use HOOKS->UserQuit
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@@ -30,6 +30,11 @@ void ExitGame()
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g_bQuitting = true;
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}
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static bool UserQuit()
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{
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return g_bQuitting || HOOKS->UserQuit();
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}
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void HandleInputEvents( float fDeltaTime );
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@@ -59,7 +64,7 @@ static void CheckGameLoopTimerSkips( float fDeltaTime )
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void GameLoop()
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{
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while( !g_bQuitting )
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while( !UserQuit() )
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{
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/*
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* Update
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