Full-combo fixes.

This commit is contained in:
Glenn Maynard
2003-10-31 03:53:12 +00:00
parent c588f1938c
commit 3d44ac4f94
+4 -1
View File
@@ -717,6 +717,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
if( SHOW_FULL_COMBO && stageStats.FullCombo( (PlayerNumber) p ) )
{
m_FullCombo[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation full combo P%i",p+1)) );
m_FullCombo[p]->SetName( ssprintf("FullComboP%d",p+1) );
UtilSetXYAndOnCommand( m_FullCombo[p], "ScreenEvaluation" );
this->AddChild( m_FullCombo[p] );
}
}
@@ -943,7 +945,8 @@ void ScreenEvaluation::TweenOffScreen()
continue;
UtilOffCommand( m_sprMachineRecord[p], "ScreenEvaluation" );
UtilOffCommand( m_sprPersonalRecord[p], "ScreenEvaluation" );
UtilOffCommand( m_FullCombo[p], "ScreenEvaluation" );
if( m_FullCombo[p].IsLoaded() )
UtilOffCommand( m_FullCombo[p], "ScreenEvaluation" );
}
UtilOffCommand( m_sprTryExtraStage, "ScreenEvaluation" );
}