Commit Graph

19949 Commits

Author SHA1 Message Date
Steve Checkoway df048b72d3 Fix last warning in the OS X project. Only prebind symbols when targeting pre 10.4, that is, only on ppc. 2006-02-06 03:48:19 +00:00
Steve Checkoway 8ae4ac6f98 put_string conflicts with another function. Just rename it. 2006-02-06 03:40:01 +00:00
Steve Checkoway b2ccd3e249 Add files. 2006-02-06 03:37:31 +00:00
Steve Checkoway 52b7411cee PBXGetVolInfoSync is deprecated as is just about every other function that will convert from a path to a vol ref number so don't bother. Just use the volume name to flush since that was the only thing the vol ref number was used for.
Compute volume size using block size times number of blocks.
2006-02-06 02:58:34 +00:00
Steve Checkoway e541108c52 Cleanup settings a bit. 2006-02-06 01:52:21 +00:00
Chris Danford a05d1e8265 move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor 2006-02-06 01:26:52 +00:00
Chris Danford b03b2dc768 tab cleanup 2006-02-06 01:25:58 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
Steve Checkoway 799c1af1ab A tiny amount of work toward an x86 backtrace facility. 2006-02-06 01:18:04 +00:00
Chris Danford 9a05977e52 localize SongOptions strings 2006-02-05 20:30:37 +00:00
Steve Checkoway 3cd26abb99 Just in case these are ever implemented, fix. sem_* return -1 for all error conditions. Only sem_destroy sets errno to EBUSY anway.
Also, ASSERT so we get a backtrace.
2006-02-05 13:24:44 +00:00
Steve Checkoway 79218ae6ad Bah. Revert. The functions sem_init() and sem_destroy() are implemented as stubs only. They return -1 with errno=ENOSYS. 2006-02-05 13:21:58 +00:00
Steve Checkoway 48bf80b5f6 OS X has semaphores for every version we support (10.2.8 and on). 2006-02-05 13:00:09 +00:00
Chris Danford 3f6199b84a make ScreenGameplay use a background, but blank it 2006-02-05 05:50:38 +00:00
Chris Danford 3a89d0f997 fix Init method not being called 2006-02-05 04:29:10 +00:00
Steve Checkoway 2c6ce27743 Out of date comment. 2006-02-05 00:29:14 +00:00
Chris Danford 8171240ed5 fix ScreenGameplaySyncMachine branching 2006-02-04 20:35:17 +00:00
Chris Danford 8d584de037 push ScreenSaveSync instead of making it a separate screen. Simplifies branching. 2006-02-04 20:14:04 +00:00
Chris Danford 2500f55e91 more compression, smaller file 2006-02-04 18:44:35 +00:00
Chris Danford 9dfd70b948 add ScreenGameplaySyncMachine
fix non-localized text on install package dialog
2006-02-04 18:40:58 +00:00
Chris Danford ae1bf0dcd8 add ScreenGameplaySyncMachine 2006-02-04 18:39:37 +00:00
Chris Danford 2a1ce6b79a make background and foreground optional when loading this screen 2006-02-04 18:37:26 +00:00
Chris Danford f872743129 add profiling hooks 2006-02-04 18:36:44 +00:00
Chris Danford 8c7baa0ec8 add sound feedback to bpm, stop, offset 2006-02-04 18:35:29 +00:00
Glenn Maynard b76358d6cf cleanup 2006-02-04 02:36:14 +00:00
Ben Anderson 9f95825bd1 Use CPPDEFINES (Thanks Thad!). Remove outdated comment. Fix semantic typo. 2006-02-03 23:58:01 +00:00
Glenn Maynard 0cb1e5e337 don't do namespace hack 2006-02-03 19:58:38 +00:00
Glenn Maynard 61f5eeb5e5 cleanup 2006-02-03 19:56:56 +00:00
Chris Danford f639927a38 remove dupe oggs 2006-02-03 19:25:17 +00:00
Chris Danford 18cd1a345d switch -> switch steps 2006-02-03 19:24:39 +00:00
Chris Danford ce1526fcd9 tab fixup 2006-02-03 19:24:14 +00:00
Chris Danford 884b8048f3 RString -> const RString & for easier stepping 2006-02-03 19:23:50 +00:00
Chris Danford b21d58f885 fix localizing of text 2006-02-03 17:19:17 +00:00
Steve Checkoway a74b6cd7d2 Remove ScreenTest. 2006-02-03 13:07:01 +00:00
Steve Checkoway a00d8bf8af Cleanup. 2006-02-03 11:02:13 +00:00
Steve Checkoway efb89707c6 Don't unlock and then immediately lock again. 2006-02-03 10:50:34 +00:00
Glenn Maynard 7ef23abec9 wrong PlayerNumber 2006-02-03 10:06:10 +00:00
Glenn Maynard baeb3703b5 remove unused 2006-02-03 10:04:08 +00:00
Glenn Maynard 11373b5c3b call UpdateEnabledDisabled directly 2006-02-03 10:02:14 +00:00
Glenn Maynard 8c7b5747f5 i -> r 2006-02-03 09:59:47 +00:00
Glenn Maynard c32c1ff736 simplify 2006-02-03 09:59:08 +00:00
Glenn Maynard 664b7921d2 do SetRowHasFocus when m_iCurrentRow changes 2006-02-03 09:56:31 +00:00
Glenn Maynard f5176bff03 AfterChangeValueOrRow does this 2006-02-03 09:51:35 +00:00
Glenn Maynard a3b6b1ab01 simplify 2006-02-03 09:49:42 +00:00
Glenn Maynard fc1a0fd75b simplify: pull out loop 2006-02-03 09:45:06 +00:00
Glenn Maynard 082d3b570a simplify 2006-02-03 09:41:54 +00:00
Glenn Maynard 2289df5c42 unused 2006-02-03 09:38:07 +00:00
Glenn Maynard ac15b9fb11 redundant (called by AfterChangeValueOrRow) 2006-02-03 09:36:19 +00:00
Glenn Maynard 059901e3a9 only PositionIcons the changed player 2006-02-03 09:34:34 +00:00
Glenn Maynard 2e95edf9da PositionIcons(pn) 2006-02-03 09:31:51 +00:00