Glenn Maynard
|
fe69cba5ad
|
avoid assert if loaded before any palyers are joined
|
2007-06-08 06:52:05 +00:00 |
|
Steve Checkoway
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3f6b99b589
|
Unneeded headers.
|
2007-05-30 16:07:17 +00:00 |
|
Glenn Maynard
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0272681a01
|
unused
|
2007-04-08 17:37:01 +00:00 |
|
Chris Danford
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490a8dd437
|
always load both cursors for late join
|
2007-03-06 09:39:33 +00:00 |
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Chris Danford
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8cbbc48523
|
when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined.
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2007-03-06 08:06:26 +00:00 |
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Chris Danford
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9061e2c1c1
|
move stage logic out of SongManager
allow selecting between multiple StepsTypes on ScreenSelectMusic (ala Pump's combined single/double list)
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2007-02-23 21:13:45 +00:00 |
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Chris Danford
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2b65bb5066
|
Add StepsType parameter to Set*
name cleanup: bar|feet -> ticks
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2007-02-22 00:39:52 +00:00 |
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Chris Danford
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f7fc9ceaa5
|
remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
|
2007-02-13 06:32:26 +00:00 |
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Glenn Maynard
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b3b435ae5b
|
LoadFromNode -> LoadActorFromNode. This isn't a normal
LoadFromNode, which just loads state for an existing object.
pass parent
|
2006-10-14 04:44:15 +00:00 |
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Glenn Maynard
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e11914d4bb
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LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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2006-10-09 08:24:10 +00:00 |
|
Glenn Maynard
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f1ca420069
|
use ActorUtil::GetWhere
|
2006-10-09 08:08:59 +00:00 |
|
Glenn Maynard
|
c690fdcfe4
|
unify registration
|
2006-09-29 00:01:32 +00:00 |
|
Glenn Maynard
|
153bcedd40
|
simpler Lua boilerplate
|
2006-09-27 20:03:31 +00:00 |
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Steve Checkoway
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6ea2a41b00
|
Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
|
2006-09-17 01:19:19 +00:00 |
|
Glenn Maynard
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2e9376d574
|
assert
|
2006-08-31 19:30:14 +00:00 |
|
Glenn Maynard
|
7b995b8487
|
remove unused
|
2006-08-20 20:01:53 +00:00 |
|
Glenn Maynard
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bcae91dca4
|
bind DifficultyList. Remove it from SSM; do it in XML instead.
|
2006-08-10 17:44:11 +00:00 |
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Chris Danford
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af3e1c571c
|
move Steps searching out of song into SongUtil so that it can be shared with CourseEntry
|
2006-06-13 01:10:37 +00:00 |
|
Glenn Maynard
|
6faf9b9b69
|
fix selecting an edit and moving to chance results in weird difficulty
selection behavior
|
2006-03-29 02:54:11 +00:00 |
|
Chris Danford
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7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Chris Danford
|
44225ad379
|
XToThemedString -> XToLocalizedString
|
2006-01-07 04:11:29 +00:00 |
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Chris Danford
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8b8fa8aad3
|
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
|
2005-10-27 05:16:19 +00:00 |
|
Glenn Maynard
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abad7e9d1c
|
OnCommand in DifficultyList::TweenOnScreen
|
2005-07-22 22:40:36 +00:00 |
|
Chris Danford
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623dc2512f
|
merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior
|
2005-06-12 00:35:08 +00:00 |
|
Glenn Maynard
|
d59d1c5d4c
|
remove m_sID
|
2005-05-31 08:03:18 +00:00 |
|
Chris Danford
|
c6040055eb
|
hide locked steps
|
2005-04-24 20:32:03 +00:00 |
|
Chris Danford
|
04eb5056f3
|
use the Meter and Description text in DifficultyMeter instead of duplicating them in DifficultyList
|
2005-04-11 15:42:39 +00:00 |
|
Chris Danford
|
e3785ab35d
|
don't show meters in random
|
2005-04-03 09:48:50 +00:00 |
|
Chris Danford
|
d0ee7921ed
|
don't compile ActorCommands on the fly.
|
2005-03-29 19:01:52 +00:00 |
|
Chris Danford
|
5d8456e3ea
|
metrics cleaup: Remove duplicated "ToShow" and "ToHide" parsing logic
don't show hidden StepsTypes in EditMenu
|
2005-03-24 21:44:03 +00:00 |
|
Chris Danford
|
35590596d3
|
optimize difficulty change
|
2005-03-13 06:41:42 +00:00 |
|
Chris Danford
|
8b32383969
|
move DifficultiesToShow into CommonMetrics
re-cache on theme reload, not on timer expired
|
2005-03-10 19:57:43 +00:00 |
|
Chris Danford
|
071f02a862
|
allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D
|
2005-02-25 18:17:26 +00:00 |
|
Chris Danford
|
555d5aa2fe
|
don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor.
|
2005-02-23 20:40:46 +00:00 |
|
Chris Danford
|
42c5e2b3f9
|
allow specifying a Lua function for a command with "%funciton(self) self:blah end"
|
2005-02-23 19:15:24 +00:00 |
|
Chris Danford
|
40c9e8fbe7
|
cache common metrics
|
2005-02-12 21:03:39 +00:00 |
|
Chris Danford
|
4223e09cc8
|
GetPathTo -> GetPath
|
2005-02-06 03:32:53 +00:00 |
|
Glenn Maynard
|
41169362a3
|
cache
|
2005-02-02 05:07:49 +00:00 |
|
Chris Danford
|
8555a6da45
|
use Lua to execute commands
(needs cleanup)
|
2005-01-26 11:21:43 +00:00 |
|
Chris Danford
|
83d89decb2
|
remove hard-coded zooms
|
2005-01-08 12:15:07 +00:00 |
|
Chris Danford
|
7b8138ebab
|
don't read the metric before the Actor is given a name
|
2005-01-07 02:36:05 +00:00 |
|
Chris Danford
|
ed19821e09
|
rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
|
2004-12-03 05:19:46 +00:00 |
|
Chris Danford
|
bcbe615c0d
|
Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
|
2004-11-06 23:13:47 +00:00 |
|
Chris Danford
|
5127ceef4d
|
remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
|
2004-11-06 20:36:04 +00:00 |
|
Glenn Maynard
|
d19c0bbe0a
|
optimize
|
2004-10-02 16:24:10 +00:00 |
|
Chris Danford
|
da775dbd3e
|
move all metrics in the "Common" group into one header file
|
2004-07-17 22:15:39 +00:00 |
|
Chris Danford
|
5544445ad0
|
name cleanup: StyleDef -> Style
|
2004-06-28 07:26:00 +00:00 |
|
Glenn Maynard
|
3798245ce6
|
license update
|
2004-06-07 21:14:03 +00:00 |
|
Chris Danford
|
fa114e148a
|
use PlayerNumber macros
|
2004-06-06 20:57:13 +00:00 |
|
Chris Danford
|
2fab068fe4
|
fix DifficultyList colors not properly set when scrolling over Roulette
|
2004-05-29 04:55:00 +00:00 |
|