the game loop boosts priority; it's now its job to unboost it, too

This commit is contained in:
Glenn Maynard
2005-12-30 04:10:43 +00:00
parent b078d742ba
commit 166b57b497
+3
View File
@@ -187,6 +187,9 @@ void GameLoop()
usleep( 1000 ); // give some time to other processes and threads
#endif
}
if( ChangeAppPri() )
HOOKS->UnBoostPriority();
}
class ConcurrentRenderer