Commit Graph

43 Commits

Author SHA1 Message Date
Glenn Maynard f1ca420069 use ActorUtil::GetWhere 2006-10-09 08:08:59 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 153bcedd40 simpler Lua boilerplate 2006-09-27 20:03:31 +00:00
Steve Checkoway 6ea2a41b00 Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible. 2006-09-17 01:19:19 +00:00
Glenn Maynard e206261b80 ARRAYSIZE -> ARRAYLEN 2006-09-13 03:11:38 +00:00
Steve Checkoway a07e194cf1 Revert. Fixes Linux build. 2006-07-18 05:51:37 +00:00
Jason Felds 366c3440d4 Fix VC8 macro redef warning. (more to come) 2006-07-18 03:56:37 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford fa2a5bddc3 Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats.  It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Glenn Maynard b452163c3a cleanup: don't keep extra source data around; use vector 2005-09-11 23:40:11 +00:00
Glenn Maynard d27c554ef1 don't update every frame, only on initial load 2005-09-11 23:30:44 +00:00
Glenn Maynard eec7c6255b update the rendered data, not the source data (fixes one-frame glitch) 2005-09-11 23:30:11 +00:00
Glenn Maynard f780036ca0 fix off-by-one 2005-09-11 23:04:49 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Chris Danford b1f742f69b fix for VC6 that can't initialize statics in the class definiton 2005-09-01 04:26:23 +00:00
Glenn Maynard ea13fb6379 draw directly; too many vertices to generate this stuff on the fly 2005-08-30 18:06:21 +00:00
Glenn Maynard 7afe0254ba reverse m_Slices; this is intended to be used as a mask 2005-08-29 23:25:50 +00:00
Glenn Maynard 7c9740df17 GraphDisplay with XML 2005-08-29 22:51:35 +00:00
Glenn Maynard 1fe993e3f7 cleanup 2005-08-29 10:29:03 +00:00
Glenn Maynard ce50477dfe cleanup
remove fInitialHeight tween
2005-08-29 10:27:46 +00:00
Glenn Maynard a41cfb8b43 fix annoying long-standing bug: fix life graph turns white when we happen to be
left in glow mode (eg. when disqualified)
2005-08-27 03:42:45 +00:00
Glenn Maynard fcbd6dda76 not a null texture anymore 2005-07-07 11:00:45 +00:00
Glenn Maynard b4ba450d64 fix "just barely" misaligned
- compute in the same way as the graph itself
 - don't round (quantize(1)); this tries to snap to a pixel, but the graph is
usually zoomed
2005-05-25 04:58:45 +00:00
Glenn Maynard a49bfd5e74 cleanup 2005-05-25 04:44:32 +00:00
Chris Danford f217e5f0f4 track whether player gave up, hide Barely if gave up 2005-05-09 10:12:03 +00:00
Chris Danford 082c38688f draw boundaries underneath "just barely" 2005-05-07 16:47:48 +00:00
Ben Anderson 0ca2dd7540 Fix case (fixes compilation on POSIX systems) 2005-05-02 01:07:15 +00:00
Steve Checkoway 5096cb77d2 Fix warning 2005-04-28 17:10:16 +00:00
Chris Danford 395d6488a8 don't show JustBarely when hitting 0 life with fail off 2005-04-28 00:11:30 +00:00
Chris Danford 5d398f4ad3 add song boundary marker
add "just barely"
2005-04-27 21:46:35 +00:00
Chris Danford d5b7e5650c only save life and combo for the range of time between the first and last step 2005-04-23 02:50:26 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 4a2499b0fb fix Model doesn't obey m_bTextureWrapping 2005-02-27 08:31:41 +00:00
Chris Danford e01f6ed77e cleanup 2004-12-23 23:12:25 +00:00
Chris Danford 09d018444e split StageStats into player-specific and non-player-specific structs 2004-12-20 10:47:41 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Steve Checkoway 43ef336eea Fix warning. 2004-05-16 08:11:41 +00:00
Chris Danford a8882ff9d0 don't clamp super meter 2004-05-16 05:06:58 +00:00
Chris Danford 9502f1c262 draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet 2004-02-04 09:55:18 +00:00
Glenn Maynard aad110f8e8 reduce dependency 2003-12-22 23:27:54 +00:00
Glenn Maynard 05784ee0dc GetSourceWidth, not GetTextureHeight 2003-10-23 06:18:14 +00:00
Glenn Maynard 0041b31a7b add GraphDisplay 2003-10-22 22:02:26 +00:00