Glenn Maynard a0b4b80a03 Remove another unsafe cast.
m_fStretchTexCoordVelocityX -> TexCoordVelocityX, etc.
Remove TYPE_STRETCH.
Disassociate BGAL::Type from the "Type" BGA metric.  Prefer "Type=sprite",
"Type=particles", "Type=tile", and "Stretch=1" (for sprite only).  Type=0, 1, 2, 3 still
work; 0 is "Type=sprite", Stretch=0 and 1 is Type=sprite, Stretch=1.
Remove old code.
Historical note: "stretch" was used in this code at various times to mean both 1:
"stretch the internal texture image to fit the texture" and 2: "stretch the displayed
image to fill the screen".  It now only means #2.  #1 is done automatically when needed.
Note that LoadFromAniLayerFile should never load an INI; it's for backwards-
compatibility only.  LoadFromIni is simpler and more flexible.
2003-10-31 00:01:16 +00:00
2003-10-31 00:01:16 +00:00
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