Glenn Maynard
e963ba2a4b
update
2003-10-31 06:51:59 +00:00
Glenn Maynard
f0302cfb64
Fixing commit message
2003-10-31 06:51:10 +00:00
Glenn Maynard
e38d5220d0
add notes
2003-10-31 06:42:22 +00:00
Glenn Maynard
302c14f0a2
add note aliases
2003-10-31 06:41:28 +00:00
Glenn Maynard
e50abca316
fix memleak
2003-10-31 04:31:34 +00:00
Glenn Maynard
580c5899b0
Add AutoActor::IsLoaded.
...
Don't dereference an unloaded AutoActor.
Add const accessors.
2003-10-31 03:54:46 +00:00
Glenn Maynard
d0a3d7ade4
fix crash
2003-10-31 03:53:48 +00:00
Glenn Maynard
3d44ac4f94
Full-combo fixes.
2003-10-31 03:53:12 +00:00
Glenn Maynard
c588f1938c
remove traces
2003-10-31 03:11:02 +00:00
Glenn Maynard
d365e8e959
add SHOW_FULL_COMBO
2003-10-31 03:10:31 +00:00
Glenn Maynard
d4680c0d8c
add metrics
2003-10-31 03:09:28 +00:00
Glenn Maynard
b4cc7c24df
Allow directories to be picked up by GetPathToG.
2003-10-31 02:06:48 +00:00
Glenn Maynard
187b1206d5
hush warning
2003-10-31 02:01:55 +00:00
Glenn Maynard
e67e2378fd
Propagate commands to BGAs.
2003-10-31 02:01:16 +00:00
Glenn Maynard
8e9e04e221
generalized BGA command names
2003-10-31 01:55:17 +00:00
Glenn Maynard
e8394c109a
simplify
2003-10-31 01:02:50 +00:00
Glenn Maynard
c5086b20eb
Bump Util commands out of the header.
2003-10-31 00:50:06 +00:00
Glenn Maynard
a0b4b80a03
Remove another unsafe cast.
...
m_fStretchTexCoordVelocityX -> TexCoordVelocityX, etc.
Remove TYPE_STRETCH.
Disassociate BGAL::Type from the "Type" BGA metric. Prefer "Type=sprite",
"Type=particles", "Type=tile", and "Stretch=1" (for sprite only). Type=0, 1, 2, 3 still
work; 0 is "Type=sprite", Stretch=0 and 1 is Type=sprite, Stretch=1.
Remove old code.
Historical note: "stretch" was used in this code at various times to mean both 1:
"stretch the internal texture image to fit the texture" and 2: "stretch the displayed
image to fill the screen". It now only means #2 . #1 is done automatically when needed.
Note that LoadFromAniLayerFile should never load an INI; it's for backwards-
compatibility only. LoadFromIni is simpler and more flexible.
2003-10-31 00:01:16 +00:00
Glenn Maynard
19f3338e5a
Allow hinting sprite loads through MakeActor
2003-10-30 23:47:01 +00:00
Glenn Maynard
a9c98610ba
add StretchTexCoords, StretchTexCoords command
2003-10-30 22:56:45 +00:00
Glenn Maynard
38f0ebc77b
Remove an unsafe cast.
...
Centralize BGAlayer coords.
2003-10-30 22:00:08 +00:00
Glenn Maynard
c311bff4a4
Add texture commands.
2003-10-30 21:58:18 +00:00
Glenn Maynard
124707961c
Move actor command parsing helpers into ActorUtil.
2003-10-30 21:57:38 +00:00
Glenn Maynard
0f06936b2a
const fix
2003-10-30 20:50:31 +00:00
Glenn Maynard
e8e7b98b8b
extra header
2003-10-30 20:50:15 +00:00
Glenn Maynard
c5b78f146b
Cleanup, const fix.
2003-10-30 20:34:38 +00:00
Glenn Maynard
fc97fba3b3
fix stats glitches
...
add StageStats::FullCombo
2003-10-30 04:41:03 +00:00
Glenn Maynard
9ca223f7aa
Allow setting text of BitmapTexts in Actor files.
2003-10-30 03:51:53 +00:00
Glenn Maynard
5b732a75c3
fix particles crash
2003-10-30 00:08:20 +00:00
Matt Denham
acec32cc8b
Autogen fixes, stage 1 - tracks are combined semi-correctly (double->single will combine both pads to one)
2003-10-29 23:17:00 +00:00
Glenn Maynard
0024b33020
add assert
2003-10-29 21:24:04 +00:00
Glenn Maynard
af965e4e45
Remove splitrelpath.
...
Minor splitpath optimization.
2003-10-29 21:22:28 +00:00
Glenn Maynard
1c2e75c9a0
simplify
2003-10-29 21:06:33 +00:00
Glenn Maynard
0452c99494
simplify
2003-10-29 21:00:04 +00:00
Glenn Maynard
706c713945
CString SetExtension("foo.bar", "") -> "foo"
2003-10-29 20:59:40 +00:00
Glenn Maynard
e2c2ae4941
use GetExtension, Dirname, Basename
2003-10-29 20:46:37 +00:00
Glenn Maynard
c18079e3e6
simplify
2003-10-29 20:32:29 +00:00
Glenn Maynard
30686e64b3
use Dirname
2003-10-29 20:23:38 +00:00
Glenn Maynard
f03a889274
add Dirname, optimize Basename
2003-10-29 20:18:04 +00:00
Glenn Maynard
ecc9ba0ef9
simplify
2003-10-29 19:39:02 +00:00
Glenn Maynard
2824bf6049
remove old code
2003-10-29 19:38:37 +00:00
Chris Danford
2ccd5b91bb
move default to front of NoteSkin list if it exists
2003-10-29 10:43:18 +00:00
Matt Denham
bba45bf339
You know, these little errors in my code make me feel REALLY stupid...
2003-10-29 09:02:14 +00:00
Matt Denham
354e7aefa0
fixing things I forgot to uncomment.
2003-10-29 08:54:43 +00:00
Matt Denham
4e2324e375
Oops. Fix "too many initializers" error when compiling.
2003-10-29 08:22:28 +00:00
Matt Denham
393c7f5e6e
more Beatmania/IIDX support (bm-single7, bm-double, bm-double7 added)
2003-10-29 08:12:18 +00:00
Glenn Maynard
ca1f4ab802
fix sound options menu
2003-10-29 00:34:57 +00:00
Glenn Maynard
44685b2833
never set GAMESTATE->m_pCurCharacters to NULL
2003-10-29 00:34:34 +00:00
Glenn Maynard
688b342c57
optimize split() for the common case of one-character delimitors (~10%
...
speedup)
2003-10-28 22:37:20 +00:00
Glenn Maynard
5ae277997b
fix for new ModeChoice format
2003-10-28 21:10:57 +00:00