fix LowLevelWindow_SDL::TryVideoMode sometimes returning "" on failure

due to SDL bugs
This commit is contained in:
Glenn Maynard
2004-04-09 21:53:41 +00:00
parent 11843f12be
commit 52092e810e
@@ -65,7 +65,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if( SDL_InitSubSystem(SDL_INIT_VIDEO) == -1 )
RageException::Throw( "SDL_INIT_VIDEO failed: %s", SDL_GetError() );
RageException::Throw( "SDL_INIT_VIDEO failed: %s", mySDL_GetError().c_str() );
/* Put them back. */
for( i = 0; i < SDL_NUMEVENTS; ++i)
@@ -121,8 +121,8 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
SDL_Surface *screen = SDL_SetVideoMode(p.width, p.height, p.bpp, flags);
if(!screen)
{
LOG->Trace("SDL_SetVideoMode failed: %s", SDL_GetError());
return SDL_GetError(); // failed to set mode
LOG->Trace( "SDL_SetVideoMode failed: %s", mySDL_GetError().c_str() );
return mySDL_GetError(); // failed to set mode
}
bNewDeviceOut = true; // always a new context because we're resetting SDL_Video