Steve Checkoway
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f44603d19b
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Fix compile.
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2006-01-26 04:49:45 +00:00 |
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Glenn Maynard
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3461ff8901
|
do `, tab support in ScreenDebugOverlay
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2006-01-24 04:10:21 +00:00 |
|
Glenn Maynard
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86aebecbdb
|
namespace
|
2006-01-24 03:53:17 +00:00 |
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Chris Danford
|
7f821e8cfc
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CString -> RString
|
2006-01-22 01:00:06 +00:00 |
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Glenn Maynard
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a96b8fa350
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call concurrent rendering hooks
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2006-01-17 01:25:14 +00:00 |
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Glenn Maynard
|
aa2ca76c17
|
prefs out of PrefsMan
|
2005-12-30 04:19:55 +00:00 |
|
Glenn Maynard
|
166b57b497
|
the game loop boosts priority; it's now its job to unboost it, too
|
2005-12-30 04:10:43 +00:00 |
|
Glenn Maynard
|
b61ab59e03
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use HOOKS->AppHasFocus()
|
2005-12-30 04:00:05 +00:00 |
|
Chris Danford
|
5b90e68716
|
fix "buttons stuck" if button held while device unplugged
|
2005-12-19 10:00:29 +00:00 |
|
Glenn Maynard
|
1eea2fce19
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use INPUTMAPPER->CheckForChangedInputDevicesAndRemap
|
2005-12-19 07:22:36 +00:00 |
|
Glenn Maynard
|
e9ffd980f0
|
fix stale INPUTMAN pointer in Lua after device change
|
2005-12-18 21:24:33 +00:00 |
|
Chris Danford
|
c95a5dc8e5
|
add InputDevice::DevicesChanged
|
2005-12-18 03:08:12 +00:00 |
|
Steve Checkoway
|
866d34a97d
|
Remove ExitGame()
|
2005-12-17 13:09:04 +00:00 |
|
Glenn Maynard
|
b03a8181b5
|
cleanup
|
2005-12-12 01:10:59 +00:00 |
|
Glenn Maynard
|
5c699e36e8
|
nothing uses this
|
2005-12-12 01:08:44 +00:00 |
|
Glenn Maynard
|
aa1f78ef91
|
use HOOKS->UserQuit
|
2005-12-10 18:41:40 +00:00 |
|
Chris Danford
|
800158e185
|
move floating globals into a namespace
|
2005-12-02 01:16:28 +00:00 |
|
Chris Danford
|
182232344f
|
GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
|
2005-11-11 21:16:48 +00:00 |
|
Glenn Maynard
|
cf33a47ba4
|
add StartConcurrentRendering, FinishConcurrentRendering
(avoiding "BackgroundRendering" to avoid confusion with screen
backgrounds)
|
2005-07-13 06:41:27 +00:00 |
|
Glenn Maynard
|
8e971717c3
|
split out game loop
|
2005-07-13 00:45:58 +00:00 |
|