GetSourceWidth, not GetTextureHeight
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@@ -22,8 +22,8 @@ void GraphDisplay::Load( CString TexturePath, float height )
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Unload();
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m_pTexture = TEXTUREMAN->LoadTexture( TexturePath );
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m_size.y = (float) m_pTexture->GetTextureHeight();
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m_size.x = (float) m_pTexture->GetTextureWidth();
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m_size.x = (float) m_pTexture->GetSourceWidth();
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m_size.y = (float) m_pTexture->GetSourceHeight();
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for( int i = 0; i < VALUE_RESOLUTION; ++i )
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m_CurValues[i] = height;
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