Vecais Dumais Laacis
ec2f7fa2cb
included HelpDisplay.h for xbox to compile
2006-12-07 09:11:47 +00:00
Vecais Dumais Laacis
8f7ed8f6de
fixed compile problem and made changes to initialize memory cards when initializing input devices
2006-12-07 08:45:18 +00:00
Vecais Dumais Laacis
820f71c5f6
*** empty log message ***
2006-12-07 08:43:51 +00:00
Steve Checkoway
745fc68b9d
Simplify.
2006-12-07 08:41:54 +00:00
Steve Checkoway
19cee71210
Return values not used.
2006-12-07 08:31:40 +00:00
Steve Checkoway
e03934c21f
Do not rebuild the lookup table each time the function is called.
2006-12-07 08:17:18 +00:00
Steve Checkoway
971e34e0c7
Fix input handling code. Read key presses/releases in order. If two presses in a row come, do not send another event. Do not disable key repeats.
2006-12-07 08:15:50 +00:00
Chris Danford
ad665ee28b
fix compile
2006-12-07 07:54:41 +00:00
Chris Danford
eca593e76a
cleanup Rainbow methods
...
add experimental Jitter effect
2006-12-07 07:49:22 +00:00
Glenn Maynard
9be22d5032
define SURROUND masks
...
for now, use KSAUDIO_SPEAKER_5POINT1 instead of
KSAUDIO_SPEAKER_5POINT1_SURROUND (according
to http://download.microsoft.com/download/9/c/5/9c5b2167-8017-4bae-9fde-d599bac8184a/SpkrConfig5.doc );
maybe try the SURROUND one as a fallback
2006-12-07 07:48:45 +00:00
Chris Danford
ad5604b331
allow #xxxxxx colors in seteffectcolor*
2006-12-07 07:47:20 +00:00
Chris Danford
a8f0ca9366
Sprite -> AutoActor
2006-12-07 07:46:27 +00:00
Glenn Maynard
c835b2b01b
code style
2006-12-07 07:32:31 +00:00
Mike Calfin
e9d3afb48d
stretch text output box so it fits behind all text. (i believe the new font may have caused this problem)
2006-12-07 04:24:41 +00:00
Mike Calfin
cd7b7988b5
fix problems with overlapping names in online mode.
2006-12-07 03:29:39 +00:00
Glenn Maynard
d0153d06b3
remove unused
2006-12-07 02:51:08 +00:00
Glenn Maynard
f4c7193c70
RageSound_ -> RageSoundDriver_
2006-12-07 02:16:51 +00:00
Glenn Maynard
0e8b6ed2e8
simplify; make KSPIN_CONNECT on demand
2006-12-07 02:12:03 +00:00
Vecais Dumais Laacis
0a6bc88a7c
Memory card driver for xbox
2006-12-07 01:38:34 +00:00
Mike Calfin
7349e168eb
change HowToPlay music so it doesnt match menu music. Sounds better this way.
2006-12-06 20:31:00 +00:00
John Bauer
6f182ce767
Add a usage comment to style.h
2006-12-06 18:03:07 +00:00
Glenn Maynard
af22cff101
simplify
...
fix accessing pins > 0
2006-12-06 11:57:01 +00:00
Glenn Maynard
fafeef90ca
RageSoundDriver_WDMKS
2006-12-06 08:36:52 +00:00
Glenn Maynard
2a9b1445dd
disable hardware drivers
2006-12-06 08:33:48 +00:00
Steve Checkoway
8329d2babe
If the column is invalid, return.
2006-12-06 07:16:38 +00:00
Glenn Maynard
9b0566549d
add WDMKS
2006-12-06 06:35:29 +00:00
Glenn Maynard
1b04773c6a
update
2006-12-06 06:33:51 +00:00
Glenn Maynard
2bd5bffc96
rename
2006-12-06 06:32:48 +00:00
Glenn Maynard
2950767217
filename and driver name are mismatched. Rename to WDMKS and
...
rename the file. (I normally don't like renaming files in CVS, but this file
doesn't have history to lose.)
2006-12-06 06:30:49 +00:00
Glenn Maynard
dd69e6fde2
default to 0
2006-12-06 06:27:31 +00:00
Glenn Maynard
10fa6ceb2e
PREFSMAN->m_iSoundPreferredSampleRate == 0 means "do what's right for the hardware". We want a 44.1khz default for most systems, but KS should default to 48khz.
2006-12-06 06:26:24 +00:00
Glenn Maynard
650ece9cec
fix weird assignment
2006-12-06 06:22:00 +00:00
Glenn Maynard
75a95323be
start playing and prebuffer in the mixing thread
2006-12-06 06:19:57 +00:00
Glenn Maynard
01458632f8
simplify
2006-12-06 06:17:51 +00:00
Glenn Maynard
b860c0c51c
RageSound::GetDataToPlay: always return a full block if possible
...
(the sound filters are allowed to return less data than was requested,
even if not EOF)
2006-12-06 06:16:15 +00:00
Glenn Maynard
94b1849a29
assert for bad sample rate
2006-12-06 06:11:49 +00:00
Glenn Maynard
661cccc3cc
update
2006-12-06 04:39:30 +00:00
Glenn Maynard
0e40d05762
initial WDM Kernel Streaming driver
2006-12-06 03:56:42 +00:00
Glenn Maynard
bc4a3034f3
auto-assign internal glyphs; remove comment (bothered to fix? first I've
...
even heard of it ...)
2006-12-05 22:57:53 +00:00
Glenn Maynard
0f95d7be97
This causes "default constructor could not be generated" warnings (sort of
...
spuriously, but it's a useful warning and I don't want to turn it off), and we don't
need to declare every member const to have a const object--you just have
a const pointer to the object.
2006-12-05 22:53:22 +00:00
John Bauer
006dfd674c
Fix formatting, add a comment, and call attention to what is causing the
...
message "Continue holding ZZ to give up".
2006-12-05 21:43:14 +00:00
Steve Checkoway
aae2e61da2
Games are totally immutable.
2006-12-05 21:02:26 +00:00
John Bauer
bd1c41f449
Nitpick: one string was incorrectly sorted
2006-12-05 21:01:15 +00:00
Steve Checkoway
46c8af6059
Styles are totally immutable.
2006-12-05 21:00:28 +00:00
John Bauer
fa74b9fdcc
A new set of preferences has a screwed up Theme setting. SM acts
...
as if the theme were set to "default", which is correct, but when you
enter the Appearances menu, it changes the theme to "beat" instead.
This change fixes the bug by making SM use the same string constant
everywhere the default theme is set.
2006-12-05 20:58:26 +00:00
John Bauer
ab37d685a0
Fix up the way enum options are set, which is broken in many cases.
...
Do this by correctly calling ToString and FromString. Also, fix the
missing metric for DefaultFailType.
Still broken is the way a new set of preferences doesn't have "default"
as the default theme.
2006-12-05 16:56:01 +00:00
Mike Calfin
dd17b1b2d8
this font fits better for chat text.
2006-12-05 15:20:21 +00:00
Mike Calfin
a89de51a67
changed more fonts to blaster
2006-12-05 15:13:49 +00:00
Mike Calfin
85b04b76f7
update MusicWheel font to match theme better.
2006-12-05 14:26:08 +00:00
Chris Danford
b764e300f6
helper BGA for optimizing texture usage in simple frame graphics
2006-12-05 12:26:23 +00:00