Commit Graph
76 Commits
Author SHA1 Message Date
Chris Danford 6ca0639c3c add invert 2005-05-05 21:40:54 +00:00
Chris Danford b81c304eb6 rename FixImposibleRows -> RemoveStretch and turn it into a mod 2005-05-01 04:35:29 +00:00
Glenn Maynard 1c3323fac7 add norolls 2005-04-25 09:42:26 +00:00
Chris Danford 7caea1e41a add HiddenOffset, SuddenOffset mods 2005-04-20 08:54:12 +00:00
Chris Danford c9e561f6cd fix "Overhead" showing for every attack 2005-04-17 00:55:12 +00:00
Chris Danford ea34de2bef one path for parsing and theming player options - fixes "SuperShuffle" not themed
warn in ActiveAttackList if an invalid mod is encountered
don't hard code font name
2005-04-06 05:32:09 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Glenn Maynard aad97fbcb9 remove some more old experimental stuff 2005-01-15 01:45:34 +00:00
Glenn Maynard 8c89672c89 float m_fScoreDisplay -> ScoreDisplay m_ScoreDisplay
minor cleanup
2005-01-10 15:10:02 +00:00
Steven Towle 19ac29c9af added score display options 2005-01-09 07:47:38 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Steven Towle e7f1204f41 added random speed modifier (as an experiment for random variables in modifiers) 2004-12-11 11:06:41 +00:00
Glenn Maynard 09b14c370e add PlayerOptions::ResetSavedPrefs 2004-11-14 05:25:30 +00:00
Chris Danford abe10501f7 change Twister to "max 3 holds at once"
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford 8dcd4d93bb only persist a subset of options that players would want to use for every song. When players turn on tricky options for the last song, they often forget to turn all of the tricky stuff off again in the next game. 2004-08-29 09:19:11 +00:00
Chris Danford 5430ecb232 rename: Converge -> Centered 2004-08-29 07:12:37 +00:00
Chris Danford 27ece3ecbf fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching.  Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00
Glenn Maynard 7dfd611587 license updates 2004-05-31 21:55:14 +00:00
Chris Danford 9a716c0ac5 theme mod names on the eval screen 2004-05-02 11:54:16 +00:00
Glenn Maynard ab7e7b1afa fix brake/boost tweening
allow tweening to/from constant speed mods
2004-04-09 04:49:29 +00:00
Glenn Maynard f9e818794a add disqualifying "cover" modifier: don't show the song background 2004-04-02 00:13:47 +00:00
Glenn Maynard 4c1374aea9 remove unused TimingAssist 2004-03-27 00:16:48 +00:00
Chris Danford cb91aa5f36 don't disqualify for mods that have no effect on the current song or course 2004-03-25 05:38:04 +00:00
Chris Danford df72631f6c add "disqualify" graphic to options screen for options that make a song easier 2004-03-08 07:49:01 +00:00
Chris Danford d733b7a7b2 make Turns multi-selectable 2004-03-01 00:09:07 +00:00
Chris Danford ddeb153ed3 add "converge" mod 2004-02-23 07:44:11 +00:00
Chris Danford 380a2d00ee add "cross" mod 2004-02-23 05:33:33 +00:00
Matt Denham 6905bbe781 Added BMRize mod because people have complained that Quick is too easy. Try this. :-) 2004-02-12 06:54:54 +00:00
Glenn Maynard 333e32ef25 operator== is always const 2004-01-18 07:44:39 +00:00
Chris Danford b555be59df more rave balancing
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford e2136499e1 add "nojumps" 2004-01-11 06:34:30 +00:00
Chris Danford 2767e78218 cleanup options comparison 2004-01-11 04:33:21 +00:00
Chris Danford da466fc20c add NoHands option 2004-01-02 11:25:21 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford 768b2e5846 rework ScreenOptionMaster metric names to not depend on language specific row title
create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford cf579908cb add echo, planted, stomp transforms 2003-11-07 05:17:41 +00:00
Glenn Maynard 43ed677045 Fix PlayerOptions::GetString percentage rounding.
Merge ScreenGameplay::SM_NotesEnded code paths.

Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded).  It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).

It coexists with fail types.  In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.

One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing.  If you want that, too, use "No FailMark".

The danger background works consistently.  (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard 1d35453951 allow setting PO approach speed 2003-10-26 08:37:48 +00:00
Glenn Maynard aac37ab883 const fix 2003-09-29 05:01:41 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford 85dd35ea48 add Blind modifier 2003-08-24 17:20:11 +00:00
Chris Danford 248a61513a Add scrolls: split and alternate 2003-08-17 00:15:54 +00:00
Chris Danford 7429c86ebe Add "tipsy" effect (is there a better name for this?) 2003-08-16 23:34:47 +00:00
Chris Danford 1f8a45cbee Add mines transform 2003-08-10 10:12:50 +00:00
Glenn Maynard e853582baa add m_bProTiming 2003-08-01 00:15:17 +00:00
Glenn Maynard 2f99e4bfdc add BEAT 2003-07-09 10:40:34 +00:00
Glenn Maynard f9ff8d49fb Z-buffer for effects on the Z axis. 2003-07-09 01:34:48 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford 977ad34638 move timespacing on player options screen 2003-04-24 06:16:04 +00:00