(let's just remove glowmode entirely)

This commit is contained in:
Glenn Maynard
2005-01-08 22:10:04 +00:00
parent 25a5bfa7e7
commit f9a96f885c
-6
View File
@@ -695,12 +695,6 @@ void Actor::HandleCommand( const Command &command )
else if( sName=="diffusealpha" ) SetDiffuseAlpha( fArg(1) );
else if( sName=="diffusecolor" ) SetDiffuseColor( cArg(1) );
else if( sName=="glow" ) SetGlow( cArg(1) );
else if( sName=="glowmode" ) {
if( !sArg(1).CompareNoCase("whiten") )
SetGlowMode( GLOW_WHITEN );
else
FAIL_M( ssprintf("Unknown GlowMode \"%s\"", sArg(1).c_str()) );
}
else if( sName=="rotationx" ) SetRotationX( fArg(1) );
else if( sName=="rotationy" ) SetRotationY( fArg(1) );
else if( sName=="rotationz" ) SetRotationZ( fArg(1) );