[editorKeysounds] Prepare screen message.
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+31
-1
@@ -74,6 +74,7 @@ AutoScreenMessage( SM_BackFromInsertStepAttackPlayerOptions );
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AutoScreenMessage( SM_BackFromInsertCourseAttack );
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AutoScreenMessage( SM_BackFromInsertCourseAttackPlayerOptions );
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AutoScreenMessage( SM_BackFromCourseModeMenu );
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AutoScreenMessage( SM_BackFromKeysoundTrack );
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AutoScreenMessage( SM_DoRevertToLastSave );
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AutoScreenMessage( SM_DoRevertFromDisk );
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AutoScreenMessage( SM_BackFromTimingDataInformation );
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@@ -3178,6 +3179,35 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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ASSERT( GAMESTATE->m_pCurCourse );
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}
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}
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else if (SM == SM_BackFromKeysoundTrack)
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{
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int track = ScreenMiniMenu::s_iLastRowCode;
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unsigned int sound = ScreenMiniMenu::s_viLastAnswers[0];
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if (track < m_NoteDataEdit.GetNumTracks())
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{
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vector<RString> &kses = m_pSong->m_vsKeysoundFile;
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if (sound < kses.size())
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{
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// set note at this row to use this keysound file.
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// if it's empty, make it an auto keysound.
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}
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else if (sound == kses.size())
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{
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// create a new sound (filename), point it.
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// if it's empty, make it an auto keysound.
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}
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else // sound > kses.size()
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{
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// remove the sound. if it's an auto keysound, make it empty.
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}
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}
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else
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{
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// TODO: (Maybe) allow for an option to delete a keysound if beyond the tracks?
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}
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SetDirty(true);
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}
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else if( SM == SM_BackFromOptions )
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{
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// The options may have changed the note skin.
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@@ -5256,7 +5286,7 @@ void ScreenEdit::DoKeyboardTrackMenu()
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true, EditMode_Full, false, false, keyIndex, choices));
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}
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EditMiniMenu(&g_KeysoundTrack);
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EditMiniMenu(&g_KeysoundTrack, SM_BackFromKeysoundTrack);
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}
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void ScreenEdit::DoHelp()
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