Glenn Maynard
f1fddd90d1
use SOUND->PlayOnceFromAnnouncer
2004-04-12 20:11:36 +00:00
Glenn Maynard
5c41e31f60
add SOUND->PlayOnceFromAnnouncer(); this is now the preferred
...
way to play an announcer. Announcer files are in many separate
directories; scanning a directory can cause a skip, so we don't want
to do that in the main thread during gameplay.
2004-04-12 20:02:47 +00:00
Glenn Maynard
bb77e54c39
fix #ifndefs
2004-04-12 08:10:55 +00:00
Chris Danford
ee89943d7f
enable hardware vertex buffers - for real this time
2004-04-12 03:50:15 +00:00
Chris Danford
62a05271de
fix GCC errors/warnings
2004-04-12 03:22:58 +00:00
Chris Danford
3597e45bbc
add hardware vertex buffers for OpenGL renderer
2004-04-12 03:07:44 +00:00
Glenn Maynard
ef53c07bec
sm_crash: pass reason to the crash handler in Windows
2004-04-12 01:47:17 +00:00
Glenn Maynard
abd4b43719
add ForceCrashHandler() (same API as the Unix handler)
2004-04-12 01:46:14 +00:00
Chris Danford
4c28614d13
new OpenGL extension definitions
2004-04-12 01:28:40 +00:00
Glenn Maynard
cc25c2d3fd
update
2004-04-11 04:54:09 +00:00
Glenn Maynard
b21fd54b8e
split out RageSoundPosMap (too much code in RageSound)
2004-04-11 04:51:03 +00:00
Glenn Maynard
0b0db1cbe0
s/position/decode_position/
2004-04-11 04:01:07 +00:00
Glenn Maynard
228f2bf858
split out AdjustBalance, FadeSound
2004-04-11 03:31:14 +00:00
Glenn Maynard
8e42e80208
trace fix
2004-04-11 01:45:29 +00:00
Glenn Maynard
83e96f5187
comment
2004-04-11 01:44:37 +00:00
Glenn Maynard
5e4eb9e001
optimize SM_SDL_ErrorDiffusionDither like SM_SDL_OrderedDither; now
...
it's only about 50% slower
this also fixes banding after dithering gradients
2004-04-11 01:41:35 +00:00
Glenn Maynard
67eb0be6b0
fix race condition
2004-04-11 01:03:18 +00:00
Glenn Maynard
fd839eb946
optimize SM_SDL_ErrorDiffusionDither: takes about half as long now
...
(but it still takes 3x as long as SM_SDL_OrderedDither, and I still
see banding in both vertical and horizontal gradients ...)
2004-04-10 23:09:41 +00:00
Glenn Maynard
668be17204
fix dupe texture loads (mostly harmless _blank/_black dupes, but sometimes
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more)
2004-04-10 22:15:16 +00:00
Glenn Maynard
d7ede40600
fix unmount memleak
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make sure we normalize mountpoints the same way when unmounting as mounting
add checkpoints
2004-04-10 21:45:14 +00:00
Glenn Maynard
d42bf52bf8
typo
2004-04-10 21:00:38 +00:00
Glenn Maynard
0c9e2ef404
(that'd just be confusing)
2004-04-10 20:42:09 +00:00
Glenn Maynard
2cfb403220
fix PointsToValidCall for some types of CALL instructions
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get a stack frame if we eg. "CALL NULL"
2004-04-10 20:18:49 +00:00
Glenn Maynard
c3b3df6d69
There doesn't seem to be any documentation on the purpose of "physical"
...
vs "IOProc" formats (why would you ever want them to be different?), or
their behavior. It's possible that the available IOProc formats depend
on the current physical format, or vice versa, so let's try setting up
one before querying the other.
2004-04-10 08:32:59 +00:00
Glenn Maynard
dcbd6454eb
StartDecodeThread earlier
2004-04-10 07:18:19 +00:00
Glenn Maynard
f9a38f49cb
call StartDecodeThread()
...
(Hopefully all remaining issues with the CA drivers can be fixed and
we can remove this driver ...)
2004-04-10 07:15:37 +00:00
Glenn Maynard
e2d6911fb9
set SDL_VIDEODRIVER so SDL doesn't try to fire up aalib, etc
2004-04-10 06:28:08 +00:00
Glenn Maynard
3a4737905f
remove ScreenRaveOptions
2004-04-10 01:43:10 +00:00
Glenn Maynard
27c0fb5668
ScreenRaveOptions update
2004-04-10 01:40:44 +00:00
Glenn Maynard
60432acc10
remove ScreenRaveOptions (same as ScreenOptionsMaster)
2004-04-10 01:40:14 +00:00
Glenn Maynard
1f9f980782
simplify
...
don't strip "*danger*" backgrounds; the danger background doesn't
go in BGAnimations anymore
2004-04-10 00:47:52 +00:00
Steve Checkoway
41ef3028c6
remove atos
2004-04-09 23:56:18 +00:00
Glenn Maynard
52092e810e
fix LowLevelWindow_SDL::TryVideoMode sometimes returning "" on failure
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due to SDL bugs
2004-04-09 21:53:41 +00:00
Glenn Maynard
11843f12be
add mySDL_GetError
2004-04-09 21:52:50 +00:00
Glenn Maynard
c885c95ee0
handle weird cases where 0 is listed in /proc/n/maps
2004-04-09 21:18:26 +00:00
Glenn Maynard
bf62e02420
fix crash notification not being displayed if stdout has been closed
2004-04-09 21:02:43 +00:00
Glenn Maynard
061e5affb6
kill(getpid), not kill(0) (maybe this is why X was sometimes killed on
...
crash, too)
2004-04-09 20:57:58 +00:00
Glenn Maynard
ab7e7b1afa
fix brake/boost tweening
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allow tweening to/from constant speed mods
2004-04-09 04:49:29 +00:00
Glenn Maynard
e540237288
fix crashes due to there being two RageModelVertexArraySW classes
2004-04-09 04:28:37 +00:00
Glenn Maynard
a0efc346bd
fix GAMESTATE->m_iCpuSkill going out of bounds
2004-04-09 02:16:34 +00:00
Glenn Maynard
c190b2e6c5
reenable threaded movie decode by default
2004-04-08 20:36:44 +00:00
Chris Danford
ef998e5e84
move vertex buffers into a separate object in perparation for HW vertex buffers
2004-04-08 08:35:38 +00:00
Glenn Maynard
c58396d7c7
cleanup
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flush cache due to beginner bugfix in alpha 16
2004-04-08 05:33:48 +00:00
Glenn Maynard
61fc9629e2
fix both ScoreKeeperRave launch attack p1 and Player attack launch p2
...
being played when p1 launches an attack
simplify battle/course attack sound handling; do it in the same place;
make the sound filenames clear
2004-04-08 03:40:28 +00:00
Glenn Maynard
ebbdf05f9a
metric to specify what brightness to fade the background from
2004-04-08 00:18:13 +00:00
Glenn Maynard
3219e9d9f0
fix warning
2004-04-08 00:13:29 +00:00
Chris Danford
66eec3b63a
add metric to control difficulties that show in demonstration
2004-04-07 23:55:44 +00:00
Glenn Maynard
8c24db7fab
add lua CurStyleName
2004-04-07 23:26:26 +00:00
Chris Danford
08d952c9c4
add helper enum class
2004-04-07 20:50:24 +00:00
Chris Danford
5484fc6abc
add alias for const CString&
2004-04-07 20:48:11 +00:00