Glenn Maynard
fe0cc36ba6
unused
2006-09-26 19:51:19 +00:00
Glenn Maynard
3f96734e6c
MenuX(PlayerNumber) -> MenuX(InputEventPlus)
2006-09-14 21:18:39 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
5a3f362f5d
load in Init()
2006-01-15 19:29:33 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Thad Ward
7a2e51e7ea
include cleanups.
2005-10-30 21:39:49 +00:00
Glenn Maynard
8b21f7924f
cleanup
2005-09-03 05:58:22 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
ab37218c47
rename: ModeChoice -> GameCommand
2004-12-02 06:29:20 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
347ff6e18e
unneeded include
2004-04-01 21:57:19 +00:00
Andrew Livy
336411233f
Credit modification.
2003-12-14 08:11:05 +00:00
Jason Felds
1c2a568a84
Added newline to end of file.
2003-12-04 04:38:49 +00:00
Andrew Livy
761cb4e257
Pop'n Music Theme Changes
...
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
2003-12-04 04:28:19 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Andrew Livy
c8b3b8cf72
More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support
2003-05-20 14:48:38 +00:00
Andrew Livy
8e0e7a8418
All kinds of pump updates: Themes/MusicSelectScreen/NoteSkins to be a little bit more like Pump Prex...
2003-05-09 20:28:27 +00:00
Andrew Livy
b716b1ec4b
More Pump Theme Fixes
2003-05-05 11:50:18 +00:00
Andrew Livy
431e293ce6
Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large.....
2003-05-02 15:12:09 +00:00
Andrew Livy
c71d8f8c9c
Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.
2003-05-01 23:40:12 +00:00
Andrew Livy
c86fb65a2f
Pump Theme Fixes
2003-04-22 14:32:48 +00:00
Glenn Maynard
dff657ab19
remove unneeded includes
2003-03-19 17:23:24 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Andrew Livy
73e02a6d1a
Para Theme Changes, Style Select Now Looks Cool :) Also added a Horizontal Scrolling Element for BGA's that will stretch the width but not the height of the graphic, and will allow the user to set it's Y postion in a metric.
2002-12-21 20:33:10 +00:00
Andrew Livy
aa53eab253
Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics.
2002-12-20 19:05:54 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
6ba1963fbe
Theme element reencoding, resizing, renaming etc...
2002-09-30 16:57:34 +00:00
Chris Danford
182b9cb0e6
SelectMode BGAnimations are now cached for no lag when switching.
2002-09-29 22:59:24 +00:00
Chris Danford
743db5bd82
forgot to check in ScreenSelectMode
2002-09-29 18:09:38 +00:00