Thai Pangsakulyanont
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de65dcf05b
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another merge
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2012-01-08 13:26:38 +07:00 |
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Thai Pangsakulyanont
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ebf30e2595
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merge
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2012-01-08 13:24:41 +07:00 |
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Thai Pangsakulyanont
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6eed983329
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wrap the probing part with if( !duringCache ), speeds up loading from cache.
From my benchmark with around 1600 songs, it goes from 30 seconds to less than 10 seconds.
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2012-01-08 13:23:38 +07:00 |
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Jason Felds
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6637a1f1a2
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Fix Tickcount crash on ScreenHowToPlay.
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2012-01-08 00:38:46 -05:00 |
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Colby Klein
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92a9aace94
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Make ScreenMapControllers obey lockinput
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2012-01-07 16:44:13 -08:00 |
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Colby Klein
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1dc4cbe8b4
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Fixed Portable.ini on OS X.
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2012-01-07 16:43:49 -08:00 |
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Marcio Barrientos
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4fd32f1259
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Change the style after you change the steps with
SetCurrentSteps( PlayerNumber pn, Steps steps ) lua binding
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2012-01-07 17:26:18 -06:00 |
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AJ Kelly
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24f86b2532
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[PercentageDisplay] Remove unused ApplyScoreDisplayOptions metric, added PercentFormat and RemainderFormat metrics.
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2012-01-05 21:47:42 -06:00 |
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Flameshadowxeroshin
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1e0bec5ea8
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yup
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2012-01-06 02:11:47 +00:00 |
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Flameshadowxeroshin
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44ea656ac6
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possibly fix Portable.ini under Linux.
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2012-01-06 01:46:31 +00:00 |
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Flameshadowxeroshin
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614929fae4
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allow left and right in dance-threepanel
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2012-01-05 04:00:36 +00:00 |
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AJ Kelly
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63055788ca
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add #JACKET, #CDIMAGE, and #DISCIMAGE tags to .ssc format (up to v0.81 now).
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2012-01-04 12:42:53 -06:00 |
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Flameshadowxeroshin
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86b990a35d
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Let's actually fix lifts bug
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2012-01-04 14:26:08 +00:00 |
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Flameshadowxeroshin
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d8c04a91cf
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that was easy(tm)
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2012-01-04 04:56:29 +00:00 |
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Mark Cannon
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7ad7200bd7
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change ALSA-sw to the default driver; since it requires exclusive control of the sound card, and PulseAudio already claims exclusive access, we'll fall back to the pulse driver iff the sound card is unavailable
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2012-01-02 18:20:23 -05:00 |
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Flameshadowxeroshin
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b2c3454428
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add GameState:GetEnabledPlayers
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2012-01-02 06:07:24 +00:00 |
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Jonathan Payne
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7bd3d75e04
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Wait until a proper method is found for moving the current editor row and changing
data passed from &g_TimingDataInformation.
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2011-12-30 15:17:28 -08:00 |
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Alberto Ramos
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032863c8f0
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I hope this fixes opengl forever
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2011-12-29 16:47:03 -07:00 |
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Alberto Ramos
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031249ab76
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why
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2011-12-29 16:15:21 -07:00 |
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Alberto Ramos
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b32c85b30f
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other test
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2011-12-29 16:13:40 -07:00 |
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Alberto Ramos
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0cbe9b92c3
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something
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2011-12-29 16:06:15 -07:00 |
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AJ Kelly
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d163b5ae2b
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oops, GetNumItems served this purpose already
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2011-12-29 11:03:37 -06:00 |
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Colby Klein
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fb67c4edca
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Add Lua binding
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2011-12-28 21:47:23 -08:00 |
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Jason Felds
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8c0341c3c6
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ScreenHowToPlay shouldn't crash now.
...still now happy with the actual result, but...
...well, anyone want a stab?
