Glenn Maynard
549cd7c83f
license updates
2004-05-31 21:35:31 +00:00
Chris Danford
d65404e750
TapSteps -> TapNotes
2004-05-24 04:26:54 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
9b22ac2eb6
fix possibleDP miscalculation when 2 players playing
2004-03-21 08:47:21 +00:00
Chris Danford
1090dcd2a0
add themed StepsType name
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add "TotalHighScoreDancePoints" calculation to ScreenEnding
2004-03-11 06:31:30 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
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add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Glenn Maynard
71b318b146
cleanup
2003-12-22 23:35:02 +00:00
Glenn Maynard
e550d16195
move Attack out of GameState
2003-10-25 22:00:58 +00:00
Glenn Maynard
cefc7f6685
simpler/more consistent attack/mod handling
2003-10-25 07:58:10 +00:00
Glenn Maynard
ef38e772e5
const fix
2003-10-04 04:30:00 +00:00
Glenn Maynard
3b946361cc
Merge 5th scoring into MAX2. It's not much code, and it's better than
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duplicating ~500 lines. I think making this a derivation would be more
complicated and more work than it's worth. Let's see how this works.
2003-09-08 21:32:23 +00:00
Glenn Maynard
5a231e9cd4
Fix DP calculation when using transforms
2003-08-13 19:51:53 +00:00
Chris Danford
0e3375ab2d
fix interaction between scoring and transforms that insert new notes
2003-08-10 06:23:24 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
b447ccb01d
Fix scoring when using transforms.
2003-07-21 19:07:10 +00:00
Chris Danford
19d8a3de4c
fix crash on step if NULL life meter
2003-07-08 20:56:25 +00:00
Andrew Wong
6fdfd55dba
fixed freeze arrows for previous commit (after failing a song perfects/marv is worth 10 points, great 5)
2003-07-08 10:26:27 +00:00
Andrew Wong
b76fd0dafd
implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
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NOTE: it still has a few bugs, some I have noticed:
1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.
Also may have implemented Toasty unlocks. (i added a line but it may or may not work)
2003-07-08 08:21:10 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
f837324da4
fix scoring problems with nonstop courses
2003-06-23 22:05:24 +00:00
Glenn Maynard
5b032fc694
make m_iMaxPossiblePoints local
2003-06-18 18:28:59 +00:00
Glenn Maynard
8b4c104f44
fix rounding error (patch from Steve Towle)
2003-06-18 04:24:12 +00:00
Glenn Maynard
fbaa610f32
Make all nonstop courses sum to 100mil. This is more consistent, and
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prevents overflow with very long (25+) courses.
(patch from Steve Towle)
2003-06-11 19:11:24 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
7192afab51
Clean up some ScoreKeeper names
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Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford
9ca8e5edde
fixed ScoreKeeping (that I broke yesterday)
2003-02-27 01:53:37 +00:00
Glenn Maynard
54da02109e
cleanup
2002-12-17 21:52:38 +00:00
Glenn Maynard
cf2e68a72e
OK is worth a step, too.
2002-11-07 03:53:54 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
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(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00