after most calls to ReadGamePrefsFromDisk, we call

ReadMappingsFromDisk; cleanup
This commit is contained in:
Glenn Maynard
2005-05-19 04:30:30 +00:00
parent 0ee9564bb1
commit 0190f4024f
+3 -2
View File
@@ -276,7 +276,6 @@ void ExitGame()
void ResetGame( bool ReturnToFirstScreen )
{
ReadGamePrefsFromDisk();
INPUTMAPPER->ReadMappingsFromDisk();
GAMESTATE->Reset();
@@ -761,7 +760,6 @@ void ChangeCurrentGame( const Game* g )
GAMESTATE->m_pCurGame = g;
ReadGamePrefsFromDisk( false );
INPUTMAPPER->ReadMappingsFromDisk();
/* Save the newly-selected game. */
SaveGamePrefsToDisk();
@@ -794,6 +792,9 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
LOG->Warn( "Default note skin for \"%s\" missing, reverting to \"%s\"",
GAMESTATE->m_pCurGame->m_szName, GAMEMAN->GetDefaultGame()->m_szName );
GAMESTATE->m_pCurGame = GAMEMAN->GetDefaultGame();
/* Load key maps for the new game. */
INPUTMAPPER->ReadMappingsFromDisk();
}
/* If the default isn't available, our default note skin is messed up. */