Glenn Maynard
eba6e65ede
log chars
2003-03-31 21:21:52 +00:00
Glenn Maynard
0ae6236f7c
Add an option to force preloading. This only preloads sounds
...
that are loaded in advance, which excludes sample music
and some announcers.
Disable "sound volume". That's not what that variable is for; setting
it to higher values will result in clipping on a lot of hardware, causing
people to report it as a "bug" (which it's not). Setting it to lower values
results in lower quality sound. To do this correctly, we'd need to add
an interface for accessing the real hardware mixer volume, which I
don't really want to do right now ...
2003-03-31 21:21:23 +00:00
Glenn Maynard
ea5a77e47e
log chars on font load
2003-03-31 20:53:19 +00:00
Glenn Maynard
f93eeb91d4
fix MusicWheel
2003-03-31 18:32:03 +00:00
Glenn Maynard
4529d61eef
fix GradeDisplay
2003-03-31 18:29:25 +00:00
Glenn Maynard
f28b149ad0
simplify failure adjustment
...
(game options menu entry is still sometimes preempted when it shouldn't be)
2003-03-31 17:41:55 +00:00
Chris Danford
b209836cee
change UI for rows of options that go off the edge of the Screen
2003-03-31 14:02:39 +00:00
Chris Danford
b5e749885a
graphics cleanup in default theme, SMMAX2
2003-03-31 03:11:31 +00:00
Glenn Maynard
5c9ae0b4b1
fix a crash
2003-03-30 21:42:10 +00:00
Glenn Maynard
0b7b1cdcd2
fix numbers; this fixes several usages of _shared3
2003-03-30 21:38:22 +00:00
Chris Danford
a6232f80c9
tweak SMMAX2 animations
2003-03-30 21:02:15 +00:00
Glenn Maynard
ab74e7e103
don't update alive time for dead players
2003-03-30 20:54:37 +00:00
Glenn Maynard
c34b21d5c4
enable all players when entering the options menu
2003-03-30 20:50:51 +00:00
Glenn Maynard
85ec76ce63
fix font
2003-03-30 20:44:55 +00:00
Glenn Maynard
c6369bfe21
update textinfo after each keypress, so changes don't appear lagged
2003-03-30 20:43:30 +00:00
Glenn Maynard
b81825f758
update
2003-03-30 20:22:29 +00:00
Chris Danford
2e2d7104ea
rename TipDisplay -> HelpDisplay
2003-03-30 20:21:20 +00:00
Glenn Maynard
c29e008586
update
2003-03-30 20:19:05 +00:00
Glenn Maynard
87d129b1a0
hopefully fix an extra2 crash
2003-03-30 20:18:46 +00:00
Glenn Maynard
07693c3d23
add sandbox
2003-03-30 20:17:59 +00:00
Glenn Maynard
d267f60f80
cache update for the last snapshot
2003-03-30 20:17:41 +00:00
Glenn Maynard
848cf152c5
fix crash when lyrics are too close together
2003-03-30 20:17:00 +00:00
Glenn Maynard
95b0d3e082
add an assert
2003-03-30 19:36:57 +00:00
Glenn Maynard
f903483143
add comment
2003-03-30 19:32:05 +00:00
Chris Danford
eaa888e2c9
cleanup edges on graphics
2003-03-30 19:30:54 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
4d7fd44f8a
Make the LifeMeterBar images paletted to fix ugly banding without dithering
2003-03-30 07:36:41 +00:00
Chris Danford
f2a88c4eea
metrics editor mostly working
2003-03-30 00:45:35 +00:00
Chris Danford
3ceec51ef3
working on metrics editor
2003-03-29 23:15:59 +00:00
Chris Danford
9082e86695
Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation
2003-03-28 23:13:32 +00:00
Chris Danford
e89595cbea
Added theme metrics analysis
...
Working on metrics editor
2003-03-28 21:34:40 +00:00
Chris Danford
541b5fe9c2
Added theme element analysis feature to smpackage
2003-03-28 17:46:32 +00:00
Glenn Maynard
415f2b30da
remove some old stuff
2003-03-28 09:24:09 +00:00
Chris Danford
89ba014f15
Simplifed ScreenEvaluation
...
Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Glenn Maynard
8db1c70e1e
add missing operator=; fixes a crash that only occurs after releasing snapshots
2003-03-28 05:23:35 +00:00
Glenn Maynard
c7c02602d9
Don't modify stored courses; it's far too easy to accidentally forget
...
to reset them in one of the (many) exit-gameplay paths, or reset it
incorrectly.
This fixes the course selection screen crashing when there is
no music.
2003-03-28 02:25:15 +00:00
Glenn Maynard
21c4f840c7
fix tweening
2003-03-28 02:15:29 +00:00
Glenn Maynard
b797c11a2d
unneeded header
2003-03-28 01:34:38 +00:00
Glenn Maynard
2e8654909a
Remove Invalidate and Restore from Actor, Screen and ScreenManager.
...
They don't do anything, and they're never called; I think they're
D3D hangovers.
Don't make Actor::DrawPrimitives pure virtual. It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip. This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Glenn Maynard
590827ae5f
simplify
2003-03-28 00:34:59 +00:00
Glenn Maynard
d8479fc99c
missing header
2003-03-28 00:33:29 +00:00
Chris Danford
3f61e251cb
turn compression off when exporting package
2003-03-27 23:38:39 +00:00
Glenn Maynard
e59611d9b4
simplify
2003-03-27 21:25:33 +00:00
Glenn Maynard
6e9eb566cd
Don't use fscanf; it's brittle. Instead, read lines manually and use sscanf.
2003-03-27 21:23:56 +00:00
Glenn Maynard
522fbab465
Don't use DontTransliterate, so we make sure that courses always
...
have the original title to match against.
2003-03-27 20:43:03 +00:00
Glenn Maynard
52e2e28717
fix TransitionToEdit not being called if the lead out after the end marker
...
lies beyond the end of the song file
2003-03-27 20:37:45 +00:00
Glenn Maynard
2303e8cd3e
supply a default constructor
2003-03-27 20:16:17 +00:00
Glenn Maynard
4c599babac
simplify
2003-03-27 20:15:33 +00:00
Glenn Maynard
11b80b5d3e
Sort titles that start with a decimal point in NUM, too.
2003-03-27 20:13:13 +00:00
Glenn Maynard
b55d156a8c
no timing assist option icon
2003-03-27 18:41:22 +00:00