Glenn Maynard
6276a1f93d
play sounds normally
2006-11-21 17:57:06 +00:00
Glenn Maynard
b9a189711e
cleanups
2006-09-26 20:41:53 +00:00
Glenn Maynard
3f96734e6c
MenuX(PlayerNumber) -> MenuX(InputEventPlus)
2006-09-14 21:18:39 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Glenn Maynard
46da0226f5
remove: SWME handles this
2005-05-15 23:45:53 +00:00
Glenn Maynard
0e58817922
select goes up
...
fix extra start sound played
2005-05-09 04:21:25 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
f7e215e914
cleanup
2004-09-28 05:51:10 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
b8c4c6abcc
don't adjust time during rendering; it causes ugly glitches in the BGM
...
and effects as RageTimer tries to compensate for the wildly changing
time
2004-05-27 01:05:14 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
299ae15e6f
set time cleanup
2004-04-18 21:32:36 +00:00
Chris Danford
b6bc1bf8ec
add ScreenSetTime
2004-03-14 06:39:39 +00:00