[editorKeysounds] Prepare screen message.

This commit is contained in:
Jason Felds
2012-02-10 14:44:48 -05:00
parent 5757247144
commit baa9b20e6a
+31 -1
View File
@@ -74,6 +74,7 @@ AutoScreenMessage( SM_BackFromInsertStepAttackPlayerOptions );
AutoScreenMessage( SM_BackFromInsertCourseAttack );
AutoScreenMessage( SM_BackFromInsertCourseAttackPlayerOptions );
AutoScreenMessage( SM_BackFromCourseModeMenu );
AutoScreenMessage( SM_BackFromKeysoundTrack );
AutoScreenMessage( SM_DoRevertToLastSave );
AutoScreenMessage( SM_DoRevertFromDisk );
AutoScreenMessage( SM_BackFromTimingDataInformation );
@@ -3178,6 +3179,35 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
ASSERT( GAMESTATE->m_pCurCourse );
}
}
else if (SM == SM_BackFromKeysoundTrack)
{
int track = ScreenMiniMenu::s_iLastRowCode;
unsigned int sound = ScreenMiniMenu::s_viLastAnswers[0];
if (track < m_NoteDataEdit.GetNumTracks())
{
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
if (sound < kses.size())
{
// set note at this row to use this keysound file.
// if it's empty, make it an auto keysound.
}
else if (sound == kses.size())
{
// create a new sound (filename), point it.
// if it's empty, make it an auto keysound.
}
else // sound > kses.size()
{
// remove the sound. if it's an auto keysound, make it empty.
}
}
else
{
// TODO: (Maybe) allow for an option to delete a keysound if beyond the tracks?
}
SetDirty(true);
}
else if( SM == SM_BackFromOptions )
{
// The options may have changed the note skin.
@@ -5256,7 +5286,7 @@ void ScreenEdit::DoKeyboardTrackMenu()
true, EditMode_Full, false, false, keyIndex, choices));
}
EditMiniMenu(&g_KeysoundTrack);
EditMiniMenu(&g_KeysoundTrack, SM_BackFromKeysoundTrack);
}
void ScreenEdit::DoHelp()