stop music on f2 restart, so the music resets, too (not sure if ResetGame(true)
should do this)
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@@ -1337,7 +1337,10 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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/* If we're in screen test mode, reload the screen. */
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if( PREFSMAN->m_bScreenTestMode || bCtrl )
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{
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SOUND->StopMusic();
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ResetGame( true );
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}
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else
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SCREENMAN->SystemMessage( "Reloaded metrics and textures" );
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}
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