Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
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@@ -490,6 +490,7 @@
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<Function name='GetDestFirstToDraw'/>
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<Function name='GetDestNumToDraw'/>
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<Function name='GetNumVertices'/>
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<Function name='GetTexture'/>
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<Function name='LoadTexture'/>
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<Function name='SetDrawState'/>
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<Function name='SetEffectMode'/>
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@@ -1297,6 +1298,7 @@
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<Function name='loop'/>
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<Function name='position'/>
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<Function name='rate'/>
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<Function name='Reload'/>
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</Class>
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<Class base='RageTexture' name='RageTextureRenderTarget'>
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<Function name='BeginRenderingTo'/>
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@@ -1316,6 +1318,7 @@
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<Function name='Metric'/>
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<Function name='PostScreenMessage'/>
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<Function name='RemoveInputCallback'/>
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<Function name='SetNextScreenName'/>
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<Function name='String'/>
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<Function name='lockinput'/>
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</Class>
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@@ -1538,6 +1538,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetCurrNumToDraw' return='int' arguments='void'>
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Get the NumToDraw of the current tween state.
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</Function>
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<Function name='GetTexture' return='RageTexture' arguments=''>
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Returns the ActorMultiVertex's texture.
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</Function>
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<Function name='SetEffectMode' return='void' arguments='EffectMode em'>
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Sets the <Link class='ENUM' function='EffectMode'>EffectMode</Link> of the ActorMultiVertex.
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</Function>
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@@ -3724,6 +3727,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='rate' return='void' arguments='float fRate'>
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Sets the animation or movie playback rate to <code>fRate</code>.
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</Function>
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<Function name='Reload' return='void' arguments=''>
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Reloads the texture.
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</Function>
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</Class>
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<Class name='RollingNumbers'>
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<Function name='Load' return='void' arguments='string sGroupName'>
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@@ -3779,6 +3785,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='RemoveInputCallback' return='void' arguments='function callback'>
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This removes the callback from the list.
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</Function>
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<Function name='SetNextScreenName' return='void' arguments='string name'>
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Sets the NextScreen value to name.
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</Function>
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<Function name='String' theme='_fallback' return='string' arguments='string sName'>
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[02 Other.lua] Gets a string from the current Screen in the current language.
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</Function>
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