the game loop boosts priority; it's now its job to unboost it, too
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@@ -187,6 +187,9 @@ void GameLoop()
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usleep( 1000 ); // give some time to other processes and threads
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#endif
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}
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if( ChangeAppPri() )
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HOOKS->UnBoostPriority();
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}
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class ConcurrentRenderer
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