cleanup
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@@ -798,6 +798,11 @@ void Sprite::StopUsingCustomCoords()
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m_bUsingCustomTexCoords = false;
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}
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void Sprite::SetTexCoordVelocity(float fVelX, float fVelY)
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{
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m_fTexCoordVelocityX = fVelX;
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m_fTexCoordVelocityY = fVelY;
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}
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void Sprite::ScaleToClipped( float fWidth, float fHeight )
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{
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@@ -61,7 +61,7 @@ public:
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void SetPlaybackRate( float f );
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void SetTexCoordVelocity(float fVelX, float fVelY) { m_fTexCoordVelocityX = fVelX; m_fTexCoordVelocityY = fVelY; }
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void SetTexCoordVelocity(float fVelX, float fVelY);
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// Scale the Sprite maintaining the aspect ratio so that it fits
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// within (fWidth,fHeight) and is clipped to (fWidth,fHeight).
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void ScaleToClipped( float fWidth, float fHeight );
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