Commit Graph

38 Commits

Author SHA1 Message Date
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford 10a4580c12 remove Actor::Fade*, remove unnessary virtuals in Actor 2004-02-14 03:38:34 +00:00
Chris Danford 817976ff1f add SortByZ to many screens 2004-02-13 05:39:15 +00:00
Glenn Maynard a511451e4b simplify 2003-11-24 02:49:30 +00:00
Chris Danford 47def7d3dc xbox updates 2003-11-13 00:39:36 +00:00
Glenn Maynard 884488732d reduce MenuTimer dependencies 2003-11-07 20:10:38 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard d8363395e3 use ModeChoice::IsPlayable 2003-09-27 03:24:03 +00:00
Chris Danford 2c38027e6d fix "solo" selectable in Pump 2003-09-25 05:56:38 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Andrew Wong d897ba1319 removing and re-adding files because they show up as binary 2003-07-09 03:10:01 +00:00
Andrew Wong f5fe8d6784 removing and re-adding files because they show up as binary 2003-07-09 03:07:51 +00:00
Glenn Maynard 03b4a7b6f3 Re-adding these; they were (incorrectly) added as binary files for some
reason.

Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Glenn Maynard 0011ca5654 Re-adding these; they were (incorrectly) added as binary files for some
reason.
2003-07-07 22:19:03 +00:00
Glenn Maynard 4b1a6c4e1a This doesn't use anything from DifficultyIcon; it's really just a Sprite. 2003-06-18 05:02:50 +00:00
Glenn Maynard c7b84979bd fix more warnings 2003-05-12 01:08:45 +00:00
Glenn Maynard 3766eb5c48 fix signed/unsigned warnings
capitalize constants, not variables
2003-05-12 01:05:21 +00:00
Kevin Slaughter b7d51d5b55 Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO 2003-05-02 08:26:43 +00:00
Kevin Slaughter c12257c1e7 For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ... 2003-04-30 09:14:19 +00:00
Kevin Slaughter f99f7733c4 Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow 2003-04-30 08:43:36 +00:00
Kevin Slaughter 93840f07b7 Accidently left one part uncommented. This part of ScreenSelectDifficultyEX is not ready. recommented. SORRY! :) 2003-04-26 07:04:13 +00:00
Kevin Slaughter bef2a53f35 Fixed small bug that caused difficulty icons to show up incorrectly after the last commit.. ex: lgt, showed as oni/heavy showed as rave, etc.. 2003-04-26 07:03:19 +00:00
Kevin Slaughter 17f2ab4033 Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate 2003-04-26 06:56:58 +00:00
Kevin Slaughter 3bcb5b96b0 Changed old `difficulty icons 1x5' to match new 1x7 2003-04-26 06:48:17 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 6af055ddef fix sloppy assert in Player. Oops 2003-04-11 00:12:07 +00:00
Glenn Maynard 0e8eb7060f fix compile 2003-04-10 18:41:59 +00:00
Kevin Slaughter 375b34f71c ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does 2003-04-09 04:42:17 +00:00
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford 769dac616f fix compile errors 2003-03-09 01:31:15 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter 69d97d461b ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big 2003-03-08 08:03:22 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter 4f55de1074 Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^ 2003-02-27 10:56:37 +00:00
Glenn Maynard 7253dca8e4 quiet a warning 2003-02-22 00:33:22 +00:00
Kevin Slaughter 69f51bd394 Checked in files for ScreenSelectDifficultyEX 2003-02-21 10:05:13 +00:00