Glenn Maynard
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560bbe278a
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bind SetCustomImageRect
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2007-02-14 03:10:37 +00:00 |
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Glenn Maynard
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4b1f1fcd2c
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add Sprite::SetTexture
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2007-02-13 23:34:51 +00:00 |
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Glenn Maynard
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238a0d235f
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remove hack
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2007-02-13 22:05:10 +00:00 |
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Glenn Maynard
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c3a0714e4a
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make Quad less special. Create a "default" texture object for the
"no texture" properties. This way, loaded sprites always have a
texture loaded.
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2007-02-13 07:39:49 +00:00 |
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Glenn Maynard
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bf6327ad00
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don't access the low-level texture unnecessarily
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2007-02-13 06:46:24 +00:00 |
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Glenn Maynard
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6cb284496c
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split out LoadStatesFromTexture
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2007-02-13 06:34:29 +00:00 |
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Chris Danford
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f7fc9ceaa5
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remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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2007-02-13 06:32:26 +00:00 |
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Glenn Maynard
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2f18e94d49
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remove unused
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2007-02-13 04:59:18 +00:00 |
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Glenn Maynard
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ebb7189b88
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add TextureUnit param to SetTextureMode
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2007-02-13 04:59:05 +00:00 |
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Glenn Maynard
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4bff44a918
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use SetTextureMode
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2007-02-13 04:15:32 +00:00 |
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Glenn Maynard
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2116064921
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fix m_size
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2007-02-08 21:36:38 +00:00 |
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Glenn Maynard
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5437d929a8
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redo sprite frame handling, with Lua in mind; allow defining arbitrary
rects
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2007-02-08 20:38:16 +00:00 |
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Steve Checkoway
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30d9410b65
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Unneeded.
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2006-11-01 10:45:51 +00:00 |
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Glenn Maynard
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2478ec0873
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scattered ActorUtil::ResolvePath calls unneeded
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2006-10-15 01:46:23 +00:00 |
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Glenn Maynard
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e11914d4bb
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LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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2006-10-09 08:24:10 +00:00 |
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Glenn Maynard
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f1ca420069
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use ActorUtil::GetWhere
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2006-10-09 08:08:59 +00:00 |
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Glenn Maynard
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1f6aaf18b9
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use ActorUtil::GetAttrPath
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2006-10-09 06:55:28 +00:00 |
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Glenn Maynard
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e0b788de16
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unneeded LuaHelpers::RunAtExpressionS
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2006-10-09 01:22:17 +00:00 |
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Glenn Maynard
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c690fdcfe4
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unify registration
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2006-09-29 00:01:32 +00:00 |
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Glenn Maynard
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f4975f1f54
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simpler Lua boilerplate
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2006-09-27 20:30:29 +00:00 |
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Glenn Maynard
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c540417e23
|
transition
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2006-09-26 20:29:34 +00:00 |
|
Steve Checkoway
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6ea2a41b00
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Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
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2006-09-17 01:19:19 +00:00 |
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Jason Felds
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2b7744c937
|
Tab cleanup.
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2006-08-18 03:32:00 +00:00 |
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Glenn Maynard
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3c15c15aa2
|
AddImageCoords
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2006-07-29 00:16:57 +00:00 |
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Glenn Maynard
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ad0e9c3105
|
remove; access the texture directly
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2006-07-28 23:29:37 +00:00 |
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Glenn Maynard
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ba66d3f4b3
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remove bindings; use eg. sprite:GetTexture():loop( f )
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2006-07-28 23:25:45 +00:00 |
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Glenn Maynard
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e136191439
|
bind GetTexture
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2006-07-28 23:19:36 +00:00 |
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Glenn Maynard
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c6aa765685
|
cleanup
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2006-07-28 21:51:40 +00:00 |
|
Glenn Maynard
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184a2fa37e
|
cleanup
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2006-07-28 21:48:52 +00:00 |
|
Glenn Maynard
|
eeed70ea55
|
cleanup
|
2006-07-28 21:43:35 +00:00 |
|
Jason Felds
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1b1f2a9790
|
VC8 fix (inline if).
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2006-07-28 03:21:45 +00:00 |
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Glenn Maynard
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d580386bb9
|
unused
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2006-07-28 00:38:43 +00:00 |
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Glenn Maynard
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3439a2e546
|
if a texture is registered, we can use it whether it exists as a file or not (eg. RenderTargets)
|
2006-07-28 00:26:13 +00:00 |
|
Glenn Maynard
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eafac8fb96
|
simplify
|
2006-07-28 00:24:30 +00:00 |
|
Glenn Maynard
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4bd4508ba2
|
unused label
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2006-07-27 23:56:41 +00:00 |
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Glenn Maynard
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bcb438f1e5
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ActorUtil::ResolvePath does this
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2006-07-27 23:53:15 +00:00 |
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Glenn Maynard
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bcebbe04e2
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let RageTExtureManager handle this error
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2006-07-27 23:51:49 +00:00 |
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Glenn Maynard
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e340b0adfd
|
m_sSpritePath is obsolete and never set
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2006-07-27 23:20:12 +00:00 |
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Glenn Maynard
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34f43ccd4a
|
Use ActorUtil::ResolvePath. Other than removing a bunch of
duplicate code, this makes language-tagged textures work.
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2006-07-27 22:58:49 +00:00 |
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Glenn Maynard
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b352d48300
|
unused
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2006-07-27 22:57:48 +00:00 |
|
Glenn Maynard
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d0bcf2052d
|
RageTexture is a wrapper around RageDisplay's textures; RageDisplay
itself doesn't use it. Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
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2006-07-23 03:19:49 +00:00 |
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Glenn Maynard
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e066ea44e8
|
redundant
|
2006-07-11 17:00:52 +00:00 |
|
Steve Checkoway
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ae4e5ba9e5
|
More Sprite debugging.
|
2006-06-24 01:33:17 +00:00 |
|
Steve Checkoway
|
9a5374e23f
|
Use AbortRetryIgnore, don't just Throw.
|
2006-06-24 00:58:38 +00:00 |
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Glenn Maynard
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db4ccaf529
|
Fix rounding error from NoteDisplay::SetActiveFrame "vivid" output.
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2006-02-17 05:53:29 +00:00 |
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Chris Danford
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7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Glenn Maynard
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a89a488251
|
use find()
|
2005-12-21 08:46:30 +00:00 |
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Glenn Maynard
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5a6b805e20
|
unused include
|
2005-12-19 00:37:10 +00:00 |
|
Chris Danford
|
608ba7f7ac
|
cleanup
|
2005-12-03 07:44:59 +00:00 |
|
Glenn Maynard
|
77c6ffdfd1
|
cleanup
|
2005-11-28 20:33:20 +00:00 |
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