Commit Graph

33 Commits

Author SHA1 Message Date
Glenn Maynard fe0cc36ba6 unused 2006-09-26 19:51:19 +00:00
Glenn Maynard 3f96734e6c MenuX(PlayerNumber) -> MenuX(InputEventPlus) 2006-09-14 21:18:39 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 5a3f362f5d load in Init() 2006-01-15 19:29:33 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Thad Ward 7a2e51e7ea include cleanups. 2005-10-30 21:39:49 +00:00
Glenn Maynard 8b21f7924f cleanup 2005-09-03 05:58:22 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard 347ff6e18e unneeded include 2004-04-01 21:57:19 +00:00
Andrew Livy 336411233f Credit modification. 2003-12-14 08:11:05 +00:00
Jason Felds 1c2a568a84 Added newline to end of file. 2003-12-04 04:38:49 +00:00
Andrew Livy 761cb4e257 Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
2003-12-04 04:28:19 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Andrew Livy c8b3b8cf72 More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support 2003-05-20 14:48:38 +00:00
Andrew Livy 8e0e7a8418 All kinds of pump updates: Themes/MusicSelectScreen/NoteSkins to be a little bit more like Pump Prex... 2003-05-09 20:28:27 +00:00
Andrew Livy b716b1ec4b More Pump Theme Fixes 2003-05-05 11:50:18 +00:00
Andrew Livy 431e293ce6 Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large..... 2003-05-02 15:12:09 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Andrew Livy c86fb65a2f Pump Theme Fixes 2003-04-22 14:32:48 +00:00
Glenn Maynard dff657ab19 remove unneeded includes 2003-03-19 17:23:24 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Andrew Livy 73e02a6d1a Para Theme Changes, Style Select Now Looks Cool :) Also added a Horizontal Scrolling Element for BGA's that will stretch the width but not the height of the graphic, and will allow the user to set it's Y postion in a metric. 2002-12-21 20:33:10 +00:00
Andrew Livy aa53eab253 Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics. 2002-12-20 19:05:54 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 6ba1963fbe Theme element reencoding, resizing, renaming etc... 2002-09-30 16:57:34 +00:00
Chris Danford 182b9cb0e6 SelectMode BGAnimations are now cached for no lag when switching. 2002-09-29 22:59:24 +00:00
Chris Danford 743db5bd82 forgot to check in ScreenSelectMode 2002-09-29 18:09:38 +00:00