Commit Graph
26678 Commits
Author SHA1 Message Date
Chris Danford dc9084b1bb bind GetStyle 2008-01-10 08:09:51 +00:00
Chris Danford 7507bdc233 add "doubleres" hint, adjust dimension multiple checking for doubleres 2008-01-10 08:08:42 +00:00
Chris Danford a76bbaa694 revert last 2008-01-05 19:35:57 +00:00
AJ Kelly e8769ea8c3 Added some more functions for Actor, Course, GameState, LifeMeter, MenuTimer, Screen
Added HighScore class and most functions
2008-01-05 19:04:08 +00:00
Steve Checkoway c68c21ff78 Apparently this changed case at some point. 2008-01-05 18:18:28 +00:00
Steve Checkoway 6bd807e352 Bump copyright year. 2008-01-05 18:16:51 +00:00
Steve Checkoway 08f618a802 Missed havn't -> haven't commit. 2008-01-05 18:15:50 +00:00
Steve Checkoway d13f4a1768 Hack to keep banner movies from playing faster and faster due to Update() being called multiple times in the underlying MovieTexture by unloading the texture if it appears more than once in the list of fading banners. 2008-01-05 15:31:59 +00:00
Steve Checkoway e905fa7628 Have SetSecondsIntoAnimation() set the movie position too. Currently, movies can only be rewound, any value other than 0 is ignored. 2008-01-05 15:29:53 +00:00
Steve Checkoway 3b1a156ca6 We want to update the children manually, so we need to be overriding UpdateInternal(), not Update(). Overriding Update() was causing Update() to be called on each of our children twice. 2008-01-05 15:14:23 +00:00
Steve Checkoway 036f468da5 const. 2008-01-05 12:17:43 +00:00
Steve Checkoway 60f953f3c1 Fix comments. havn't -> haven't. 2008-01-05 11:56:03 +00:00
Steve Checkoway 4814056809 Remove period. (Just playing with a script to read our copyrights.) 2008-01-05 07:57:59 +00:00
Steve Checkoway 1d32a92e29 One "All rights reserved." is enough. 2008-01-05 06:59:56 +00:00
Steve Checkoway cddd962d67 License cleanup (just spacing and the word Copyright). Do we have a real name for vdl? Our policy is clearly stated in the obvious place: Themes/defaults/BGAnimations/ScreenCredits overlay/credits.lua. Only code and asset contributions from people who are willing to disclose their real name. 2008-01-05 06:52:07 +00:00
Chris Danford 4f719f3cdf no message 2008-01-05 05:25:20 +00:00
Steve Checkoway fa8e82e6c4 Name fix. 2008-01-05 05:15:35 +00:00
Steve Checkoway c681e3bb3b Revert. ogg wants __MACOSX__. 2008-01-05 04:35:43 +00:00
Steve Checkoway 715200afc9 MACOSX is sufficient. 2008-01-05 04:21:52 +00:00
Steve Checkoway 898e0ddcae Remove more unnecessary checks. 10.3.9 is only missing C99 functions like llabs() 2008-01-05 04:19:15 +00:00
Steve Checkoway 42ab45b44a Define attribute_deprecated to nothing to inhibit ffmpeg spewing a million warnings. 2008-01-05 03:04:16 +00:00
Steve Checkoway 814465df80 Be specific about what files to copy. 2008-01-03 07:45:39 +00:00
Steve Checkoway ec58789644 Remove code needed for supporting 10.2.8 since we don't any more. 2008-01-03 03:32:56 +00:00
Steve Checkoway 74a2028160 If glGetError is slow on a platform, define GL_GET_ERROR_IS_SLOW. Define this on OS X only for now. It's fast on Windows. 2008-01-03 02:45:00 +00:00
Steve Checkoway ce8f578f0c Generate a ver.cpp on every make all but not on make stepmania, unless ver.cpp does not exist. 2008-01-03 02:35:20 +00:00
AJ Kelly e63061b675 fix GetAllCourses arguments 2008-01-02 19:06:00 +00:00
Steve Checkoway 2b6391f193 Fix comment. 2008-01-02 12:45:48 +00:00
Steve Checkoway 9f24a8bea3 All Judgements have a TapNoteScore. Only holds have a HoldNoteScore. This _should_ fix both TNS and HNS judging when the hold finishes. I am having a hard time telling though. 2008-01-02 12:40:13 +00:00
Steve Checkoway 7c5853292b Only check for openGL errors in debug builds or when initializing. Calling glGet*() or any other synchronizing function is very slow (at least for Mac OS X). 2008-01-02 12:17:49 +00:00
Steve Checkoway 09a24016b5 Only play a key sound for a press, not a release. 2008-01-02 12:06:37 +00:00
Steve Checkoway 062ff95d5e Do what the comment says and change random movies every 4 measures. This combined with the TimingData.h change fixes random movies switching every beat instead of every four measures. 2008-01-02 11:49:15 +00:00
Steve Checkoway 95224847bd Add comment. Fix GetNoteRowsPerMeasure() returning note rows per beat. 2008-01-02 11:48:08 +00:00
Steve Checkoway 26dc376eeb Make InitState() reset Sprite state. Make movies skip the first update. Fixes background movies play too quickly at first. 2008-01-02 10:40:37 +00:00
AJ Kelly b145705ce7 fix both combo/miss labels being shown at once 2008-01-01 19:32:32 +00:00
Steve Checkoway f8383e7f4e Remove boilerplate added by Xcode. This should have been removed 4.5 years ago, when this file was added. 2007-12-30 04:59:01 +00:00
AJ Kelly 6756c3b2d3 add ProfileManager, RageFile, ScreenProfileLoad classes, and some more functions 2007-12-30 04:46:46 +00:00
AJ Kelly 345a5505ed Changed difficulty icons on gameplay to a new design and have them use localized strings instead of baked text 2007-12-23 09:05:11 +00:00
Glenn Maynard 743dd7ce1d add ScoreDisplayAliveTime 2007-12-23 01:27:29 +00:00
AJ Kelly 51c8a86a97 always show frames in Rave mode 2007-12-22 23:05:33 +00:00
Steve Checkoway 2b75afd00b Use iSongRow. 2007-12-16 00:21:25 +00:00
Steve Checkoway c6a3fa5f67 If we hit a note, play its keysound. If we haven't hit a note, play the sound for the closest note. 2007-12-16 00:13:20 +00:00
Steve Checkoway 4be117e4c3 Key sounded files need not have an associated music file. If it doesn't, don't crash and don't add it to the sound chain. 2007-12-15 23:26:12 +00:00
Steve Checkoway 9514f31666 Fix sounds not being written into the mix buffer. 2007-12-15 23:22:57 +00:00
Steve Checkoway 4873e924d7 Strip the newlines off of the XML before the Warn(). Also, we should never pass user-supplied data as a format string. 2007-12-15 23:21:30 +00:00
Steve Checkoway 05c9c69fbb Remove debugging. 2007-12-08 19:33:03 +00:00
Steve Checkoway b1e07c027b Document RageTexture and most of Sprite. There are bits I am not clear on still. 2007-12-03 06:52:33 +00:00
Steve Checkoway 6393dc1cdd Allow more than only text inside <Link></Link>. 2007-12-03 06:50:06 +00:00
Steve Checkoway 13fa6a7d14 This is overridden by subclasses so it needs to be virtual. 2007-12-03 06:36:12 +00:00
Steve Checkoway 1f58d5a753 Fix comment typo. 2007-12-03 06:22:32 +00:00
Steve Checkoway f4915d33e3 Patch instructions. 2007-12-01 23:36:32 +00:00