a0b4b80a03c8d2ea8eb2c4d1e8dd82d8e04b56c4
m_fStretchTexCoordVelocityX -> TexCoordVelocityX, etc. Remove TYPE_STRETCH. Disassociate BGAL::Type from the "Type" BGA metric. Prefer "Type=sprite", "Type=particles", "Type=tile", and "Stretch=1" (for sprite only). Type=0, 1, 2, 3 still work; 0 is "Type=sprite", Stretch=0 and 1 is Type=sprite, Stretch=1. Remove old code. Historical note: "stretch" was used in this code at various times to mean both 1: "stretch the internal texture image to fit the texture" and 2: "stretch the displayed image to fill the screen". It now only means #2. #1 is done automatically when needed. Note that LoadFromAniLayerFile should never load an INI; it's for backwards- compatibility only. LoadFromIni is simpler and more flexible.
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