remove unused FirstRunInitialScreen

This commit is contained in:
Glenn Maynard
2005-05-19 21:05:25 +00:00
parent 98b20649f4
commit f701c3f261
3 changed files with 1 additions and 12 deletions
-1
View File
@@ -10,7 +10,6 @@
CString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%d",int(p+1)); }
ThemeMetric<CString> INITIAL_SCREEN ("Common","InitialScreen");
ThemeMetric<CString> FIRST_RUN_INITIAL_SCREEN ("Common","FirstRunInitialScreen");
ThemeMetric<CString> DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
ThemeMetric<CString> DEFAULT_CPU_MODIFIERS ("Common","DefaultCpuModifiers" );
ThemeMetric1D<RageColor> PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
-1
View File
@@ -53,7 +53,6 @@ public:
// Metrics
//
extern ThemeMetric<CString> INITIAL_SCREEN;
extern ThemeMetric<CString> FIRST_RUN_INITIAL_SCREEN;
extern ThemeMetric<CString> DEFAULT_MODIFIERS;
extern ThemeMetric<CString> DEFAULT_CPU_MODIFIERS;
extern ThemeMetric1D<RageColor> PLAYER_COLOR;
+1 -10
View File
@@ -315,16 +315,7 @@ void ResetGame( bool ReturnToFirstScreen )
if( ReturnToFirstScreen )
{
if( PREFSMAN->m_bFirstRun )
SCREENMAN->SetNewScreen( FIRST_RUN_INITIAL_SCREEN );
else
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
PREFSMAN->m_bFirstRun.Set( false );
PREFSMAN->SaveGlobalPrefsToDisk(); // persist FirstRun setting in case we don't exit normally
}
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
}
static void GameLoop();