remove unused FirstRunInitialScreen
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@@ -10,7 +10,6 @@
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CString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%d",int(p+1)); }
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ThemeMetric<CString> INITIAL_SCREEN ("Common","InitialScreen");
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ThemeMetric<CString> FIRST_RUN_INITIAL_SCREEN ("Common","FirstRunInitialScreen");
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ThemeMetric<CString> DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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ThemeMetric<CString> DEFAULT_CPU_MODIFIERS ("Common","DefaultCpuModifiers" );
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ThemeMetric1D<RageColor> PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
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@@ -53,7 +53,6 @@ public:
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// Metrics
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//
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extern ThemeMetric<CString> INITIAL_SCREEN;
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extern ThemeMetric<CString> FIRST_RUN_INITIAL_SCREEN;
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extern ThemeMetric<CString> DEFAULT_MODIFIERS;
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extern ThemeMetric<CString> DEFAULT_CPU_MODIFIERS;
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extern ThemeMetric1D<RageColor> PLAYER_COLOR;
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@@ -315,16 +315,7 @@ void ResetGame( bool ReturnToFirstScreen )
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if( ReturnToFirstScreen )
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{
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if( PREFSMAN->m_bFirstRun )
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SCREENMAN->SetNewScreen( FIRST_RUN_INITIAL_SCREEN );
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else
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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PREFSMAN->m_bFirstRun.Set( false );
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PREFSMAN->SaveGlobalPrefsToDisk(); // persist FirstRun setting in case we don't exit normally
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}
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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}
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static void GameLoop();
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