always load both cursors for late join

This commit is contained in:
Chris Danford
2007-03-06 09:39:33 +00:00
parent aee8b37166
commit 490a8dd437
+1 -1
View File
@@ -42,7 +42,7 @@ void DifficultyList::LoadFromNode( const XNode* pNode )
m_Lines.resize( MAX_METERS );
m_CurSong = NULL;
FOREACH_HumanPlayer( pn )
FOREACH_ENUM( PlayerNumber, pn )
{
const XNode *pChild = pNode->GetChild( ssprintf("CursorP%i",pn+1) );
if( pChild == NULL )