freem
f3faeefb26
StepMania 5 beta 4, for real this time.
2014-09-30 17:30:59 -05:00
Kyzentun
c548bff564
Changelog updated.
2014-09-30 03:55:21 -06:00
freem
af4d01af20
update sm5_beginner.txt with the content from the google doc
2014-09-28 00:45:42 -05:00
freem
60b66f7273
add TFG to repo, update date on bottom of Lua.xml
2014-09-27 17:16:44 -05:00
Colby Klein
97e5ff0e63
Merge pull request #85 from kyzentun/TimingData_api_change
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Timing data api change
2014-09-21 17:56:36 -07:00
freem
6f8c999089
update changelog with a few things
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(I'm not really sure it's ready for beta 4 unless others do)
2014-09-18 20:10:53 -05:00
freem
a7307fd87e
add a split point for sm5 beta 3 in the changelog
2014-09-15 03:30:14 -05:00
Kyzentun
4df1940633
Updated Changelog_sm5.txt to include every theme-visible change since 2014/02/08.
2014-09-15 00:48:32 -06:00
freem
64cd9f898d
Various changes to things in the Docs folder:
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* remove unused WindowsNotes.txt
* various sm-ssc -> StepMania (and similar) changes
* Rewrote a bit of recommended_practices.txt
* Fix a copy/paste typo in anatomy_of_an_actor.lua
* many other things I can't remember; namely newlines at the end of files
2014-09-14 19:17:17 -05:00
freem
b20fe48bba
fix some of the errors in the luadoc; doc returns
2014-09-11 17:03:39 -05:00
Kyzentun
efd2a82bf7
Merge branch 'JudgementMessageParams' of https://github.com/sigatrev/stepmania
2014-09-10 20:49:03 -06:00
Kyzentun
3006b70d71
Updated TimingData docs.
2014-09-10 05:37:13 -06:00
sigatrev
e60ac1395d
expose tap notes for judgment message
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allow themes access to as much information as possible on judgments
2014-09-05 22:30:33 -05:00
Kyzentun
92a6d7be0f
Merge pull request #288 from kyzentun/ScreenTexture
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Special Screenshot texture.
2014-09-04 18:34:59 -06:00
Colby Klein
867af661df
Merge pull request #291 from kyzentun/UnsuckCKJ
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Massively improved Config Key/Joy Mappings Screen.
2014-09-04 17:26:40 -07:00
Kyzentun
13066518fe
Renamed Header elements to ListHeader. Removed hungarian notation from ScreenMapControllers.
2014-09-04 17:03:11 -06:00
Colby Klein
b89bc65178
Change ES/OMES to 2x, extend timer on ScreenCaution
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Also, changed indent style in .editorconfig to spaces for txt files, to
reduce diff noise.
2014-09-04 10:38:37 -07:00
Kyzentun
4f2b92a25a
Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
2014-09-02 05:18:29 -06:00
freem
cecfff079d
update stepmania.com links to point to old.stepmania.com where needed
2014-09-02 00:01:09 -05:00
Dan Guzek
eae5fcb3ba
expose InsertCoin and InsertCredit to Lua
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This commit exposes InsertCoin() and InsertCredit() to Lua under GAMESTATE. It adds a check to ensure overall credits don't become negative when deducting and only plays sounds if credits are being added.
Themers are instructed to deduct credits by passing negative values to InsertCoin.
2014-09-01 19:00:00 -04:00
Kyzentun
6757ab0c8c
Added WheelItemBase:IsLoaded lua function and associated error.
2014-08-29 20:06:50 -06:00
Jonathan Payne
6453b8b04a
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-27 16:07:12 -07:00
Kyzentun
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
2014-08-25 03:38:22 -06:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
Jonathan Payne
c0ee269d7c
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-15 03:08:10 -07:00
sigatrev
81080ce9ce
Add SetCurrentPlayMode and SetCurrentStyle methods
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because there needs to be a way other than using antiquated GameCommands
2014-08-13 22:04:54 -05:00
freem
4ac7e2ad2d
draft 2 of ActorScroller example; still needs work
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* removed QuantizePixels because it's unused
* make note that the "BitmapText requires ActorFrame for coloring" bug has existed for a while
* mention what offset actually is in TransformFunction
2014-08-12 13:23:53 -05:00
freem
90b388c586
add first draft of ActorScroller example
2014-08-12 12:43:50 -05:00
Kyzentun
a3e6cdbfa2
Added One_Screen_Example_Theme as a minimal example.
2014-08-10 16:17:03 -06:00
freem
04c49a2fd8
add TextEntrySettings documentation to ScreenTextEntry
2014-08-08 20:33:29 -05:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
6aad3c8f75
Added CourseSongRewardLives metric to LifeMeterBattery.
2014-08-06 15:26:54 -06:00
Kyzentun
6be879f06d
Fix PlayerStageStats::SetLifeRecordAt to broadcast correct message for the player. Also adds Message::Message(MessageID) constructor.
2014-08-06 04:41:05 -06:00
Jonathan Payne
ef5a650b76
merge 84a8d3a
2014-08-05 15:43:57 -07:00
Kyzentun
ef955bc4d4
A couple actor docs.
2014-08-04 20:27:49 -06:00
Kyzentun
9244b0f1d8
Updated actordef.txt.
2014-08-04 10:59:38 -06:00
sigatrev
3478bc7650
added GetStylesForGame method
2014-08-02 18:09:52 -05:00
Kyzentun
6b346e8e0b
Added MusicWheel:GetSelectedSection.
2014-08-02 00:38:58 -07:00
freem
8777e77bfc
updating luadocs
2014-08-02 00:38:55 -07:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
Kyzentun
3945a4a34b
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-08-02 00:38:46 -07:00
sigatrev
ada902140e
add OldStyleStringToDifficulty method
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because SM recognizes them in .sm files.
2014-08-02 00:38:35 -07:00
sigatrev
e8e617e545
SavePreferences
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for custom option screens.
2014-08-02 00:38:35 -07:00
Kyzentun
9b08ab5b52
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-08-02 00:38:34 -07:00
Kyzentun
5828b2529b
Fixed two typos.
2014-08-02 00:38:33 -07:00
sigatrev
fe08728393
add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart
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PlayMusicPart does not immediately start the new music. IsTimingDelayed
will return true until the new music has started.
The "applyRate" argument of PlayMusicPart was being applied to the
"align_beat" property. Added an additional argument to for "align_beat"
and made "applyRate" work properly.
2014-08-02 00:38:32 -07:00
Kyzentun
8657d70fe1
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-08-02 00:38:29 -07:00
Kyzentun
4343a99ea9
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-08-02 00:38:25 -07:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00