Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
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@@ -1824,6 +1824,7 @@
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<Function name='Flush'/>
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<Function name='GetThreadVariable'/>
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<Function name='ReadFile'/>
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<Function name='ReportScriptError'/>
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<Function name='RunWithThreadVariables'/>
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<Function name='Trace'/>
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<Function name='Warn'/>
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@@ -749,6 +749,10 @@ save yourself some time, copy this for undocumented things:
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Tries to read the file at <code>sPath</code>. If successful, it returns the file's contents.
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If unsuccessful, it returns two values: <code>nil</code> and <code>"error"</code>.
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</Function>
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<Function name='ReportScriptError' return='' arguments= 'string error, string error_type'>
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Reports the error through the error reporting system. error_type is the type used for the dialog that is presented, a dialog will not appear for a type the user has chosen to ignore.<br/>
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error is optional an defaults to "Script error occurred.". error_type is optional and defaults to "LUA_ERROR".
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</Function>
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<Function name='RunWithThreadVariables' return='int' arguments='function func, table t, ...'>
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Calls <code>func(...)</code> with two LuaThreadVariables set, and returns the return values of <code>func()</code>.
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</Function>
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@@ -26,6 +26,7 @@ GrooveRadar
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HelpDisplay
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HoldJudgment
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InputList
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LogDisplay
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MemoryCardDisplay
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MeterDisplay
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Model
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@@ -43,4 +44,4 @@ Sprite
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StepsDisplay
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StepsDisplayList
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TextBanner
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WorkoutGraph
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WorkoutGraph
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