Commit Graph

20 Commits

Author SHA1 Message Date
Steve Checkoway f44603d19b Fix compile. 2006-01-26 04:49:45 +00:00
Glenn Maynard 3461ff8901 do `, tab support in ScreenDebugOverlay 2006-01-24 04:10:21 +00:00
Glenn Maynard 86aebecbdb namespace 2006-01-24 03:53:17 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a96b8fa350 call concurrent rendering hooks 2006-01-17 01:25:14 +00:00
Glenn Maynard aa2ca76c17 prefs out of PrefsMan 2005-12-30 04:19:55 +00:00
Glenn Maynard 166b57b497 the game loop boosts priority; it's now its job to unboost it, too 2005-12-30 04:10:43 +00:00
Glenn Maynard b61ab59e03 use HOOKS->AppHasFocus() 2005-12-30 04:00:05 +00:00
Chris Danford 5b90e68716 fix "buttons stuck" if button held while device unplugged 2005-12-19 10:00:29 +00:00
Glenn Maynard 1eea2fce19 use INPUTMAPPER->CheckForChangedInputDevicesAndRemap 2005-12-19 07:22:36 +00:00
Glenn Maynard e9ffd980f0 fix stale INPUTMAN pointer in Lua after device change 2005-12-18 21:24:33 +00:00
Chris Danford c95a5dc8e5 add InputDevice::DevicesChanged 2005-12-18 03:08:12 +00:00
Steve Checkoway 866d34a97d Remove ExitGame() 2005-12-17 13:09:04 +00:00
Glenn Maynard b03a8181b5 cleanup 2005-12-12 01:10:59 +00:00
Glenn Maynard 5c699e36e8 nothing uses this 2005-12-12 01:08:44 +00:00
Glenn Maynard aa1f78ef91 use HOOKS->UserQuit 2005-12-10 18:41:40 +00:00
Chris Danford 800158e185 move floating globals into a namespace 2005-12-02 01:16:28 +00:00
Chris Danford 182232344f GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
2005-11-11 21:16:48 +00:00
Glenn Maynard cf33a47ba4 add StartConcurrentRendering, FinishConcurrentRendering
(avoiding "BackgroundRendering" to avoid confusion with screen
backgrounds)
2005-07-13 06:41:27 +00:00
Glenn Maynard 8e971717c3 split out game loop 2005-07-13 00:45:58 +00:00