Commit Graph
24259 Commits
Author SHA1 Message Date
Glenn Maynard ee2ab2b0bb remove stale cruft 2006-12-27 05:41:29 +00:00
Glenn Maynard 65e6922aca better rounding error fix. The ratio goes through a relatively low-resolution
fixed-point representation within SpeedChange (m_iDeltaFrames).
2006-12-27 05:40:00 +00:00
Glenn Maynard 1044552a6f expose GetRatio 2006-12-27 05:38:33 +00:00
Glenn Maynard 24ecf88620 pass errors
fix iMaxFrameRequested with negative frames
2006-12-27 02:00:15 +00:00
Glenn Maynard 102ccf3ed1 snap ratio 2006-12-27 01:58:52 +00:00
Glenn Maynard 7cf7403e29 simplify 2006-12-27 01:58:20 +00:00
Glenn Maynard 4ad3f023cd fix looping if iFrames == 0 2006-12-26 23:45:43 +00:00
Glenn Maynard 49b3473f65 fix ASSERT( iGotFrames <= iFrames ) 2006-12-26 23:29:11 +00:00
Glenn Maynard 41f8e2975e update ButtonPressed 2006-12-26 23:12:36 +00:00
Glenn Maynard 4b937130c9 remove Down 2006-12-26 23:11:10 +00:00
Glenn Maynard a6a1801b58 Store the real DeviceInput inside ButtonState. Store just the identifier
of the button in the map.  Do add unpressed buttons to the button state lists
(since they may have analog state); purge when level == 0.  This way, we
always have access to the current state, even when a button is debounced off.
2006-12-26 23:10:19 +00:00
Glenn Maynard a00bbed82c pButtonState will contain buttons that are not pressed. Check bDown, too. 2006-12-26 23:04:27 +00:00
Glenn Maynard c58510d128 clear aInputOut 2006-12-26 23:03:10 +00:00
Glenn Maynard 1151411af9 fix InputFilter::ResetDevice
Don't update g_CurrentState in InputFilter::ButtonPressed, but in the caller
instead.
2006-12-26 23:02:13 +00:00
Glenn Maynard a5d870f707 swap assignment 2006-12-26 22:57:18 +00:00
Glenn Maynard 9bfd0833b4 set level, not down param 2006-12-26 22:54:18 +00:00
Glenn Maynard 9f5101783d set level, not down param 2006-12-26 22:45:00 +00:00
Glenn Maynard e5ad264bbf phase out down param 2006-12-26 22:42:54 +00:00
Glenn Maynard 01d9e04916 no down param 2006-12-26 22:42:04 +00:00
Glenn Maynard 2d40b4b3d0 Use di.bDown. This is normally filled in via di.level. 2006-12-26 22:40:20 +00:00
Glenn Maynard 4dd2f3a301 less logic inside conditional 2006-12-26 22:35:49 +00:00
Glenn Maynard fec8269843 add bDown 2006-12-26 22:34:29 +00:00
Glenn Maynard 70b6a1ccd9 asserts 2006-12-24 09:53:59 +00:00
Glenn Maynard eaf12eb84f remove SetPositionSeconds. Use m_Param.m_StartSecond. 2006-12-23 22:30:35 +00:00
Glenn Maynard ff8237c56b set start position in RageSound::StartPlaying 2006-12-23 22:28:17 +00:00
Glenn Maynard 8a8976c460 merge RageSound::GetPositionSeconds and GetPositionSecondsInternal; fix lock order 2006-12-23 11:31:10 +00:00
Glenn Maynard ecb93a7fd2 call SOUNDMAN->GetPosition unlocked (driver call), and GetSourceFrameFromHardwareFrame locked; also simpler (GetPositionSecondsInternal uses m_iStoppedSourceFrame) 2006-12-23 11:01:09 +00:00
Glenn Maynard 880490e4c2 split out RageSound::GetSourceFrameFromHardwareFrame 2006-12-23 10:56:40 +00:00
Glenn Maynard bc097b6b03 clamp hardware frames in RageSoundDriver, instead of in each sound 2006-12-23 10:53:39 +00:00
Glenn Maynard ec08155a86 simplify 2006-12-23 10:33:53 +00:00
Glenn Maynard 98a3d5f856 more consistent code path: call SoundIsFinishedPlaying when the driver stops mixing, even if it's due to RageSoundDriver::StopMixing 2006-12-23 10:32:37 +00:00
Glenn Maynard 2021bf22b8 missed CommitPlayingPosition commit 2006-12-23 10:30:33 +00:00
Glenn Maynard 71f3bc0a75 fix comment 2006-12-23 10:28:29 +00:00
Glenn Maynard 80059b308b fix possible lock order problem 2006-12-23 10:27:21 +00:00
Glenn Maynard 5dac62ea7d reset m_iMaxDriverFrame in RageSound::SoundIsFinishedPlaying, like StopPlaying 2006-12-23 10:15:23 +00:00
Glenn Maynard fa9db049c1 remove unused 2006-12-23 10:10:28 +00:00
Glenn Maynard 2d8aa5e4d5 remove GetID 2006-12-23 10:09:37 +00:00
Glenn Maynard 9aaa59f26f remove id, registration; no longer needed 2006-12-23 10:07:20 +00:00
Glenn Maynard b97d8971f9 missed GetError commit 2006-12-23 10:04:49 +00:00
Glenn Maynard d15a1e0fc3 clarify 2006-12-23 10:02:24 +00:00
Glenn Maynard e7c9bb14c4 remove id, registration; no longer needed 2006-12-23 10:02:08 +00:00
Glenn Maynard 50957c4a21 remove RageSoundManager::GetSoundByID 2006-12-23 09:56:18 +00:00
Glenn Maynard cc55d56948 remove unused m_iSoundID 2006-12-23 09:51:50 +00:00
Glenn Maynard 7d822fb2bf remove RageSoundManager::FlushPosMapQueue, etc 2006-12-23 09:49:04 +00:00
Glenn Maynard fe05072aa8 handle position queuing within RageSoundDriver; this eliminates
an awkward dependency on RageSoundManager
2006-12-23 09:45:15 +00:00
Glenn Maynard a77a9ce6e5 more private 2006-12-23 09:39:50 +00:00
Glenn Maynard 00f371fa7c remove IsStreamingFromDisk 2006-12-23 07:15:32 +00:00
Glenn Maynard cc043b3d16 no error here 2006-12-23 07:00:28 +00:00
Glenn Maynard ce3ba75e23 errors in source filters, so each filter in the chain doesn't have a separate
error
2006-12-23 06:59:50 +00:00
Glenn Maynard 55e3391b4f this filter doesn't propagate errors; an error in one sound doesn't kill the rest 2006-12-23 06:57:16 +00:00