Commit Graph

52 Commits

Author SHA1 Message Date
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 5a7b10e989 more work on ranking 2003-01-26 20:49:05 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard ebe5b97b49 add GetDestTweenState and SetTweenState 2003-01-16 05:07:54 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard d1b2a88a4e add TweenTime() 2003-01-01 09:05:21 +00:00
Glenn Maynard 9daaee589a don't ignore null updates 2002-12-19 22:10:28 +00:00
Glenn Maynard 5800971a2f use builtins for booleans 2002-12-17 21:15:47 +00:00
Glenn Maynard 67f7a15deb get rid of RECT defines 2002-12-17 06:25:03 +00:00
Glenn Maynard 6be4ed8d60 fix bounce tween glitch when no time has passed
(hmm. perhaps we should just not call updates to begin with in this case)
2002-11-18 09:35:33 +00:00
Glenn Maynard 0a1ec64bf6 remove comment 2002-11-14 01:48:48 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 23deb80a44 Winsock replaced with SDL_net 2002-11-01 20:01:59 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 79050f3804 Gaaah. Head hurts.
Fix rounding error: when rect_width is 9, we want
rect_cx = pRect->left + 4.5, not 4.  This resulted in a gap between the
black quad and the gradient quad in TransitionFadeWipe, and possibly
other obscure things.  (The transition doesn't use a texture at all, so this
wasn't actually related to the bilinear filtering issue.)
2002-10-13 22:32:26 +00:00
Glenn Maynard d252e31244 After an assertion failure, the user might continue. If we ASSERT(0),
return.  (We should probably be throwing, though.)
2002-09-07 10:11:00 +00:00
Glenn Maynard 313359c2d7 bump tween update into a separate function 2002-09-04 21:53:43 +00:00
Chris Danford 40277568d0 option icons are almost working... 2002-09-03 06:33:08 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Chris Danford 0e5f97143e optimizations 2002-08-19 20:02:30 +00:00
Chris Danford 0447dc2aad Bug fixes and deferred rendering architecture 2002-08-18 16:19:26 +00:00
Chris Danford 77152779d5 Added Oni Game Over graphic and animation 2002-08-01 21:55:40 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Bruno Figueiredo 378d27a3ed fixing broken Ez2 code - part I ( reaches game screen now ) 2002-07-30 01:45:18 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford bfc327df13 no message 2002-05-29 09:47:24 +00:00
Chris Danford f3c360a7d6 chugging away at 3.0 2002-05-28 20:01:22 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford 3a73bfc354 no message 2002-04-01 02:04:43 +00:00
Chris Danford d641cb4ae3 middle of working on 1.90 2002-03-31 07:55:25 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 876b28d5db no message 2002-03-09 06:19:40 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford b8e1ee1b22 added smlauncher 2002-01-30 05:26:05 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford c597318ae6 tweaked colors and added particle flash 2001-12-01 23:46:09 +00:00
Chris Danford a867e118cc no message 2001-11-29 06:49:26 +00:00
Chris Danford 439b74daa5 rewrite of all Draw() functions 2001-11-28 20:26:45 +00:00
Chris Danford 3ee2c6d945 no message 2001-11-28 01:26:58 +00:00
Chris Danford ae2aa31944 rewrite of input handling 2001-11-25 10:49:31 +00:00
Chris Danford c679ec7956 Rewrote texture loading actor and sprite 2001-11-25 04:31:44 +00:00
Chris Danford 1a76cba498 cleaned up support for multiple game modes 2001-11-20 11:49:10 +00:00