Commit Graph

23952 Commits

Author SHA1 Message Date
Vecais Dumais Laacis ec2f7fa2cb included HelpDisplay.h for xbox to compile 2006-12-07 09:11:47 +00:00
Vecais Dumais Laacis 8f7ed8f6de fixed compile problem and made changes to initialize memory cards when initializing input devices 2006-12-07 08:45:18 +00:00
Vecais Dumais Laacis 820f71c5f6 *** empty log message *** 2006-12-07 08:43:51 +00:00
Steve Checkoway 745fc68b9d Simplify. 2006-12-07 08:41:54 +00:00
Steve Checkoway 19cee71210 Return values not used. 2006-12-07 08:31:40 +00:00
Steve Checkoway e03934c21f Do not rebuild the lookup table each time the function is called. 2006-12-07 08:17:18 +00:00
Steve Checkoway 971e34e0c7 Fix input handling code. Read key presses/releases in order. If two presses in a row come, do not send another event. Do not disable key repeats. 2006-12-07 08:15:50 +00:00
Chris Danford ad665ee28b fix compile 2006-12-07 07:54:41 +00:00
Chris Danford eca593e76a cleanup Rainbow methods
add experimental Jitter effect
2006-12-07 07:49:22 +00:00
Glenn Maynard 9be22d5032 define SURROUND masks
for now, use KSAUDIO_SPEAKER_5POINT1 instead of
KSAUDIO_SPEAKER_5POINT1_SURROUND (according
to http://download.microsoft.com/download/9/c/5/9c5b2167-8017-4bae-9fde-d599bac8184a/SpkrConfig5.doc);
maybe try the SURROUND one as a fallback
2006-12-07 07:48:45 +00:00
Chris Danford ad5604b331 allow #xxxxxx colors in seteffectcolor* 2006-12-07 07:47:20 +00:00
Chris Danford a8f0ca9366 Sprite -> AutoActor 2006-12-07 07:46:27 +00:00
Glenn Maynard c835b2b01b code style 2006-12-07 07:32:31 +00:00
Mike Calfin e9d3afb48d stretch text output box so it fits behind all text. (i believe the new font may have caused this problem) 2006-12-07 04:24:41 +00:00
Mike Calfin cd7b7988b5 fix problems with overlapping names in online mode. 2006-12-07 03:29:39 +00:00
Glenn Maynard d0153d06b3 remove unused 2006-12-07 02:51:08 +00:00
Glenn Maynard f4c7193c70 RageSound_ -> RageSoundDriver_ 2006-12-07 02:16:51 +00:00
Glenn Maynard 0e8b6ed2e8 simplify; make KSPIN_CONNECT on demand 2006-12-07 02:12:03 +00:00
Vecais Dumais Laacis 0a6bc88a7c Memory card driver for xbox 2006-12-07 01:38:34 +00:00
Mike Calfin 7349e168eb change HowToPlay music so it doesnt match menu music. Sounds better this way. 2006-12-06 20:31:00 +00:00
John Bauer 6f182ce767 Add a usage comment to style.h 2006-12-06 18:03:07 +00:00
Glenn Maynard af22cff101 simplify
fix accessing pins > 0
2006-12-06 11:57:01 +00:00
Glenn Maynard fafeef90ca RageSoundDriver_WDMKS 2006-12-06 08:36:52 +00:00
Glenn Maynard 2a9b1445dd disable hardware drivers 2006-12-06 08:33:48 +00:00
Steve Checkoway 8329d2babe If the column is invalid, return. 2006-12-06 07:16:38 +00:00
Glenn Maynard 9b0566549d add WDMKS 2006-12-06 06:35:29 +00:00
Glenn Maynard 1b04773c6a update 2006-12-06 06:33:51 +00:00
Glenn Maynard 2bd5bffc96 rename 2006-12-06 06:32:48 +00:00
Glenn Maynard 2950767217 filename and driver name are mismatched. Rename to WDMKS and
rename the file.  (I normally don't like renaming files in CVS, but this file
doesn't have history to lose.)
2006-12-06 06:30:49 +00:00
Glenn Maynard dd69e6fde2 default to 0 2006-12-06 06:27:31 +00:00
Glenn Maynard 10fa6ceb2e PREFSMAN->m_iSoundPreferredSampleRate == 0 means "do what's right for the hardware". We want a 44.1khz default for most systems, but KS should default to 48khz. 2006-12-06 06:26:24 +00:00
Glenn Maynard 650ece9cec fix weird assignment 2006-12-06 06:22:00 +00:00
Glenn Maynard 75a95323be start playing and prebuffer in the mixing thread 2006-12-06 06:19:57 +00:00
Glenn Maynard 01458632f8 simplify 2006-12-06 06:17:51 +00:00
Glenn Maynard b860c0c51c RageSound::GetDataToPlay: always return a full block if possible
(the sound filters are allowed to return less data than was requested,
even if not EOF)
2006-12-06 06:16:15 +00:00
Glenn Maynard 94b1849a29 assert for bad sample rate 2006-12-06 06:11:49 +00:00
Glenn Maynard 661cccc3cc update 2006-12-06 04:39:30 +00:00
Glenn Maynard 0e40d05762 initial WDM Kernel Streaming driver 2006-12-06 03:56:42 +00:00
Glenn Maynard bc4a3034f3 auto-assign internal glyphs; remove comment (bothered to fix? first I've
even heard of it ...)
2006-12-05 22:57:53 +00:00
Glenn Maynard 0f95d7be97 This causes "default constructor could not be generated" warnings (sort of
spuriously, but it's a useful warning and I don't want to turn it off), and we don't
need to declare every member const to have a const object--you just have
a const pointer to the object.
2006-12-05 22:53:22 +00:00
John Bauer 006dfd674c Fix formatting, add a comment, and call attention to what is causing the
message "Continue holding ZZ to give up".
2006-12-05 21:43:14 +00:00
Steve Checkoway aae2e61da2 Games are totally immutable. 2006-12-05 21:02:26 +00:00
John Bauer bd1c41f449 Nitpick: one string was incorrectly sorted 2006-12-05 21:01:15 +00:00
Steve Checkoway 46c8af6059 Styles are totally immutable. 2006-12-05 21:00:28 +00:00
John Bauer fa74b9fdcc A new set of preferences has a screwed up Theme setting. SM acts
as if the theme were set to "default", which is correct, but when you
enter the Appearances menu, it changes the theme to "beat" instead.
This change fixes the bug by making SM use the same string constant
everywhere the default theme is set.
2006-12-05 20:58:26 +00:00
John Bauer ab37d685a0 Fix up the way enum options are set, which is broken in many cases.
Do this by correctly calling ToString and FromString.  Also, fix the
missing metric for DefaultFailType.

Still broken is the way a new set of preferences doesn't have "default"
as the default theme.
2006-12-05 16:56:01 +00:00
Mike Calfin dd17b1b2d8 this font fits better for chat text. 2006-12-05 15:20:21 +00:00
Mike Calfin a89de51a67 changed more fonts to blaster 2006-12-05 15:13:49 +00:00
Mike Calfin 85b04b76f7 update MusicWheel font to match theme better. 2006-12-05 14:26:08 +00:00
Chris Danford b764e300f6 helper BGA for optimizing texture usage in simple frame graphics 2006-12-05 12:26:23 +00:00