Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
524c29c1e2
split off FDB
2003-07-03 02:41:27 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
be9b9ef05c
add pcre
2003-06-27 19:59:05 +00:00
Glenn Maynard
e347b0f3a3
add RageSoundReader_FileReader.h
2003-06-22 02:06:49 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
321adf57e0
add DifficultyDisplay
2003-06-18 07:03:51 +00:00
Glenn Maynard
81fbead16b
split this up
...
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00
Thad Ward
ae028273a5
Fixed an output dir in the VC6 project file, left over from having 4 targets
2003-06-17 19:55:57 +00:00
Glenn Maynard
16bbc4703a
update
2003-06-17 05:24:24 +00:00
Chris Danford
6edf835853
add sort by Artist, Top Grade
2003-06-16 20:23:07 +00:00
Chris Danford
08d60ad58b
update VC7 project
2003-06-15 17:07:16 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
049a1bc5bc
remove ScreenAutoGraphicDetail (in favor of specific presets for each card)
2003-06-06 21:58:40 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard
6de2faf3aa
add BannerCache
2003-06-04 22:41:58 +00:00
Andrew Livy
efb49096a8
Pump Song Select now using Masked Banners.
2003-06-02 19:25:29 +00:00
Chris Danford
4d182f85a4
add automatic mapping of joysticks
2003-05-28 02:35:05 +00:00
Chris Danford
9ec65e3509
remove "-ogl" from output file name
2003-05-28 00:51:30 +00:00
Glenn Maynard
d94aa65179
add VideoDriverInfo
2003-05-26 23:36:17 +00:00
Glenn Maynard
6434a3b7d0
Go back to one configuration.
2003-05-26 21:00:51 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Thad Ward
f0e3bac8de
fix a couple of settings that used the dirs from the old 2-config setup project
2003-05-24 14:13:05 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
a8129c4543
Add a simple conversion interface.
2003-05-21 00:08:58 +00:00
Andrew Livy
83e0db4ec1
Fix for conflict....
2003-05-20 19:19:32 +00:00
Andrew Livy
c8b3b8cf72
More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support
2003-05-20 14:48:38 +00:00
Kevin Slaughter
b1396c186a
Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
2003-05-19 08:18:21 +00:00
Andrew Livy
5227ac7ea1
IN: Ez2dancer UK Move Theme (Still Work-in-Progress) should support the current version of CVS. Will fix the old 1st Move theme later.
...
OUT: SPDS' Extreme Theme 'test' (SPDS: please don't upload so many files again, took me ages to remove them... (also it breaks SM))
2003-05-16 20:21:21 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Andrew Livy
502f6fa0b6
Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
...
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard
631c00928d
add RageSoundReader_Resample
2003-04-23 19:10:01 +00:00
Glenn Maynard
e6dfa1f081
add resampler
2003-04-23 07:17:31 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard
3d90301e70
add ArrowBackdrop
2003-04-14 22:21:09 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00