
run OffCommand for overlay
2005-01-08 00:06:51 +00:00
Glenn Maynard
964ceb6e0e
handle &aliases; in .actor text
2005-01-07 21:27:30 +00:00
Glenn Maynard
8d4dcfb209
add assert
2005-01-07 04:50:08 +00:00
Glenn Maynard
a07ebba4ff
narrow the m_bGeneric case a bit; add explanation
2005-01-06 18:57:52 +00:00
Glenn Maynard
972ccb65df
Once BGAnimation is handled mostly by AutoActor, all BGAnimations will
...
be "non-generic" (and probably deprecated); let's aim to move all "generic"
logic into BGAnimation, out of BGALayer.
2005-01-06 18:46:03 +00:00
Glenn Maynard
5181d7e037
add ActorScroller::LoadFromIni
2005-01-06 18:34:34 +00:00
Glenn Maynard
d4a727d272
fix "conversion from 'float' to 'int', possible loss of data"
2005-01-06 18:10:45 +00:00
Glenn Maynard
ea2fe5e4b4
cleanup
2005-01-06 18:09:58 +00:00
Glenn Maynard
ee337d3b74
add GameplayMessages.h
2005-01-06 18:05:51 +00:00
Glenn Maynard
7478087fab
seems to work; cleanup
2005-01-06 17:56:05 +00:00
Glenn Maynard
328c43aba5
disable LightsDriver_Win32Parallel due to GPL-incompatibility
2005-01-06 17:53:51 +00:00
Glenn Maynard
5fc241d597
caps
2005-01-06 02:59:46 +00:00
Glenn Maynard
2ee36923b7
move StopMusic() to the right place
2005-01-05 03:46:09 +00:00
Glenn Maynard
52548afeec
metrics
2005-01-05 02:55:17 +00:00
Glenn Maynard
0f0e963b85
fix local metric cache not being read
2005-01-05 02:41:42 +00:00
Glenn Maynard
1945f6e9af
initialize m_currentValue, so we get deterministically wrong behavior if
...
Read() is never called (instead of leaving m_currentValue uninitialized)
2005-01-05 02:40:46 +00:00
Glenn Maynard
628e1e8168
whoops; leap has no banner of its own
2005-01-05 02:28:23 +00:00
Glenn Maynard
8a382a30da
That doesn't even make sense; this is a Type switch, not Effect. Just
...
remove it; it's been commented out for a long time anyway.
2005-01-05 01:43:32 +00:00
Glenn Maynard
6a4fad41fe
comment
2005-01-05 01:20:50 +00:00
Glenn Maynard
c0ad10f990
cleanup
2005-01-05 01:12:56 +00:00
Glenn Maynard
8b609cdc08
remove stuff commented out
...
fix SPIRAL while I'm here
2005-01-05 01:06:18 +00:00
Glenn Maynard
67c1e5c6fb
make sure we don't access snd after stopping
2005-01-05 00:03:00 +00:00
Glenn Maynard
4fbd89dd7d
fix comment
2005-01-04 23:48:31 +00:00
Glenn Maynard
95408c9689
Can't find any reason why I didn't do it this way to begin with; seems to work
...
fine ...
2005-01-04 22:50:27 +00:00
Glenn Maynard
1e12a17506
fix title menu back
2005-01-04 22:43:08 +00:00
Glenn Maynard
633312bf9c
BGA commands are being played twice, because both BGALayer
...
and ActorUtil are parsing them and BGALayer was sending its commands
to its children. Don't do that; just use the ActorUtil parsing. (This seems to
work for all BGAs I've tried so far, but I'm not yet quite sure it's correct.)
This seems to fix transitions not showing up, but I'm not sure why.
2005-01-04 22:39:43 +00:00
Glenn Maynard
32bb778e22
support multipass env mapping for systems without multitexturing
2005-01-04 05:38:44 +00:00
Glenn Maynard
a1be0fdb33
add GetNumTextureUnits()
2005-01-04 05:34:58 +00:00
Glenn Maynard
36a56f51fd
simplify (still more complicated than cropping/fading should be ...)
2005-01-04 02:10:09 +00:00
Glenn Maynard
e00d5fe834
cleanup, assertion
2005-01-04 01:47:11 +00:00
Glenn Maynard
3153c70ddb
Load Background's BGAs on first load, not in the ctor, so Jukebox and
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Demonstration set up first; otherwise, BGAs with Lua expressions that
depend on them won't work.
2005-01-04 01:45:28 +00:00
Glenn Maynard
07aba0f89f
add metric
2005-01-04 01:08:53 +00:00
Glenn Maynard
13a1b29436
allow showing course modifiers in demo/jukebox
2005-01-03 23:33:17 +00:00
Glenn Maynard
27d6c1a5ee
simplify demo/jukebox setup
2005-01-03 23:31:34 +00:00