Commit Graph

2777 Commits

Author SHA1 Message Date
Thai Pangsakulyanont de65dcf05b another merge 2012-01-08 13:26:38 +07:00
Thai Pangsakulyanont ebf30e2595 merge 2012-01-08 13:24:41 +07:00
Thai Pangsakulyanont 6eed983329 wrap the probing part with if( !duringCache ), speeds up loading from cache.
From my benchmark with around 1600 songs, it goes from 30 seconds to less than 10 seconds.
2012-01-08 13:23:38 +07:00
Jason Felds 6637a1f1a2 Fix Tickcount crash on ScreenHowToPlay. 2012-01-08 00:38:46 -05:00
Colby Klein 92a9aace94 Make ScreenMapControllers obey lockinput 2012-01-07 16:44:13 -08:00
Colby Klein 1dc4cbe8b4 Fixed Portable.ini on OS X. 2012-01-07 16:43:49 -08:00
Marcio Barrientos 4fd32f1259 Change the style after you change the steps with
SetCurrentSteps( PlayerNumber pn, Steps steps ) lua binding
2012-01-07 17:26:18 -06:00
AJ Kelly 24f86b2532 [PercentageDisplay] Remove unused ApplyScoreDisplayOptions metric, added PercentFormat and RemainderFormat metrics. 2012-01-05 21:47:42 -06:00
Flameshadowxeroshin 1e0bec5ea8 yup 2012-01-06 02:11:47 +00:00
Flameshadowxeroshin 44ea656ac6 possibly fix Portable.ini under Linux. 2012-01-06 01:46:31 +00:00
Flameshadowxeroshin 614929fae4 allow left and right in dance-threepanel 2012-01-05 04:00:36 +00:00
AJ Kelly 63055788ca add #JACKET, #CDIMAGE, and #DISCIMAGE tags to .ssc format (up to v0.81 now). 2012-01-04 12:42:53 -06:00
Flameshadowxeroshin 86b990a35d Let's actually fix lifts bug 2012-01-04 14:26:08 +00:00
Flameshadowxeroshin d8c04a91cf that was easy(tm) 2012-01-04 04:56:29 +00:00
Mark Cannon 7ad7200bd7 change ALSA-sw to the default driver; since it requires exclusive control of the sound card, and PulseAudio already claims exclusive access, we'll fall back to the pulse driver iff the sound card is unavailable 2012-01-02 18:20:23 -05:00
Flameshadowxeroshin b2c3454428 add GameState:GetEnabledPlayers 2012-01-02 06:07:24 +00:00
Jonathan Payne 7bd3d75e04 Wait until a proper method is found for moving the current editor row and changing
data passed from &g_TimingDataInformation.
2011-12-30 15:17:28 -08:00
Alberto Ramos 032863c8f0 I hope this fixes opengl forever 2011-12-29 16:47:03 -07:00
Alberto Ramos 031249ab76 why 2011-12-29 16:15:21 -07:00
Alberto Ramos b32c85b30f other test 2011-12-29 16:13:40 -07:00
Alberto Ramos 0cbe9b92c3 something 2011-12-29 16:06:15 -07:00
AJ Kelly d163b5ae2b oops, GetNumItems served this purpose already 2011-12-29 11:03:37 -06:00
Colby Klein fb67c4edca Add Lua binding 2011-12-28 21:47:23 -08:00
Jason Felds 8c0341c3c6 ScreenHowToPlay shouldn't crash now.
...still now happy with the actual result, but...

...well, anyone want a stab?
2011-12-28 22:32:54 -05:00
AJ Kelly 0fa7973c7b alpha 0 for now though... not released 2011-12-27 11:26:32 -06:00
AJ Kelly 8fa1da7a26 next release will be sm5 alpha 1 2011-12-27 11:23:18 -06:00
AJ Kelly 1aee8afe87 kill GetOSName lua binding since GetArchName is better 2011-12-27 11:21:31 -06:00
AJ Kelly ec74678b70 Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings. 2011-12-27 11:03:02 -06:00
Colby Klein d5edc4dd9c Don't crash if language detection fails, but leave a warning. This should be fixed properly at some point (in particular, it is reported to fail for systems using Czech) 2011-12-26 09:19:37 -08:00
AJ Kelly c65b453e70 [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) 2011-12-23 14:09:16 -06:00
AJ Kelly 8c5793fd96 [Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings. 2011-12-23 13:39:28 -06:00
AJ Kelly 842810c0dd [Song] Fixed a bug where a sample start of 0 wouldn't work. 2011-12-23 02:54:51 -06:00
AJ Kelly 046b30484b [LuaManager] Added ProductFamily() Lua binding. 2011-12-22 12:19:50 -06:00
Jonathan Payne f0f7aaa768 Don't allow the user to add speed timings while selecting until fully supported. 2011-12-21 13:48:31 -08:00
Jason Felds 9c3f09edf1 Woah, behind. 2011-12-21 15:28:30 -05:00
Jason Felds 066d6c17dd Fix metric. 2011-12-21 15:28:08 -05:00
Colby Klein 2e5d5f3697 Add some Lua bindings for the music wheel and items. 2011-12-20 01:47:49 -08:00
Colby Klein 195361e94a Add padding to the loading window progress bar on OS X. 2011-12-20 00:40:31 -08:00
Jason Felds 70f1a05c6f Have Glew be compiled on its own.
This is designed to be compatible with VS2008.

It has not been tested yet for VS2010.
2011-12-19 20:13:00 -05:00
Jason Felds 9bf47cbebd Remove deprecated switch, disable warnings. 2011-12-19 19:56:37 -05:00
Jason Felds 77e226bf4d Force saving when editing an attack. 2011-12-18 11:31:49 -05:00
Colby Klein 4d327d32a5 Make it possible to actually find all of SM's files on Windows. I know this had
good intentions, but it was infuriating and confusing to everyone I've ever
had to explain it to. %APPDATA% will work fine.
2011-12-17 11:47:13 -08:00
AJ Kelly c7fab6014f [Various] Allow loading of *.jpeg in addition to *.jpg. 2011-12-17 03:21:12 -06:00
AJ Kelly be2a2a981f [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics. 2011-12-16 12:05:34 -06:00
AJ Kelly dfefecaa25 just some small comment cleanup 2011-12-15 21:03:14 -06:00
AJ Kelly c8e99cc18b [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0). 2011-12-12 22:13:32 -06:00
Jason Felds 058f03e495 Allow versus oni graceful failure. 2011-12-12 21:27:32 -05:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
Jason Felds 84f07b8503 Restore segment cycling in the editor. 2011-12-11 19:30:37 -05:00
Jason Felds a52ccc33c8 Respect optimization opportunity.
Considering how often this can be called,
it's probably worth the code duplication.
2011-12-10 01:41:01 -05:00