VC8 fix (inline if).
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@@ -114,7 +114,7 @@ void Sprite::LoadFromNode( const RString& sDir, const XNode* pNode )
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LuaHelpers::RunAtExpressionS( sPath );
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bool bIsAbsolutePath = sPath.Left(1) == "/";
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sPath = bIsAbsolutePath ? : sDir+sPath;
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sPath = bIsAbsolutePath ? sPath : sDir+sPath;
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}
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if( !sPath.empty() )
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