Files
itgmania212121/stepmania/src/GameLoop.cpp
T
2005-07-13 00:45:58 +00:00

147 lines
4.6 KiB
C++

#include "global.h"
#include "GameLoop.h"
#include "RageLog.h"
#include "RageTextureManager.h"
#include "RageSoundManager.h"
#include "PrefsManager.h"
#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "MemoryCardManager.h"
#include "ScreenManager.h"
#include "InputFilter.h"
#include "RageFileManager.h"
#include "LightsManager.h"
#include "NetworkSyncManager.h"
#include "RageTimer.h"
#include "StepMania.h"
static bool g_bQuitting = false;
static RageTimer g_GameplayTimer;
void ExitGame()
{
g_bQuitting = true;
}
void HandleInputEvents( float fDeltaTime );
static void CheckGameLoopTimerSkips( float fDeltaTime )
{
if( !PREFSMAN->m_bLogSkips )
return;
static int iLastFPS = 0;
int iThisFPS = DISPLAY->GetFPS();
/* If vsync is on, and we have a solid framerate (vsync == refresh and we've sustained this
* for at least one second), we expect the amount of time for the last frame to be 1/FPS. */
if( iThisFPS != DISPLAY->GetVideoModeParams().rate || iThisFPS != iLastFPS )
{
iLastFPS = iThisFPS;
return;
}
const float fExpectedTime = 1.0f / iThisFPS;
const float fDifference = fDeltaTime - fExpectedTime;
if( fabsf(fDifference) > 0.002f && fabsf(fDifference) < 0.100f )
LOG->Trace( "GameLoop timer skip: %i FPS, expected %.3f, got %.3f (%.3f difference)",
iThisFPS, fExpectedTime, fDeltaTime, fDifference );
}
void GameLoop()
{
while( !g_bQuitting )
{
/*
* Update
*/
float fDeltaTime = g_GameplayTimer.GetDeltaTime();
if( PREFSMAN->m_fConstantUpdateDeltaSeconds > 0 )
fDeltaTime = PREFSMAN->m_fConstantUpdateDeltaSeconds;
CheckGameLoopTimerSkips( fDeltaTime );
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB) ) ) {
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
fDeltaTime = 0; /* both; stop time */
else
fDeltaTime *= 4;
}
else if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
{
fDeltaTime /= 4;
}
/* Update SOUNDMAN early (before any RageSound::GetPosition calls), to flush position data. */
SOUNDMAN->Update( fDeltaTime );
/* Update song beat information -before- calling update on all the classes that
* depend on it. If you don't do this first, the classes are all acting on old
* information and will lag. (but no longer fatally, due to timestamping -glenn) */
SOUND->Update( fDeltaTime );
TEXTUREMAN->Update( fDeltaTime );
GAMESTATE->Update( fDeltaTime );
SCREENMAN->Update( fDeltaTime );
MEMCARDMAN->Update( fDeltaTime );
NSMAN->Update( fDeltaTime );
/* Important: Process input AFTER updating game logic, or input will be acting on song beat from last frame */
HandleInputEvents( fDeltaTime );
LIGHTSMAN->Update( fDeltaTime );
HOOKS->Update( fDeltaTime );
/*
* Render
*/
SCREENMAN->Draw();
/* If we don't have focus, give up lots of CPU. */
// XXX: do this in DISPLAY EndFrame?
if( !AppHasFocus() )
usleep( 10000 );// give some time to other processes and threads
#if defined(_WINDOWS)
/* In Windows, we want to give up some CPU for other threads. Most OS's do
* this more intelligently. */
else
usleep( 1000 ); // give some time to other processes and threads
#endif
}
}
/*
* (c) 2001-2005 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/