Chris Danford
6ca0639c3c
add invert
2005-05-05 21:40:54 +00:00
Chris Danford
b81c304eb6
rename FixImposibleRows -> RemoveStretch and turn it into a mod
2005-05-01 04:35:29 +00:00
Glenn Maynard
1c3323fac7
add norolls
2005-04-25 09:42:26 +00:00
Chris Danford
7caea1e41a
add HiddenOffset, SuddenOffset mods
2005-04-20 08:54:12 +00:00
Chris Danford
c9e561f6cd
fix "Overhead" showing for every attack
2005-04-17 00:55:12 +00:00
Chris Danford
ea34de2bef
one path for parsing and theming player options - fixes "SuperShuffle" not themed
...
warn in ActiveAttackList if an invalid mod is encountered
don't hard code font name
2005-04-06 05:32:09 +00:00
Glenn Maynard
f083765d69
remove ProTimingDisplay; too hard to read to be useful
2005-01-25 18:22:22 +00:00
Glenn Maynard
aad97fbcb9
remove some more old experimental stuff
2005-01-15 01:45:34 +00:00
Glenn Maynard
8c89672c89
float m_fScoreDisplay -> ScoreDisplay m_ScoreDisplay
...
minor cleanup
2005-01-10 15:10:02 +00:00
Steven Towle
19ac29c9af
added score display options
2005-01-09 07:47:38 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Steven Towle
e7f1204f41
added random speed modifier (as an experiment for random variables in modifiers)
2004-12-11 11:06:41 +00:00
Glenn Maynard
09b14c370e
add PlayerOptions::ResetSavedPrefs
2004-11-14 05:25:30 +00:00
Chris Danford
abe10501f7
change Twister to "max 3 holds at once"
...
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford
8dcd4d93bb
only persist a subset of options that players would want to use for every song. When players turn on tricky options for the last song, they often forget to turn all of the tricky stuff off again in the next game.
2004-08-29 09:19:11 +00:00
Chris Danford
5430ecb232
rename: Converge -> Centered
2004-08-29 07:12:37 +00:00
Chris Danford
27ece3ecbf
fix "transform mods that last for a whole song in a course get applied twice"
...
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching. Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford
61581479d8
track the current Trail in GameState
2004-06-03 08:22:02 +00:00
Glenn Maynard
7dfd611587
license updates
2004-05-31 21:55:14 +00:00
Chris Danford
9a716c0ac5
theme mod names on the eval screen
2004-05-02 11:54:16 +00:00
Glenn Maynard
ab7e7b1afa
fix brake/boost tweening
...
allow tweening to/from constant speed mods
2004-04-09 04:49:29 +00:00
Glenn Maynard
f9e818794a
add disqualifying "cover" modifier: don't show the song background
2004-04-02 00:13:47 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Chris Danford
cb91aa5f36
don't disqualify for mods that have no effect on the current song or course
2004-03-25 05:38:04 +00:00
Chris Danford
df72631f6c
add "disqualify" graphic to options screen for options that make a song easier
2004-03-08 07:49:01 +00:00
Chris Danford
d733b7a7b2
make Turns multi-selectable
2004-03-01 00:09:07 +00:00
Chris Danford
ddeb153ed3
add "converge" mod
2004-02-23 07:44:11 +00:00
Chris Danford
380a2d00ee
add "cross" mod
2004-02-23 05:33:33 +00:00
Matt Denham
6905bbe781
Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
2004-02-12 06:54:54 +00:00
Glenn Maynard
333e32ef25
operator== is always const
2004-01-18 07:44:39 +00:00
Chris Danford
b555be59df
more rave balancing
...
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford
e2136499e1
add "nojumps"
2004-01-11 06:34:30 +00:00
Chris Danford
2767e78218
cleanup options comparison
2004-01-11 04:33:21 +00:00
Chris Danford
da466fc20c
add NoHands option
2004-01-02 11:25:21 +00:00
Chris Danford
3ca893b0ca
add twister transform
...
reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford
768b2e5846
rework ScreenOptionMaster metric names to not depend on language specific row title
...
create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford
cf579908cb
add echo, planted, stomp transforms
2003-11-07 05:17:41 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard
1d35453951
allow setting PO approach speed
2003-10-26 08:37:48 +00:00
Glenn Maynard
aac37ab883
const fix
2003-09-29 05:01:41 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
...
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford
85dd35ea48
add Blind modifier
2003-08-24 17:20:11 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Glenn Maynard
e853582baa
add m_bProTiming
2003-08-01 00:15:17 +00:00
Glenn Maynard
2f99e4bfdc
add BEAT
2003-07-09 10:40:34 +00:00
Glenn Maynard
f9ff8d49fb
Z-buffer for effects on the Z axis.
2003-07-09 01:34:48 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
...
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00