Commit Graph
31 Commits
Author SHA1 Message Date
Glenn Maynard 549cd7c83f license updates 2004-05-31 21:35:31 +00:00
Chris Danford d65404e750 TapSteps -> TapNotes 2004-05-24 04:26:54 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Chris Danford 9b22ac2eb6 fix possibleDP miscalculation when 2 players playing 2004-03-21 08:47:21 +00:00
Chris Danford 1090dcd2a0 add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
2004-03-11 06:31:30 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Glenn Maynard 71b318b146 cleanup 2003-12-22 23:35:02 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard ef38e772e5 const fix 2003-10-04 04:30:00 +00:00
Glenn Maynard 3b946361cc Merge 5th scoring into MAX2. It's not much code, and it's better than
duplicating ~500 lines.  I think making this a derivation would be more
complicated and more work than it's worth.  Let's see how this works.
2003-09-08 21:32:23 +00:00
Glenn Maynard 5a231e9cd4 Fix DP calculation when using transforms 2003-08-13 19:51:53 +00:00
Chris Danford 0e3375ab2d fix interaction between scoring and transforms that insert new notes 2003-08-10 06:23:24 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Glenn Maynard b447ccb01d Fix scoring when using transforms. 2003-07-21 19:07:10 +00:00
Chris Danford 19d8a3de4c fix crash on step if NULL life meter 2003-07-08 20:56:25 +00:00
Andrew Wong 6fdfd55dba fixed freeze arrows for previous commit (after failing a song perfects/marv is worth 10 points, great 5) 2003-07-08 10:26:27 +00:00
Andrew Wong b76fd0dafd implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
NOTE: it still has a few bugs, some I have noticed:

1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.

Also may have implemented Toasty unlocks.  (i added a line but it may or may not work)
2003-07-08 08:21:10 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard f837324da4 fix scoring problems with nonstop courses 2003-06-23 22:05:24 +00:00
Glenn Maynard 5b032fc694 make m_iMaxPossiblePoints local 2003-06-18 18:28:59 +00:00
Glenn Maynard 8b4c104f44 fix rounding error (patch from Steve Towle) 2003-06-18 04:24:12 +00:00
Glenn Maynard fbaa610f32 Make all nonstop courses sum to 100mil. This is more consistent, and
prevents overflow with very long (25+) courses.

(patch from Steve Towle)
2003-06-11 19:11:24 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 9dbbb7949e ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford 7192afab51 Clean up some ScoreKeeper names
Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford 9ca8e5edde fixed ScoreKeeping (that I broke yesterday) 2003-02-27 01:53:37 +00:00
Glenn Maynard 54da02109e cleanup 2002-12-17 21:52:38 +00:00
Glenn Maynard cf2e68a72e OK is worth a step, too. 2002-11-07 03:53:54 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00