Commit Graph
12558 Commits
Author SHA1 Message Date
Glenn Maynard e3030248cb cleanup 2004-12-04 03:31:21 +00:00
Josh Allen 6c89ada0e7 Fix branch to incorrect screen after SMOnline play 2004-12-04 02:56:56 +00:00
Josh Allen 63d8316961 Files for transition to sprites 2004-12-04 02:48:58 +00:00
Glenn Maynard 3961acc447 eliminating brute-force search for ticks 2004-12-03 23:50:20 +00:00
Glenn Maynard 573f8035b3 eliminating brute-force search 2004-12-03 23:43:35 +00:00
Glenn Maynard dbf1097d4d eliminating brute-force search 2004-12-03 23:39:50 +00:00
Glenn Maynard 2243ffa37c split this loop apart (working on eliminating brute-force search) 2004-12-03 23:33:06 +00:00
Glenn Maynard 08cb05e345 short-circuit ScreenGameplay::UpdateLights() 2004-12-03 23:31:35 +00:00
Glenn Maynard 2b3e145a30 split UpdateLights() from monster ScreenGameplay::Update() 2004-12-03 23:30:50 +00:00
Glenn Maynard 5f0f8a6d28 allow short-circuiting lights logic when lights are not in use 2004-12-03 23:26:59 +00:00
Glenn Maynard c9e523ef09 cleanup 2004-12-03 23:22:08 +00:00
Glenn Maynard b6bb0fca3c use column-specific names to rename "scratch" 2004-12-03 22:36:29 +00:00
Glenn Maynard cfefb6715b fix gcc compile 2004-12-03 21:52:27 +00:00
Glenn Maynard 364cb6cd20 fix Makefile 2004-12-03 21:50:02 +00:00
Glenn Maynard b383b5dd3a Reverse the column<->GameInput mapping; instead of allowing a button
to map to more than one column (useless), allow more than one button
to map to a column.  This allows handling both UP and DOWN inputs for
a single SCRATCH column.  (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford 078e02beda rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Chris Danford cd8bd41070 fix VC6 project 2004-12-03 05:31:57 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Glenn Maynard abb6a73e4b simplify, fix ReCalculateRadarValuesAndLastBeat not updating on future
calls because m_fFirstBeat/LastBeat aren't reset to -1
2004-12-03 02:52:07 +00:00
Josh Allen 218584bebe Yesterday's fix did not work, reverting 2004-12-03 01:29:23 +00:00
Josh Allen 095bcea577 Transition to sprites from quads 2004-12-03 01:22:22 +00:00
Glenn Maynard 0d608c0806 Make sure the first BPM segment starts at beat 0.
round sample music for short songs to a measure, not 10 beats
2004-12-03 01:16:14 +00:00
Josh Allen c072b260f6 Add: Ability to tell server to create a room
Transitioning from quads to sprites
2004-12-03 01:10:09 +00:00
Glenn Maynard b3339bb7f1 fix reading UTF-8 lyrics 2004-12-03 01:06:29 +00:00
Josh Allen a9c018b997 Graphics for transition to sprites from quads in ScreenNetSelectBase, ScreenNetRoom,
and ScreenNetSelectMusic
2004-12-03 01:05:42 +00:00
Glenn Maynard 0d0cb39d75 use utf8_remove_bom 2004-12-03 01:04:31 +00:00
Glenn Maynard afcacbdf85 add utf8_remove_bom 2004-12-03 01:02:45 +00:00
Glenn Maynard 4e3cd6534a WITHOUT_NETWORKING fix 2004-12-03 00:24:42 +00:00
Glenn Maynard 2f27ba0f3e g++ compile fix 2004-12-03 00:22:20 +00:00
Glenn Maynard 82522540ba only cache course banners for courses that actually loaded 2004-12-02 23:04:15 +00:00
Charles Lohr 8feae7b675 Fix: actually return songs. 2004-12-02 22:59:18 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Chris Danford e1da21f61c Let ActorCommand do the parsing for ModeChoice 2004-12-02 05:56:38 +00:00
Josh Allen 061fbb276a Tweak location of selection box in ScreenNetRoom 2004-12-02 01:25:38 +00:00
Josh Allen e37dbb7b32 Fix: Room Title and Subtitle reading 2004-12-01 21:38:32 +00:00
Charles Lohr c419f17bd8 Maybe it will work better if we say we're done when we tween off. 2004-12-01 21:36:26 +00:00
Glenn Maynard 873bf63992 cleanup 2004-12-01 20:42:15 +00:00
Glenn Maynard 5bf62b2bc8 don't output diagnostics when not used 2004-12-01 19:18:58 +00:00
Glenn Maynard 65ca46608d fix crash 2004-12-01 19:17:26 +00:00
Charles Lohr 5ca346d09d Oops 2004-12-01 16:28:39 +00:00
Steve Checkoway 86a0a15a55 Add files. 2004-12-01 13:17:34 +00:00
Steve Checkoway 508be4894d Fix warnings. 2004-12-01 13:14:55 +00:00
Chris Danford 683587e81b rename: m_sPreferredGroup -> m_sPreferredSongGroup
add SongGroup to ModeChoice
2004-12-01 07:24:55 +00:00
Steve Checkoway 2b6350e63b Compile fix. 2004-12-01 06:30:49 +00:00
Chris Danford ad9eb1db70 fix "ok button doesn't have focus initially" 2004-12-01 05:28:08 +00:00
Chris Danford f1fa226d30 make OK dialog modal, set parents of all dialog boxes 2004-12-01 05:06:45 +00:00
Chris Danford 9fb9243742 modal messageboxes 2004-12-01 04:25:35 +00:00
Chris Danford 5790a0e9d4 fix Player alignment in editor 2004-12-01 04:02:00 +00:00
Glenn Maynard d0c8c82245 cleanup 2004-12-01 03:08:59 +00:00
Glenn Maynard dcf0bb7ac8 move this stuff to where it belongs 2004-12-01 02:48:50 +00:00