always load both cursors for late join
This commit is contained in:
@@ -42,7 +42,7 @@ void DifficultyList::LoadFromNode( const XNode* pNode )
|
||||
m_Lines.resize( MAX_METERS );
|
||||
m_CurSong = NULL;
|
||||
|
||||
FOREACH_HumanPlayer( pn )
|
||||
FOREACH_ENUM( PlayerNumber, pn )
|
||||
{
|
||||
const XNode *pChild = pNode->GetChild( ssprintf("CursorP%i",pn+1) );
|
||||
if( pChild == NULL )
|
||||
|
||||
Reference in New Issue
Block a user