Jason Felds
effa33eaec
[editorKeysounds] autoKeys shouldn't be pressed.
2012-02-11 01:30:08 -05:00
Jason Felds
8deb166ab2
[editorKeysounds] Judgments are back.
...
Still could use someone to check it over though.
2012-02-11 01:27:13 -05:00
Jason Felds
d7d56f525e
[editorKeysounds] Right, doesn't hit here either.
2012-02-11 01:21:22 -05:00
Jason Felds
b2f4365fe5
[editorKeysounds] Right, never hits here.
2012-02-11 01:10:11 -05:00
Jason Felds
22033113a5
[editorKeysounds] More attempts, need help.
...
Anyone want a stab?
Main issue: tap + autoKeysound means skipped judgment.
2012-02-10 23:16:00 -05:00
Jason Felds
2f6240d372
[editorKeysounds] autoKeysounds is auto now.
2012-02-10 21:30:48 -05:00
Jason Felds
a353e659d0
[editorKeysounds] Can add KS, but...
...
1) A physical note is shown in the editor.
We do need a separate graphic for auto keysounds.
2) The keysound only plays if you "hit" the note.
Auto keysound notes should play regardless of hit or miss.
Time to make this branch public.
Anyone want to help tackle this?
2012-02-10 19:49:53 -05:00
Jason Felds
e1af1eb2b6
[editorKeysounds] Stop an editor closing crash.
...
If you close the program while in the editor
in debug mode, it can occasionally cause
a bad access violation with the mutexes.
If someone really wants this back, go ahead and
put it back in.
...this really should have gone in default first.
2012-02-10 19:18:40 -05:00
Jason Felds
f3d260bc88
[editorKeysounds] Modifying KS works.
2012-02-10 19:17:00 -05:00
Jason Felds
3b3e8df2f4
[editorKeysounds] Removing KS successful.
2012-02-10 19:07:13 -05:00
Jason Felds
84a20cf6da
[editorKeysounds] Right, answers based on start.
2012-02-10 18:47:24 -05:00
Jason Felds
baa9b20e6a
[editorKeysounds] Prepare screen message.
2012-02-10 14:44:48 -05:00
Jason Felds
5757247144
[editorKeysounds] First menu is working.
2012-02-10 14:29:11 -05:00
Jason Felds
616f0742be
[editorKeysounds] Allow pushing string vectors.
...
This will save me a headache for later.
2012-02-10 14:14:42 -05:00
Jason Felds
a25fa01b34
[editorKeysounds] Some of the menu code.
2012-02-10 14:09:12 -05:00
Jason Felds
8a98bcdff7
[editorKeysounds] Prepare the eventual menu.
2012-02-10 13:51:29 -05:00
Jason Felds
578b573c01
[editorKeysounds] Case sensitivity.
2012-02-10 13:45:46 -05:00
Jason Felds
f6904fc55c
[editorKeysounds] ...and the language file.
2012-02-10 13:42:39 -05:00
Jason Felds
0b3737cfc4
[editorKeysounds] New menu to test.
2012-02-10 13:41:40 -05:00
Jason Felds
7e3516f403
New branch: [editorKeysounds]
...
Let's allow modifying keysounds in the editor.
First, start with some strings we'll need.
2012-02-10 13:37:04 -05:00
AJ Kelly
778ce8a288
[ScreenOptionsMaster] Added StepsRowLayoutType metric. (Valid values are ShowAllInRow or ShowOneInRow.)
2012-02-08 23:49:42 -06:00
Alberto Ramos
520ccce999
durr why me
2012-02-02 00:12:45 -07:00
Alberto Ramos
367f29f132
awesome fix for sounds: this is possible now
2012-02-02 00:09:40 -07:00
Flameshadowxeroshin
33fdbfa056
fix bug whatever (that BGA one)
2012-01-31 05:09:20 +00:00
Alberto Ramos
5e4acda585
I think it's better to leave this thing here
2012-01-28 18:02:07 -07:00
Alberto Ramos
496ab50199
dur
2012-01-28 18:01:06 -07:00
Flameshadowxeroshin
f89499ad83
merge 1
2012-01-23 22:03:49 -06:00
Flameshadowxeroshin
e19fe5a949
redo mine combo control code by hooking wolfman's SetMineJudgment thing (guaranteed to build)
2012-01-23 22:03:11 -06:00
Flameshadowxeroshin
80a0621cbb
once and for all
2012-01-23 21:57:56 -06:00
Jason Felds
5f863a5d8e
Wonder how this got removed.
...
Oh well.
2012-01-23 22:57:41 -05:00
Flameshadowxeroshin
b26759a1b8
make good time
2012-01-23 21:55:08 -06:00
Flameshadowxeroshin
fc4cdfbad9
revert?
2012-01-24 03:39:30 +00:00
Flameshadowxeroshin
516d010378
god awful ugly commit
2012-01-24 03:26:11 +00:00
Jason Felds
535ef4db29
Two new options for JudgmentMessageCommand.
...
You can now use AvoidMine and HitMine.
Obviously, not at the same time.
Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
AJ Kelly
aec66e105f
remove unrecognized modifier 'default'
2012-01-20 13:46:44 -06:00
AJ Kelly
0e337a9420
resize combo graph number to fit the new, bigger font.
2012-01-20 13:44:16 -06:00
Flameshadowxeroshin
71cf3d67bc
merge
2012-01-20 13:36:41 -06:00
Flameshadowxeroshin
f138bca380
make new CustomSpeedMods actually work because I am awesome
2012-01-20 13:35:23 -06:00
AJ Kelly
dd6c42c4f5
revert CustomSpeedMods change because they don't read from player profiles anymore; that's more important than cleaning up the damn code
2012-01-20 13:23:13 -06:00
Flameshadowxeroshin
4ed12ba28c
upgrade CustomSpeedMods to 2.2, disable KeymapGuard because it doesn't work
2012-01-19 22:57:20 -06:00
AJ Kelly
f67abfa982
I HATE THIS EOL CRAP
2012-01-18 11:15:07 -06:00
Jonathan Payne
592f908e55
combo font tweaks
2012-01-16 22:39:12 -08:00
Jonathan Payne
742b08273c
roboto 54px is the new combo font.
2012-01-16 21:57:57 -08:00
Jason Felds
d909714249
Cue rage in 3... 2... 1...
2012-01-16 18:04:40 -05:00
Colby Klein
909df28d62
merge
2012-01-16 14:41:34 -08:00
Colby Klein
fe8b87a27e
forgotten release script fix.
2012-01-16 14:41:07 -08:00
Flameshadowxeroshin
e5c4ad0e5b
add some log stuff for debugging
2012-01-16 21:30:52 +00:00
Jason Felds
9750255b36
Disable View Steps Data for practice mode.
...
Temporary workaround, I know.
The mode has bigger problems.
2012-01-16 14:22:38 -05:00
Jason Felds
c09920bb4b
More explicit fail messages.
...
Now if only I could see why I crashed here...
2012-01-16 13:52:50 -05:00
AJ Kelly
413992f877
update changelog with the important fix
2012-01-16 12:30:33 -06:00