fix bug whatever (that BGA one)
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@@ -3,7 +3,7 @@ local Color1 = color(Var "Color1");
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local t = Def.ActorFrame {
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LoadActor(Var "File1") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffuse,Color1;effectclock,"music");
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OnCommand=cmd(diffuse,Color1;effectclock,"music");
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GainFocusCommand=cmd(play);
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LoseFocusCommand=cmd(pause);
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};
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