Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
...
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
1716a16035
more constructive video card error message
2005-10-02 21:14:21 +00:00
Chris Danford
878c73d3c2
Write Catalog.xml even if FastLoad is on.
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FastLoad just means "don't check files for changes", not "only use cache". New files that aren't already in cache are still loaded normally.
2005-09-24 20:39:48 +00:00
Chris Danford
155007bd3e
don't write CatalogXml if FastLoad
2005-09-24 01:05:16 +00:00
Chris Danford
30c23a8129
fix AV if lose focus while initializing
2005-09-22 18:18:04 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Chris Danford
e50a401341
move Character stuff out of messy GAMESTATE and into CHARMAN
2005-08-14 12:06:40 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Glenn Maynard
4bcf9fcbfd
Calling SetNewScreen when not the top screen on the stack only replaces the
...
top screen. This allows a screen to push a helper screen, which can then
enter an entirely separate set of helper screens before one pops back.
(For example, a screen could push ScreenServiceOptions to enter the options
menu, which then replaces itself with the various options menus, and finally
pops back to the original screen when the player backs out entirely.) (Some
support is still missing to allow non-special-case use of this; coming soon ...)
However, in rare cases we want to kill all screens on the stack, regardless
of how many there are (operator menu). Fix that case.
2005-07-26 03:08:03 +00:00
Glenn Maynard
a16bb811e6
DeletePreparedScreens is automatic
2005-07-23 03:01:36 +00:00
Glenn Maynard
47d9ac8567
fix service menu
2005-07-15 00:35:45 +00:00
Glenn Maynard
6badb0dd8c
transitioning m_bEditing -> m_EditMode, IsEditing()
2005-07-14 05:12:56 +00:00
Glenn Maynard
90e8d8f130
split out GameLoop ...
2005-07-13 00:51:38 +00:00
Glenn Maynard
1f9b40ca23
split out GameLoop ...
2005-07-13 00:49:22 +00:00
Glenn Maynard
f384783335
cleanup
2005-07-13 00:28:37 +00:00
Glenn Maynard
cf22782ab9
add AppHasFocus
2005-07-13 00:22:59 +00:00
Glenn Maynard
aad96ee660
remove Update
2005-07-13 00:01:08 +00:00
Glenn Maynard
c587f12d65
Don't construct overlay screens in ScreenManager ctor. We havn't reset
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GAMESTATE by then, so much of it is uninitialized, and we should not load
screens until that's done. (fixes valgrind warning due to IsEventMode()
being called from SSystemLayer)
2005-06-23 00:30:02 +00:00
Steve Checkoway
99387583f9
DARWIN -> __MACOSX__
2005-06-21 08:56:36 +00:00
Glenn Maynard
d9ed603f18
implement coin settling
2005-06-19 21:58:11 +00:00
Chris Danford
47681f4684
DebugMenu: ReloadScreen load the current screen, not the initial screen
2005-05-24 23:32:39 +00:00
Glenn Maynard
bfda377b10
absolute mountpoints
2005-05-22 02:38:00 +00:00
Glenn Maynard
07619915f5
absolute mountpoints
2005-05-22 02:36:56 +00:00
Glenn Maynard
5a80e4a542
fix crash
2005-05-20 04:34:54 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
f701c3f261
remove unused FirstRunInitialScreen
2005-05-19 21:05:25 +00:00
Glenn Maynard
78682940ea
remove; we generate a machine keypair on demand
...
doing things "on first run" is fragile: it might be interrupted, in which
case we either do it again next time (running first-run tasks more than
once) or we don't do any (skipping some of them). instead, do things
on demand, and keep track of which tasks have completed
2005-05-19 20:55:05 +00:00
Glenn Maynard
f9b18c7a64
cleanup
2005-05-19 20:43:06 +00:00
Glenn Maynard
846a4bd6ae
don't need to stuff this in a function (this doesn't belong in StepMania.cpp,
...
though ...)
2005-05-19 20:39:42 +00:00
Glenn Maynard
140ec4fdca
allow setting preferences from theme metrics. static.ini is deprecated.
2005-05-19 05:19:23 +00:00
Glenn Maynard
acc86207d0
Don't re-read game prefs at reset; it's a hack to load game prefs
...
and mappings after changing the game. Do it in ChangeCurrentGame
instead. Don't expose ReadGamePrefsFromDisk. (This code path
is still a little overcomplicated, but it's a bit simpler now ...)
2005-05-19 05:12:30 +00:00
Glenn Maynard
0190f4024f
after most calls to ReadGamePrefsFromDisk, we call
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ReadMappingsFromDisk; cleanup
2005-05-19 04:30:30 +00:00
Chris Danford
5c16cabf0d
move CoinMode toggle entirely into debug menu
...
add mute to debug menu
2005-05-16 22:23:20 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Chris Danford
17b6d15d79
themeable system message animation
2005-05-09 09:49:13 +00:00
Chris Danford
fb1d69add3
rename: IsUsingProfile -> IsPersistentProfile
...
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Glenn Maynard
a87bc7f657
stop music on f2 restart, so the music resets, too (not sure if ResetGame(true)
...
should do this)
2005-05-08 23:20:19 +00:00
Chris Danford
820fb0b361
broadcast on Preference changes
2005-05-06 20:41:05 +00:00
Chris Danford
5ebf6942f8
broadcast on coin inserted
2005-05-06 19:51:29 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Ryan Dortmans
9d1a3b5f12
Fixed xbox compile errors.
2005-04-30 04:44:18 +00:00
Chris Danford
df0f224ae0
show totals and unlock totals in Catalog.xml
...
don't show locked in Catalog.xml
2005-04-28 21:20:20 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Chris Danford
4ffa3dcef4
fix uses of CoinsPerCredit
2005-04-27 08:51:29 +00:00
Chris Danford
958642a3b8
save mappings after automapping. Otherwise, if we don't exit cleanly, the automappings are lost and not reapplied on the next run
2005-04-24 02:06:26 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Ted Percival
151b70ab27
(cosmetic) fix off-by-one in current date sent to logfile
2005-03-25 11:51:08 +00:00
Glenn Maynard
0948c50ce4
move display-related init into a function
2005-03-22 21:34:23 +00:00