(let's just remove glowmode entirely)
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@@ -695,12 +695,6 @@ void Actor::HandleCommand( const Command &command )
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else if( sName=="diffusealpha" ) SetDiffuseAlpha( fArg(1) );
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else if( sName=="diffusecolor" ) SetDiffuseColor( cArg(1) );
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else if( sName=="glow" ) SetGlow( cArg(1) );
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else if( sName=="glowmode" ) {
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if( !sArg(1).CompareNoCase("whiten") )
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SetGlowMode( GLOW_WHITEN );
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else
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FAIL_M( ssprintf("Unknown GlowMode \"%s\"", sArg(1).c_str()) );
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}
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else if( sName=="rotationx" ) SetRotationX( fArg(1) );
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else if( sName=="rotationy" ) SetRotationY( fArg(1) );
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else if( sName=="rotationz" ) SetRotationZ( fArg(1) );
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