Commit Graph

15 Commits

Author SHA1 Message Date
Glenn Maynard 6276a1f93d play sounds normally 2006-11-21 17:57:06 +00:00
Glenn Maynard b9a189711e cleanups 2006-09-26 20:41:53 +00:00
Glenn Maynard 3f96734e6c MenuX(PlayerNumber) -> MenuX(InputEventPlus) 2006-09-14 21:18:39 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard 46da0226f5 remove: SWME handles this 2005-05-15 23:45:53 +00:00
Glenn Maynard 0e58817922 select goes up
fix extra start sound played
2005-05-09 04:21:25 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard f7e215e914 cleanup 2004-09-28 05:51:10 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard b8c4c6abcc don't adjust time during rendering; it causes ugly glitches in the BGM
and effects as RageTimer tries to compensate for the wildly changing
time
2004-05-27 01:05:14 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford 299ae15e6f set time cleanup 2004-04-18 21:32:36 +00:00
Chris Danford b6bc1bf8ec add ScreenSetTime 2004-03-14 06:39:39 +00:00