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2011-12-28 22:32:54 -05:00 |
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AJ Kelly
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0fa7973c7b
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alpha 0 for now though... not released
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2011-12-27 11:26:32 -06:00 |
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AJ Kelly
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8fa1da7a26
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next release will be sm5 alpha 1
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2011-12-27 11:23:18 -06:00 |
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AJ Kelly
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1aee8afe87
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kill GetOSName lua binding since GetArchName is better
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2011-12-27 11:21:31 -06:00 |
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AJ Kelly
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ec74678b70
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Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings.
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2011-12-27 11:03:02 -06:00 |
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Colby Klein
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d5edc4dd9c
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Don't crash if language detection fails, but leave a warning. This should be fixed properly at some point (in particular, it is reported to fail for systems using Czech)
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2011-12-26 09:19:37 -08:00 |
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AJ Kelly
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c65b453e70
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[StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27)
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2011-12-23 14:09:16 -06:00 |
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AJ Kelly
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8c5793fd96
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[Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings.
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2011-12-23 13:39:28 -06:00 |
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AJ Kelly
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842810c0dd
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[Song] Fixed a bug where a sample start of 0 wouldn't work.
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2011-12-23 02:54:51 -06:00 |
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AJ Kelly
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046b30484b
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[LuaManager] Added ProductFamily() Lua binding.
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2011-12-22 12:19:50 -06:00 |
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Jonathan Payne
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f0f7aaa768
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Don't allow the user to add speed timings while selecting until fully supported.
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2011-12-21 13:48:31 -08:00 |
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Jason Felds
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9c3f09edf1
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Woah, behind.
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2011-12-21 15:28:30 -05:00 |
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Jason Felds
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066d6c17dd
|
Fix metric.
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2011-12-21 15:28:08 -05:00 |
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Colby Klein
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2e5d5f3697
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Add some Lua bindings for the music wheel and items.
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2011-12-20 01:47:49 -08:00 |
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Colby Klein
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195361e94a
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Add padding to the loading window progress bar on OS X.
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2011-12-20 00:40:31 -08:00 |
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Jason Felds
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70f1a05c6f
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Have Glew be compiled on its own.
This is designed to be compatible with VS2008.
It has not been tested yet for VS2010.
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2011-12-19 20:13:00 -05:00 |
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Jason Felds
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9bf47cbebd
|
Remove deprecated switch, disable warnings.
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2011-12-19 19:56:37 -05:00 |
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Jason Felds
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77e226bf4d
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Force saving when editing an attack.
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2011-12-18 11:31:49 -05:00 |
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Colby Klein
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4d327d32a5
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Make it possible to actually find all of SM's files on Windows. I know this had
good intentions, but it was infuriating and confusing to everyone I've ever
had to explain it to. %APPDATA% will work fine.
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2011-12-17 11:47:13 -08:00 |
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AJ Kelly
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c7fab6014f
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[Various] Allow loading of *.jpeg in addition to *.jpg.
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2011-12-17 03:21:12 -06:00 |
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AJ Kelly
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be2a2a981f
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[StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics.
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2011-12-16 12:05:34 -06:00 |
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AJ Kelly
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dfefecaa25
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just some small comment cleanup
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2011-12-15 21:03:14 -06:00 |
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AJ Kelly
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c8e99cc18b
|
[LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0).
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2011-12-12 22:13:32 -06:00 |
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Jason Felds
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058f03e495
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Allow versus oni graceful failure.
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2011-12-12 21:27:32 -05:00 |
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Jason Felds
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1376a46b01
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Add the GAMESTATE:InStepEditor LUA binding.
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2011-12-12 18:49:10 -05:00 |
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Jason Felds
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84f07b8503
|
Restore segment cycling in the editor.
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2011-12-11 19:30:37 -05:00 |
|
Jason Felds
|
a52ccc33c8
|
Respect optimization opportunity.
Considering how often this can be called,
it's probably worth the code duplication.
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2011-12-10 01:41:01 -05:00 |
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