633312bf9cb2f407f208b737bb47c47e62e2f96e
and ActorUtil are parsing them and BGALayer was sending its commands to its children. Don't do that; just use the ActorUtil parsing. (This seems to work for all BGAs I've tried so far, but I'm not yet quite sure it's correct.) This seems to fix transitions not showing up, but I'm not sure why.
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